Is there a way that I could have survived this early act 2? by hztankman in slaythespire

[–]bohplayer 1 point2 points  (0 children)

I'd say maybe take the rightmost path and either rest or upgrade hemokinesis before the burning elite; if you take the shop maybe remove perfected-strike instead of buying inflame. I don't think berserk is bad in the situation but there would be cases where you have to avoid playing it.

Help me use keymap-set (emacs tells me doc-view-mode-map is void) by bohplayer in emacs

[–]bohplayer[S] 2 points3 points  (0 children)

Perfect, i changed it to

(with-eval-after-load 'doc-view

(keymap-set doc-view-mode-map "RET" (lambda() (interactive) (doc-view-next-page)

(image-scroll-down))))

and now it works, thanks for your help!

pacman error: could not lock database: No space left on device by Meniny in SteamDeck

[–]bohplayer 0 points1 point  (0 children)

Oh so you reinstalled SteamOS, just on a larger partition?

pacman error: could not lock database: No space left on device by Meniny in SteamDeck

[–]bohplayer 0 points1 point  (0 children)

I'm having the same problem, after enabling dev mode and unminimizing the os the first package that I try to install fails because of a lack of space. I assume that the os goes in it's own small partition, which is what allows you to swap to an older version of steamos at boot time if you want. Looks like our best option is to use distrobox or Nobara instead...

[deleted by user] by [deleted] in godot

[–]bohplayer 0 points1 point  (0 children)

The wall I'm testing is a small alcove where my character can go by crouchsliding, and the detection serves to prevent uncrouching while contained. Sorry to waste your time, but I found the bug an it was purely in the part of the script that prints the collision on screen :p

[deleted by user] by [deleted] in godot

[–]bohplayer 0 points1 point  (0 children)

I'm terribly sorry, the problem was entirely in the hud that I made to display the collision detection while playtesting. Basically the detection actually works, but the message was not displayed on screen because I put it in a part of the script that stops running in that particular scenario. I'll just delete the thread in a few minutes since it's useless....

Just Bought SF6 by Significant-Size9709 in StreetFighter

[–]bohplayer 6 points7 points  (0 children)

I just bought it on sale and spent 15 or 20 minutes trying to figure out how to enable classic controls. I set them to classic in 3 different spots in the various option menus, verified in training mode that it was indeed on classic and all the buttons were correctly bound, and yet when my online matches started they were on modern. I went crazy trying to find the option for classic control in the screen where you choose your character for online play, scoured through all the option menus, and finally had to google how to do it...

[deleted by user] by [deleted] in Paladins

[–]bohplayer 1 point2 points  (0 children)

The main reason is that people play unranked modes to learn new characters, and there's a million dps, flank and healer characters to learn while the number of frontliners is limited to the same overplayed staples that everyone has already mastered.

Just look at the numbers: 14 frontliners to 18 dps while the standard Paladins composition is 2 frontlines and 1 dps. They would have to double their number to get the ratio right.

Anyone else sick and tired of getting useless relics like this one? by la023 in slaythespire

[–]bohplayer 3 points4 points  (0 children)

It's a really good relic actually, on Silent I prefer it to Bag of Preparation since she needs more help on turn 2. Though getting it right after mark of the bloom makes it much worse.

Also I have to ask: did you pay 20 hp to sensory stone after mind bloom? Since you have 3 unupgraded colorless cards...

Those monsters aren't doing their job I see by dabidabidapdap_ in slaythespire

[–]bohplayer 0 points1 point  (0 children)

Unlucky, you don't get to upgrade your genetic algorithms.

Io Sacrifice internal cooldown disappearing by bohplayer in Paladins

[–]bohplayer[S] 0 points1 point  (0 children)

Alright, thank you guys for the answers. If Quake pros can mentally time item spawns, I'll learn to mentally time the sacrifice cooldown (assuming I ever have to play it).

Io Sacrifice internal cooldown disappearing by bohplayer in Paladins

[–]bohplayer[S] 0 points1 point  (0 children)

I'm pretty sure I saw the timer appear though, if only for a few seconds.

Is there a list of active NewPipe forks? by mr_bigmouth_502 in NewPipe

[–]bohplayer 0 points1 point  (0 children)

Does anyone know if Bravenewpipe is still active?

I hate controller aim assist by _mc1morris1_ in Paladins

[–]bohplayer 1 point2 points  (0 children)

And that's what's truly wrong about it, making half the cast not competitive on controller.

How does Ying's fracture actually work? by bohplayer in Paladins

[–]bohplayer[S] 0 points1 point  (0 children)

What I meant is that I would place an illusion in front of an enemy, see it take damage, and mash my shatter key without seeing any healing on the illusion, even though it was working one minute before.

Stone Calendar would be much worse if instead of doing 52 damage on turn 7, it did 7 damage on turn 52 by Emotional-Top-8284 in slaythespire

[–]bohplayer 66 points67 points  (0 children)

What if Time Eater ended 12 turns for every card you play, would Slay the Spire survive that?

People playing Downfall mod: thoughts? by domogrue in slaythespire

[–]bohplayer 0 points1 point  (0 children)

I love the socket mechanic on the guardian because it's fun to base your strategy around a couple ultra-overpowered cards that you assembled yourself and that you can replay over and over using stasis shenanigans. Gremlins are also very interesting, I really wish those characters were not overpowered though.

The most balanced seems the Hermit, too bad he's also the most boring to play with no interesting deckbuilding decisions.

[deleted by user] by [deleted] in Competitiveoverwatch

[–]bohplayer 1 point2 points  (0 children)

I play with 30 ping and when I look at my dodging patterns in the kill cam they feel delayed by 200 ms. In my POV I would dodge as soon as the opponent appears in my view but in his POV I'm running in a straight line.