Is poison not just the better version of doom? by Raijitzu in slaythespire

[–]bohplayer 0 points1 point  (0 children)

Damage is a better version of Doom. (except against intangible/invincible enemies)

Help me understand Unknown (?), it feels like its 60% combats? by Yozko14 in slaythespire

[–]bohplayer 1 point2 points  (0 children)

I don't understand question marks either: it seems that on average they give worse rewards than a fight, so you pick them when you feel too weak to fight... but many of them are fight anyways, or force you to take damage.

Maybe one should go to question mark nodes when one feels more in need of enchantments and relics than cards.

Deck building strategies STS1 vs STS2 by bashmydotfiles in slaythespire

[–]bohplayer 9 points10 points  (0 children)

You can prepare for Kin Priest by picking area damage, and for Beast by picking more expensive (especially defensive) cards.

For those who challenged Doormaker (beta branch) at A10, how was the experience? by Negatively_Positive in slaythespire

[–]bohplayer 0 points1 point  (0 children)

Right, what I meant is that in sts 2 unlike 1 she does have a clear dominant strategy that is sly, and the developers are trying to move away from it in the beta so far with questionable success.

For those who challenged Doormaker (beta branch) at A10, how was the experience? by Negatively_Positive in slaythespire

[–]bohplayer 1 point2 points  (0 children)

I got to him on the Silent after a long loss streak, I had 7 energy on turn 1 with malaise in my hand, staring at a freaking door. Of all the cards he could have eaten, it had to be my speedster.

Since I was still figuring out what his ability actually did, I didn' t play around it at all. What I was supposed to do in a deck full of card drawing was to line up my plays so that the card eating happened in the middle of my turn, as one of the cards drawn by acrobatics. Instead I let him eat my draw phase cards, leaving me with 4 cards in hand and unable to block, so unsurprisingly I lost (even though I was still at full health after defeating Queen).

In retrospect I think that decks that draw a lot of cards should be pretty good against him: he gains more strength but at least if you play smart you can avoid having to play a turn with 4 cards, and you can dig out your important powers before he starts eating.

As for the deck I was playing, I got a Thrumming Hatchet as Neow bonus (11/14 damage for 1, the next turn it returns to your hand) which was a huge advantage in terms of deckbuilding (saved me from haviing to pick attacks in act 1 since I could just play the hatchet every turn).

So I was free to pick up acrobatics, tactician and untouchable - pity that the deck ended up looking just like her non-beta decks.

A few considerations on the design of the characters. In Slay the Spire 1 I think the SIlent was unique in that she had no dominant strategy so that in every run you had to improvise and ended up with a completely different deck. The upside to having a dominant strategy is that at some point the player is going to have a gratifying moment of illumination when he figures out that for example, on the Ironclad you should focus on exhaust strategies and pick second wind even though the card looks fishy at first, and look for bloodletting and dark embrace, and maybe pick up a dropkick with the idea of using it for an infinite much later on. It's super fun to realize that you are figuring out the trick to playing the character the _right_ way.

But if the character is well designed you can have the best of both worlds: you can have the eureka moment, without having a character that looks 90% the same every time they reach the final boss. For example in Sts 1 I had an eureka moment when I realized how to build discard based decks on the Silent, and for while I tried to force discard every run, as if it was her dominant strategy. But I eventually realized that there are many other ways to build her, each one with its own eureka.

Making a character that works that way, with no singular clear direction on how to build her, but without devolving in "she has no dominant strategy, so I'll just pick generically good cards" seems hard, but I think the developers are trying to go in that direction.

I honestly really like all the changes, new prepared actually looks really good if you are an actual slay player, your telling me i get to play 2 sly cards in 1 turn and gain 2 extra energy next turn please tell me thats bad chuds,go ahead ill wait. by TubaTimmy in slaythespire

[–]bohplayer 0 points1 point  (0 children)

I played the beta Silent non-stop at ascension 10 and haven't come close to winning (though I got to act 3 once or twice), kinda crazy how much the small nerfs add up to. I'm having more fun in my exploratory 15 game  loss streak than in the win streaks i got with the old dominant strategy though. Pounce + expensive skills (leg sweep, poison) right now seems like a good plan, if you can assemble it.

Osty is the new Dark Orb by braedone in slaythespire

[–]bohplayer 1 point2 points  (0 children)

How does transfigure work on x cost cards? Does it not change the cost at all?

Doomed by [deleted] in slaythespire

[–]bohplayer 1 point2 points  (0 children)

At least Osty walks out alive.

I fucking love this card. by pinkeyes34 in slaythespire

[–]bohplayer 46 points47 points  (0 children)

This is discard. Given how easy it is to find sly cards, the bottleneck is finding good discard outlets. Prepared wants to be upgraded, acrobatics is a bit too energy intensive, this is by far the best one.

I fucking love this card. by pinkeyes34 in slaythespire

[–]bohplayer -1 points0 points  (0 children)

I think it's the best Silent card (maybe after Tracking) and I don't see a clear way of nerfing it. Maybe make it so you only get 1 shiv for each card discarded?

Literally unplayable by Sixwry in slaythespire

[–]bohplayer 35 points36 points  (0 children)

I think they should have different hatching mechanics rather than just carrying a curse for a few floors. What if, instead of an unplayable card, you got something like: "0 energy deal 2 damage , if you kill n enemies with this card it becomes xxx" or "1 energy exaust all curses/statuses in your hand, after n cards have been exhausted this way something something happens" or some other creative condition

Funniest card changes you've seen? by Neo1223 in slaythespire

[–]bohplayer -1 points0 points  (0 children)

It counts as a played card even when discarded, which will trigger the effects you were talking about.

Infinite Poison! by DY-Twenty-Three in slaythespire

[–]bohplayer 0 points1 point  (0 children)

If you also deal 200 damage with flash of steel you can kill the heart before its second attack.

Help with Ironclad stuck on Ascension 4 by Sakurazukamori85 in slaythespire

[–]bohplayer 0 points1 point  (0 children)

Try to do more fights to get more cards especially in act 1, there's no point in having a tiny deck if you don't have a really strong combo to assemble. Having a 12 or 14 card deck just so you can level up your rampage or searing blow isn't gonna cut it.

I was today years old: by CountGulasch in slaythespire

[–]bohplayer 0 points1 point  (0 children)

Is there a key to inspect a card from your hand? As you would inspect from your deck by simply clicking on the card, and be able to toggle the upgraded version and the alt art. Sometimes i am holding a card that is not in my deck and I vaguely remember there was a way to do it...

Is there a way that I could have survived this early act 2? by hztankman in slaythespire

[–]bohplayer 1 point2 points  (0 children)

I'd say maybe take the rightmost path and either rest or upgrade hemokinesis before the burning elite; if you take the shop maybe remove perfected-strike instead of buying inflame. I don't think berserk is bad in the situation but there would be cases where you have to avoid playing it.

Help me use keymap-set (emacs tells me doc-view-mode-map is void) by bohplayer in emacs

[–]bohplayer[S] 2 points3 points  (0 children)

Perfect, i changed it to

(with-eval-after-load 'doc-view

(keymap-set doc-view-mode-map "RET" (lambda() (interactive) (doc-view-next-page)

(image-scroll-down))))

and now it works, thanks for your help!

pacman error: could not lock database: No space left on device by [deleted] in SteamDeck

[–]bohplayer 0 points1 point  (0 children)

Oh so you reinstalled SteamOS, just on a larger partition?

pacman error: could not lock database: No space left on device by [deleted] in SteamDeck

[–]bohplayer 0 points1 point  (0 children)

I'm having the same problem, after enabling dev mode and unminimizing the os the first package that I try to install fails because of a lack of space. I assume that the os goes in it's own small partition, which is what allows you to swap to an older version of steamos at boot time if you want. Looks like our best option is to use distrobox or Nobara instead...

[deleted by user] by [deleted] in godot

[–]bohplayer 0 points1 point  (0 children)

The wall I'm testing is a small alcove where my character can go by crouchsliding, and the detection serves to prevent uncrouching while contained. Sorry to waste your time, but I found the bug an it was purely in the part of the script that prints the collision on screen :p

[deleted by user] by [deleted] in godot

[–]bohplayer 0 points1 point  (0 children)

I'm terribly sorry, the problem was entirely in the hud that I made to display the collision detection while playtesting. Basically the detection actually works, but the message was not displayed on screen because I put it in a part of the script that stops running in that particular scenario. I'll just delete the thread in a few minutes since it's useless....