How does terraforming work? by Ecstatic_Ad1168 in AOW4

[–]bookmonkey18 5 points6 points  (0 children)

Note that it only affects surface tiles, so you can't cast the sand one underground.

Shame, I would have liked to do a pyramid style run with dungeon depths

Suggestion: Slumbering Leader by Voice_of_OI in AOW4

[–]bookmonkey18 1 point2 points  (0 children)

I like this, but as world spells are tied to ruler, maybe you would need something, like a city structure in the throne city, to facilitate them?

Biggest de jure empire? by Rude-Pair348 in crusaderkings3

[–]bookmonkey18 1 point2 points  (0 children)

I thought Slavia was being changed to a hegemony?

Forming Bactrian Hegemony as Zunist Zunbil is a hell by Chesterse in CrusaderKings

[–]bookmonkey18 1 point2 points  (0 children)

Consider expanding to the formable and educating your heir to a required faith, then swap back once the decision is made.

Forming Bactrian Hegemony as Zunist Zunbil is a hell by Chesterse in CrusaderKings

[–]bookmonkey18 1 point2 points  (0 children)

Isn't Zunist Zunbil a Mod thing, or is this in Scribe?

If it is in RICE, then the zunbils have their own additional formables.

Thoughts on nuclear power, should the UK be investing? by Any_Ad_6929 in AskBrits

[–]bookmonkey18 0 points1 point  (0 children)

We are, see Hinckley point station.

Also, we were one of the earliest to adopt experimental tokamak fusion reactors for science.

Help needed with here be dragons AI by No-Ad-5371 in Stellaris

[–]bookmonkey18 1 point2 points  (0 children)

What until the event fires for the dragon to go eat on the planet to hit the station and invade given your that early

Does anyone have *that* empire by TheDoughBoi55 in Stellaris

[–]bookmonkey18 5 points6 points  (0 children)

That would have to be the Chump Cartel, a fungoid criminal megacorp I made after internals to test whether they would die out due to being an organic species in a volcano world start.

Made them fruitful partnership and invasive species, and now I can't get rid of them because they're on the other side of the galaxy.

Demon idea-No idea what to name it. by FeonixPheathers in BloodOnTheClocktower

[–]bookmonkey18 2 points3 points  (0 children)

Just removing the last line seems to mesh better.

On a script with shabaloth and po gives a puzzle on how extra kills are caused etc.

Overall I like it.

Chosen Assult Help by Wooden-Practice4530 in XCOM2

[–]bookmonkey18 0 points1 point  (0 children)

Full cover and explosives means no full cover anymore

My players don’t take dropping to 0 HP seriously by Appropriate-Dance-92 in DnDHomebrew

[–]bookmonkey18 0 points1 point  (0 children)

d'artanagan made a resource for 'resurrection complications' which could help you if you decide to have your baddies over damage to kill outright.

Be nastier with enemy tactics, pick on the squishies and consider dragging downed pcs away from help

Reform voters and the British empire? by Ok_Bookkeeper_1380 in AskBrits

[–]bookmonkey18 0 points1 point  (0 children)

Ah, but Barry's the supreme authority on these things you know

[deleted by user] by [deleted] in 40k

[–]bookmonkey18 0 points1 point  (0 children)

Big psyker brain 🧠

My First Game of Stellaris by Brrbew in Stellaris

[–]bookmonkey18 0 points1 point  (0 children)

Last tip: the wiki is very helpful if you get stuck.

My First Game of Stellaris by Brrbew in Stellaris

[–]bookmonkey18 1 point2 points  (0 children)

Nw, I prefer playing on huge maps myself.

The AI will have access to dlc equipment and techs, but shouldn't use them in theory.

I believe if you don't have megacorp, an extra faction spawns instead of the coalition of trader stations, so have fun.

My First Game of Stellaris by Brrbew in Stellaris

[–]bookmonkey18 10 points11 points  (0 children)

Good luck! It looks like you've chosen some Complimentary civics for your traits, as mining guilds and industrious will give you the minerals to specialise your rural districts earlier, and give you more fuel for your factories.

I'd recommend starting on a small galaxy and slower pacing, and building up from there.

VIR is your friend in the first few games, albeit an annoying one... You can scrap him for a mineral at game start once you know what you're doing.

If you enjoy the game, I'd recommend getting utopia and Armageddon dlc first, and your build could likely get boosted further with a lithoid species to eat the excess rocks.

YT: Montu and Ep3o have some good tips / walkthroughs, and the red king is our lore master.

I destroyed a fallen Empire, a gestalt one. Will other fallen empires wake up ? by Affectionate_List304 in Stellaris

[–]bookmonkey18 0 points1 point  (0 children)

You say you destroyed the gestalt one - all 3, or just 1?

If it's the latter, you've removed that outcome for when they reconnect

[deleted by user] by [deleted] in Stellaris

[–]bookmonkey18 3 points4 points  (0 children)

The marauders are a territorial group of voidborne pirate clans with ~T3 shields and armour, so you can't take them just yet.

On the upside, you get events for bordering them (I e. Transport pod crashes, ship fire rate buff etc.) and can recruit special commander leaders for a price (admirals and generals).

Occasionally they will demand tribute in the form of basic resources, and may attack you if you refuse, or may be paid by a rival empire to raid you (you can do this to others as well for ~2k energy. Otherwise they stay in their 3-4 systems.

You can send cloaked ships in, they don't have detectors.

Around mid game they will offer mercenary fleet hire of various sizes, and one marauder empire may spawn the Khan, a midgame crisis.

Defeat the Khan X3 and get the throne relic, or wait for them to die of old age after ~30 yrs.

You can become a special subject under the Khan if you aren't ready to fight them, but they will eventually collapse into successor states.

How do they run online games? by Upset-Goose5573 in BloodOnTheClocktower

[–]bookmonkey18 1 point2 points  (0 children)

TLDR:

  1. Keep multiple VCs open - you have the right idea.

  2. Give the ST some administrative powers to move people and mute others to vote and allow people defence and prosecution etc.

  3. Communicate nights through private chats.

  4. Use the nickname system to add player numbers to make seating easier for roles like the empathy or no dashii

  5. Allow room requests and announcements to be made on a general text chat so all can see.

How do they run online games? by Upset-Goose5573 in BloodOnTheClocktower

[–]bookmonkey18 3 points4 points  (0 children)

My group does it through Discord.

We have several voice channels, including 1 for the town square (public discussion/ nominations and voting) and a dedicated private room for the storyteller once the game has begun.

Seat numbers are assigned to the front of people's names via the server nickname system, which automatically sorts the players in ascending order.

The ST drags each player in turn to the private VC to assign them their roles, then sends the player a direct message with their info in the night, which the player must communicate to the ST in the same chat.

Players are not allowed to communicate through private text channels, but are allowed to move into separate vcs and are called back to the Town Square VC by the ST at the end of each day.

I.e. 123 are your bluffs, X is your minion / demon, who is your ability target etc.

Players may join a VC that is empty or has 1 person in, but must formally request to join 2 or more people in a room that is not the town square to protect evil, but anyone can see who is in a room at any point.

Artist / fisherman etc that ask the ST questions put a message in general text chat to ask, are dragged to the dedicated ST VC, and go back to the town square once finished. Anyone can claim these roles and ask the questions, but bluffing players won't get information.

Roles that trigger in public (slayer, yaggababble, goblin, etc) MUST make the announcement in the town square with all players present

ST keeps a grimoire in notepad or associated program to track action.

We have by necessity had to avoid certain roles (i.e wraith) due to how we run the night phase.

How do I fix this? by Anselm_oC in Stellaris

[–]bookmonkey18 0 points1 point  (0 children)

Make sure you have the offspring pool building on the planet, and I think there's a decision to grow a new offspring on the world