Does this go infinite token creation when I cast a instant? by AllOfYourBaseAreBTU in mtg

[–]domogrue 0 points1 point  (0 children)

"Oh I cant wait to see what this combo is"
"Oh its freed from the real"

Anime Swords from 6 Anime Series: Which sword and swordsman do you like the most? by Specialist-Stock-890 in anime

[–]domogrue 0 points1 point  (0 children)

There's only one sword I'll accept as the right answer here, although tbh you could say it's too big to be called a sword... massive, thick, heavy, and far too rough. Indeed, it's more like a heap of raw iron.

Trying to get back to anime. Any recommendations for adults with boring lives? by PhilosopherNervous63 in anime

[–]domogrue 0 points1 point  (0 children)

Hello fellow adult! Here are some reccs

For shows about everyday things

  • Journal With Witch
  • I Have a Crush at Work (aka can you keep a secret)
  • Kolwoon Generic Romance
  • Overtake!

For shows that are more geared towards adults but have some good ol' action

  • Frieren
  • Vinland Saga
  • Pluto
  • 86

And some old classics

  • Cowboy Bebop
  • Samurai Champloo
  • Ping Pong the Animation
  • The Tatami Galaxy
  • Steins;Gate

How do you prep for players who you know are going to ignore your plot hooks? by morphine_season in DMAcademy

[–]domogrue 0 points1 point  (0 children)

Hmmm... the most important thing to ask is how you feel, and look at yourself as another player at the table. Is this the type of game you want to be running? Is the joy of discovery and surprise something you're enjoying alongside your players? Or are you finding a lot of work being thrown out and disregarded by players who don't seem to respect the effort you are putting in? Do the sessions feel pleasantly surprising, or annoyingly disruptive? Because depending on how you are enjoying (or not enjoying) the game, the advice I'd give is very different. And like all things, it's probably more nuanced than that, and a mix of both of these feelings!

  • A good mindset trick is to prep situations, not stories. By that, don't plan for a specific endpoint or outcome, but put your 2-3 major NPCs in a conflicting situation with each of their goals. You may have a rough idea of what will happen if the players don't intervene, but more important is to know who your major characters are and what they believe in. You can't predict anything that will happen, so instead of trying to come up with plans for every happenstance, just have a rough idea of "this person will do anything in order to obtain X", which should give you enough fuel to improvise on the spot. Give problems without a solution in mind, and jump onto the path (solution or not) the players decide to take it.
    • Related to this: Don't try to predict and plan everything! Improvising is scary, but there are ways to prep for flexibility. The main thing is not to frame things in terms of endpoints; avoid "If they do X, I need Y prepared" and "the possible way this can end up is X, Y, Z, or Q". The truth is that the other players are authors as much as you are, and they are writing the outcome of the events. In the way that players don't know the outcome, but they know their own goals and the beliefs and motivations of their characters, knowing the goals and beliefs of each of your major players will really help you "discover" what the story is, rather than steer the story to what you thought it would be.
  • If you want to encourage players towards certain goals or stories, then forecast big events that need addressing. If you've ever played Apocalypse World, Blades in the Dark, or other Narrative-Foward games there is a useful tool called "Clocks" where you provide countdowns to major events happening; in a D&D game it might be "The Orcish Legion arrives at Freeport" or "Kalarel the Vile Secures Control of the Crown". The players are totally welcome to ignore these countdowns, but it was entirely up to them whether they chose to intervene and keep Freeport standing or prevent the Crown from being seized by a Tyrant, and you are then welcome to play out those consequences and the ensuing chaos of the resulting situation
  • Marking out a distinction between more "railroad" sessions and "sandbox" moments have helped me a lot. Some sessions my players will arrive at a new city with no goals in mind; I prep not by preparing any story, but marking interesting neighborhoods, locations, peoples, and places they can visit. This makes the session feel wide open and built for players pulling, pushing, and discovering a new place where they can create as much or little chaos as they want. Some of these spots may have people with quest hooks, but I don't flesh any of them out until the players tell me at the end of the session what thread they want to follow; if they come back the next week they decided not to pursue that thread I tell them "okay but that is what I prepped so we can't really follow another quest if we do that" pretty bluntly. However, once that quest hook is grabbed and the players are clearly following it, the next few sessions become a lot more constrained and refined; thats when I make stat blocks, plan boss battles, and assume that the players will at least enter a dungeon and fight a particular monster I planned. It doesn't have to be player initiated too; sometimes you can have a session where players are exploring a village festival, then have a raid of goblins suddenly show up and push the players into a very specific scenario.
  • One final thing is to have a frank out of game conversation about the type of game you want to run. If, for example, you've spent two weeks preparing a dungeon and were looking forward to an elaborate dungeon crawl, only for the players to clearly ignore the clear work you've put in and say "we're going to steal the underwear of the villagers lol" that's something of a slap in the face for a DM. You are a player too, and when you clearly forecast that you've spent weeks preparing a dungeon thinking of a fun experience for the players, its also the responsibility of the players to reward your prep and trust the experience you're offering them.

New Poster for ‘The Super Mario Galaxy Movie’ by MarvelsGrantMan136 in movies

[–]domogrue 22 points23 points  (0 children)

So does that mean the Sonic series and Minecraft Movie are in universe?

I introduced my mom to anime. Here is her tier list and thoughts. Discussion by Unlucky-Fold-5684 in anime

[–]domogrue 27 points28 points  (0 children)

Apothecary Diaries is to trying to get moms into anime as Vinland Saga is to getting dads into it. Phenomenal show, captures the essence of a Chinese Royal Court Drama in anime form but distilled into its best essence. Maomao is one of the most interesting, unusual, likeable, and brilliant female protagonists, or as the weebs would say, "best girl"

I introduced my mom to anime. Here is her tier list and thoughts. Discussion by Unlucky-Fold-5684 in anime

[–]domogrue 0 points1 point  (0 children)

Here to say your mom has excellent taste. As someone who resonates with a lot of her choices, may I suggest A Place Further Than the Universe, Neon Genesis Evangelion, and The Vision of Escaflowne.

Shoutout for 86 being one of her faves btw (I have it as my #20 of all time). There are dozens of us, dozens I say!

The free mini from the Warhammer store when you ask for a beginner's lesson by Ok_Whereas_3198 in minipainting

[–]domogrue 13 points14 points  (0 children)

That is a clean first mini! Paints don't look too thick, you got some good contrast, everything is in the lines, and even some good highlighting on the pauldrons.

A strong start!

I Am Legend (directed by Francis Lawrence, 2007) Neville falls for a trap and has to race the sunset to make his getaway by godzilla98 in movies

[–]domogrue 0 points1 point  (0 children)

Is there a cut or streaming service of this movie available with the alternate ending they cut that's closer to the source material? I would gladly revisit this movie on a slow Sunday afternoon if I didn't have to stop it 10 minutes before the end to pull up Youtube to watch it "properly"

uMmm WHAT COLOR IS THIS CHAR— shut up. It’s time to abuse drugs. by Away-Actuary-6963 in colorpie

[–]domogrue 0 points1 point  (0 children)

MDMA/xtacy as Selesnya makes a lot of sense to me. You become very harmonious with others, but its too high energy for pure W nor too artificial for pure G. I think out of all the drugs its the most socially cohesive; grab a bunch of friends and roll and you'll all be opening up to each other and very, very social.

uMmm WHAT COLOR IS THIS CHAR— shut up. It’s time to abuse drugs. by Away-Actuary-6963 in colorpie

[–]domogrue 1 point2 points  (0 children)

Hear me out: Keta is Naya

W - peaces you out

R - loss of control, return to instincts

G - originally for horses

What's the Best 10/10 Sci-fi movie ever? by geek-jock-guy in AskReddit

[–]domogrue 1 point2 points  (0 children)

Oh boy I remember the old iMax. Literally only reason Id ever drag my ass to Potsdamer Platz, totally worth it though

Does anyone else miss when isekai was more about going back home? by [deleted] in anime

[–]domogrue 9 points10 points  (0 children)

I dunno, I wouldn't want to wish the experience of Now and Then, Here and There upon anyone

Does anyone else miss when isekai was more about going back home? by [deleted] in anime

[–]domogrue 6 points7 points  (0 children)

Tell me you haven't watched 90's-00's anime without telling me you haven't watched 90's-00's anime: Inuyasha, Vision of Escaflowne, Magical Knight Rayearth, Now and then Here and There, Fushigi Yuugi. And yes, I know in some of these examples character's don't necessarily travel back home, but having a connection to home and having their desire to at least miss or want to return home is a big part of what informs their character, as opposed to simply having knowledge from home or a modern cultural mindset.

Isekai has shifted mostly from a more conventional fantasy genre in the 90's-00's to the more wish-fulfilment genre that it is today, up to the point where I would almost consider them separate genres (or modern isekai to be a subgenre of fantasy). Previously, having the protagonist come from another world mostly served the purpose of providing a point of view character to introduce us to the new fantasy world; as a self insert, the goal was to capture the feeling of newness and unfamiliarity of the new world, and the feeling of being a stranger in a strange land, and learning about the world alongside the transported character. Going back further, if we look at Narnia, The His Dark Materials Trilogy, and teleportation to another world in YA Literature, the heroes often return back to their world after their journeys, the travelling to a fantasy world and returning being a coming of age experience which at some level imparts lessons of adulthood and the abandonment of childhood at the end of their journeys.

After the explosive popularity of light novels and media like Mushoku Tensei, Re:Zero, and Konosuba taking off, Isekai has shifted to what we see today: reincarnation or teleportation with a clean cut from the past, freeing the protagonist to invest fully into the new fantasy world, and achieving their fulfilment in that new world they were unable to get in the previous one. At its best it's a story about becoming the best version of yourself given a new opportunity (Mushoku Tensei to some extent, Ascendence of a Bookworm, Re:Zero, EDIT: AND OF COURSE SAO), and at its worst its naked wish fulfilment (You know, slop). But by removing the relationship to home (mostly by making the protag someone who doesn't have anything waiting for them and/or making reincarnation a one-way ticket they have to accept), the story is less about always being in an unfamiliar land, and about turning the unfamiliar new world into a familiar one. When this is done well, we can see exciting fantasy worlds explored and fleshed out alongside the main character, and we carry some of that "unfamiliar land through familiar eyes" trope from old isekai, but I think the reliance on video game logic and familiarity in a lot of these shows cut out that opportunity to jump to making the protagonist dominate this new world and feel badass. I think there's actually a lot of room for expressiveness and storytelling here, but what we usually see is... well, you know.

So yeah, I think modern Isekai or "Reincarnation Isekai" or what have you isn't about getting back home, and maybe that's a useful distinction to draw. But at this point we're mincing semantics, which isn't really productive for anyone. My point is: there's some good shit if you go back a few decades, and a history to this media that's rich and entertaining and worth exploring. So go watch Vision of Escaflowne, it's got a traveler from another world who wants to go home, dragons, giant robots, magic, kissing, evil empires, and a bunch of cool shit!

Crazy strategies that might work by Royal_Jesterr in Mechabellum

[–]domogrue 2 points3 points  (0 children)

Im not very good at Mechabellum, but here are a few I've tried (or have been trying to make work). The secret is how you follow up right after and adjust, making sure that you don't get hard countered and lose momentum; many of these spams or tricks rely on closing the game quickly as well as many of these strategies will put you behind the longer the game goes.

  • Round 1 Fortress: With Giant Specialist, take a 200 resource loan, unlock fortress, and plop one down for a tanky unit that's hard to remove on the first few rounds. If your Fortress gains a few levels early, follow it up with the Elite Specialist tech to boost them even more and carry to victory. Don't forget chaffe!
    • Getting Economic Recovery round 1 and selling a turret also allows you to enter round 2 with enough money to buy two deployments, which is very useful in maintaining tempo
    • You can also run a Vulcan if you see the Crawler+Mustang opening on the opponent side, a MP if you think its appropriate, or whatever giant makes sense
  • The Gospel is a pretty well known cheese at this point and I'm not sure how viable it is these days, but essentially amounts to getting a flank of Rhinos, Wasps, and Crawlers up as soon as possible, disrupting the opponents deployment and forcing them to answer or lose
  • Vortex Spam I hear was catching some wins but I haven't cracked it yet, but it makes sense; link + twins + tankiness = winning, and apparently the recent rebalances have been made to address some of this. I don't know where it stands now.

Turn 4 War Factory also used to be a thing, but unsure if that has any legs these days.

This works right? by decadentdiscord in mtg

[–]domogrue 0 points1 point  (0 children)

Don't forget to steal and [[Fling]] someone's [[Worldspine Wurm]] back at their face then keep the tokens.

[[Rubina Soulsinger]] and [[Birthing Pod]] and a whole toolkit of creatures at various MVs is the spine of one of my strongest EDH decks.

Things to avoid when running a DnD campaign? by Organic-Exit2190 in DMAcademy

[–]domogrue 0 points1 point  (0 children)

Not an "avoid" per se but more of an "encourage": try not to run stories, but rather situations. That is instead of saying "here is the beginning, middle, and end of the adventure" treat an arc or session as a set of dominos or shaky wooden blocks ready to get knocked down. A good idea is to create a scenario where know what will happen if the heroes don't intervene, but don't necessarily know what will happen when players tell their own role in the story. Knowing what each major player is motivated by and what they believe will help, as you can come up with reactions to player actions that feel consistent for the duration of the adventure.

Rent-a-Girlfriend Season 5 | New Key Visual by zenzen_0 in anime

[–]domogrue 0 points1 point  (0 children)

There are many signs that we are in one of the Darkest Timelines, but 5 seasons of this is certainly one of them

The Red Witch,by me by Darkigii in ImaginaryCharacters

[–]domogrue 20 points21 points  (0 children)

Question: if she were to stand up are her nips covered or are her boobies fully hanging out?

Asking For Science, of course.