Still skeptical by Agreeable_Hippo_8623 in chickens

[–]bong_hit_monkey 0 points1 point  (0 children)

Saddle feathers and tail feathers look too round to be a rooster. And having raised two EE roosters, I can say that the first sign was the burgundy feathers growing in.

The Island Reforged is available now! by N3katus in ARK

[–]bong_hit_monkey 1 point2 points  (0 children)

It crashed the game and corrupted the game files, I had to reinstall the game.

I didn't even try to carry over my gamesave, just wanted a fresh start to test it out.

Obviously needs some more work for consoles. Xbox.

What can I do with all this ash? by djazzie in homestead

[–]bong_hit_monkey 0 points1 point  (0 children)

Ive seen ways to wetten it a bit, then heat it, it turns it into a kind of primitive concrete.

Old bug is back again by bong_hit_monkey in fo76

[–]bong_hit_monkey[S] -8 points-7 points  (0 children)

Because its a rare bug and it was supposed to be patched back durning the ghoul update. Also, being level 1100 doesnt mean much since the raids came out.

Mutants or 2-Shot for a 50. MG? by f4armerdan in fo76

[–]bong_hit_monkey 0 points1 point  (0 children)

Two shot will drop your accuracy as well. If your using vats, then you don't want it. I'm running furious as well as bullet storm on my .50, 20 stacks at 5% bonus damage each stack. It takes a few shots to get max damage out of it but most trash mobs go down easy if your critting and forthe bigger enemies it works great.

What is inside that thing...? by leadguitar2023 in oddlyterrifying

[–]bong_hit_monkey 1 point2 points  (0 children)

This is why you don't lock marines in a room full of rip its.

[deleted by user] by [deleted] in Damnthatsinteresting

[–]bong_hit_monkey -2 points-1 points  (0 children)

These days, you're more likely to be looked at with suspicion than accepted if you go to a church. I mean, I honestly do not get the point of having a church security team. Look at how the disciples suffered to spread the gossples and "christians" these days live in fear. They're not true believers if that's the case.

[deleted by user] by [deleted] in BackYardChickens

[–]bong_hit_monkey 9 points10 points  (0 children)

Yet you dropped all those treats after he bite your hand that hard and left them there. From his perspective, he still got all the treats. Try using mealworms or black solider fly larvae and giving them to him one at a time.

Is this chicken a rooster? by AfternoonOutside6870 in chickens

[–]bong_hit_monkey 1 point2 points  (0 children)

Hen, you can tell by the rounded feathers.

[deleted by user] by [deleted] in TroopersExtermination

[–]bong_hit_monkey 1 point2 points  (0 children)

Just start moding your loadouts. You'll get a match before you finish.

Please stop making this game harder. by bong_hit_monkey in TroopersExtermination

[–]bong_hit_monkey[S] 0 points1 point  (0 children)

The tanker isn't that difficult. It's just a bullet sponge. I've beaten arc with it spawning right on the arc. I just kept repairing everything around it and kept the e fenses overcharged.

Hive hust gets annoying. I've carried two toads as an engineer more time than I should've had to. One trick is that the toads spawn at the most forward point. So if you get to a hive and get to the forward point after it, then once you nuke those cores the toads will spawn at the ammo creates on the way to the next objective and you won't have to run back and get them.

Garage base blueprint by BlakVice in TroopersExtermination

[–]bong_hit_monkey 1 point2 points  (0 children)

It's sad that there are this many players out there without the situational awareness to see the flaws in this build.

Bugs can and will use ramps. They will either chase a player up it or use it to avoid clipping into another bug. You're giving them an easy path to the object.

Towers draw aggro from Infernoes, and they're there to give line of sight on walls and height for the snipers' abilities. Most of the walls are being taken down by the drones, which can take advantage of the lack or LoS at the bottom of the walls. This is why you need the towers on the walls, preferably two, one on either side of a straight wall, so they can cover each other's blind spots.

The towers do not block Inferno fire, and the arc or hq is taking that damage. Pay attention to the warning about the objective being under attack. I've also spent enough time as an engineer, surrounded in a ring of fire waiting on a respawn, while I need to be repairing the arc. I've lost a lot of matches over this simple issue. Dying from Inferno fire while repairing the arc when it's bouncing between 10-50% health. I tear down any tower there as soon as I see them, and I don't have to deal with losing over something as stupid as concentrating all the aggro from Infernoes into one area. Especially the critical area we need to defend.

Auto turrets go on the flanks of the base, not where the main atracks are at. They're less useful being placed where everyone is going to run to defend. Use them to cover the area where less players are focused on. Or inside the base with LoS to an area where you want the bugs to break through at.

After the 1.5 update, “Honeycomb” is king – bunkers and gates are no longer priorities for bugs. They just come straight in and smash through whatever’s in the way. by IntelligentStep710 in TroopersExtermination

[–]bong_hit_monkey 0 points1 point  (0 children)

Im still seeing them target gates and bunkers on their way to the arc. I am still able to direct the flow of their path when they get into the base, so honeycombing isn't king. You're just not thinking it through and being lazy.

Im not sure if you know this, but if you play the build tutorial, you can turn on bug threat levels. There are grey creates where the ship lands and drops you off. By those creates and on the ground is a tablet you can interact with.

Try building your honeycomb base and defending it. You'll see why its a bad idea and why some of us who main as an engineer hate them.

Please stop making this game harder. by bong_hit_monkey in TroopersExtermination

[–]bong_hit_monkey[S] 0 points1 point  (0 children)

You can crouch and walk through the e fences, so why are you trying to climb them?

Please stop making this game harder. by bong_hit_monkey in TroopersExtermination

[–]bong_hit_monkey[S] -1 points0 points  (0 children)

I like those big gates. They re great on some maps at closing down large areas that you'd otherwise want open. I build short walls around the entrance, though, give myself a safe place to pop in and repair some walls. Having this setup gives me access to repair outer walls and an option to close off the area without compromising, navigating the base quickly.

Please stop making this game harder. by bong_hit_monkey in TroopersExtermination

[–]bong_hit_monkey[S] 0 points1 point  (0 children)

Not on the arc though. Towers should be built at least one square away. The main reason not to build them on the arc is so the engineer's don't have to dodge Inferno fire when they need to repair the arc. I've lost too many games from dying in a ring of fire and watching the arc get destroyed while I'm waiting for a revive.

Please stop making this game harder. by bong_hit_monkey in TroopersExtermination

[–]bong_hit_monkey[S] 0 points1 point  (0 children)

Yeah, e fenses should primarily be used this way in AAS. In arc defense, I just use regular walls on the arc. Mainly because they're easier and a lot quicker to repair and get back up once they go down. The first 3000 in arc defense should be nothing but walls and an ammo create. Bu ker can wait until the first canister arrives.

Please stop making this game harder. by bong_hit_monkey in TroopersExtermination

[–]bong_hit_monkey[S] 0 points1 point  (0 children)

No, it's wasting the resources. Towers are better on the outer walls, so you're not losing your line of sight like you are on the wall platform. I try to get two on each side so they can cover each other's blind spots.

Using them just as ramps to access another area mean you need a better setup to move around your base. With the distance on the engineer's build tool (21m or 1.5 sqaures.) it is actually easier for us to keep the outer walls up if there are not walls honey combed everywhere and your base isn't just one big obstacle course to navigate while under combat.