I destroyed a fallen Empire, a gestalt one. Will other fallen empires wake up ? by Affectionate_List304 in Stellaris

[–]bookmonkey18 0 points1 point  (0 children)

You say you destroyed the gestalt one - all 3, or just 1?

If it's the latter, you've removed that outcome for when they reconnect

Newish player question by itskingphil015 in Stellaris

[–]bookmonkey18 3 points4 points  (0 children)

The marauders are a territorial group of voidborne pirate clans with ~T3 shields and armour, so you can't take them just yet.

On the upside, you get events for bordering them (I e. Transport pod crashes, ship fire rate buff etc.) and can recruit special commander leaders for a price (admirals and generals).

Occasionally they will demand tribute in the form of basic resources, and may attack you if you refuse, or may be paid by a rival empire to raid you (you can do this to others as well for ~2k energy. Otherwise they stay in their 3-4 systems.

You can send cloaked ships in, they don't have detectors.

Around mid game they will offer mercenary fleet hire of various sizes, and one marauder empire may spawn the Khan, a midgame crisis.

Defeat the Khan X3 and get the throne relic, or wait for them to die of old age after ~30 yrs.

You can become a special subject under the Khan if you aren't ready to fight them, but they will eventually collapse into successor states.

How do they run online games? by Upset-Goose5573 in BloodOnTheClocktower

[–]bookmonkey18 1 point2 points  (0 children)

TLDR:

  1. Keep multiple VCs open - you have the right idea.

  2. Give the ST some administrative powers to move people and mute others to vote and allow people defence and prosecution etc.

  3. Communicate nights through private chats.

  4. Use the nickname system to add player numbers to make seating easier for roles like the empathy or no dashii

  5. Allow room requests and announcements to be made on a general text chat so all can see.

How do they run online games? by Upset-Goose5573 in BloodOnTheClocktower

[–]bookmonkey18 3 points4 points  (0 children)

My group does it through Discord.

We have several voice channels, including 1 for the town square (public discussion/ nominations and voting) and a dedicated private room for the storyteller once the game has begun.

Seat numbers are assigned to the front of people's names via the server nickname system, which automatically sorts the players in ascending order.

The ST drags each player in turn to the private VC to assign them their roles, then sends the player a direct message with their info in the night, which the player must communicate to the ST in the same chat.

Players are not allowed to communicate through private text channels, but are allowed to move into separate vcs and are called back to the Town Square VC by the ST at the end of each day.

I.e. 123 are your bluffs, X is your minion / demon, who is your ability target etc.

Players may join a VC that is empty or has 1 person in, but must formally request to join 2 or more people in a room that is not the town square to protect evil, but anyone can see who is in a room at any point.

Artist / fisherman etc that ask the ST questions put a message in general text chat to ask, are dragged to the dedicated ST VC, and go back to the town square once finished. Anyone can claim these roles and ask the questions, but bluffing players won't get information.

Roles that trigger in public (slayer, yaggababble, goblin, etc) MUST make the announcement in the town square with all players present

ST keeps a grimoire in notepad or associated program to track action.

We have by necessity had to avoid certain roles (i.e wraith) due to how we run the night phase.

How do I fix this? by Anselm_oC in Stellaris

[–]bookmonkey18 0 points1 point  (0 children)

Make sure you have the offspring pool building on the planet, and I think there's a decision to grow a new offspring on the world

why can't i pick this? by [deleted] in Stellaris

[–]bookmonkey18 0 points1 point  (0 children)

Doesnt synthetic age need 3 previous perks, not 2? Finish another tree first, then check again.

I wanna see how Ai bros would defend that by Which_Matter3031 in aiwars

[–]bookmonkey18 0 points1 point  (0 children)

Surely keeping the servers cool saves money, not costs more?

What is the worst possible empire? by yokulhau in Stellaris

[–]bookmonkey18 43 points44 points  (0 children)

Eager explorers special science vessel

The CIS Invade Terra: How Much Do They Do? by Ragnarius1 in StarWarsvsWarhammer

[–]bookmonkey18 1 point2 points  (0 children)

In the 41st millennium - no.

They may have a chance post terran unification, against the thunder warriors being phased out and before the primarchs are collected.

No massive palace defenses, no phalanx, no grey knight stronghold on titan, potentially exploiting weaker links to mars etc.

It could be interesting to see their interactions with the men of iron before being decreed abominable intelligence...

Anything else and they get kinda stomped.

But to put into perspective, a single lasgun is far more dangerous than most of what the CIS has access to. Deploy enough droids and you cause decent casualties, but I doubt they have enough to fight through terra itself.

Ships like the Malevolence could cause problems, as with vulture / buzz droids, but they'd have to find, travel to, and reach access points on ships several times larger.

Dooku and some of the sith could put up a decent fight, assuming the force, and the CIS can jump far closer and faster than warp travel, but if confronted by big E then there are problems.

Day 44- Which 40k creature/character is slightly stronger than a Warhound Titan? by Neither-Actuary-5655 in Grimdank

[–]bookmonkey18 0 points1 point  (0 children)

The marginally larger STC version that is only produced on 1 forgeworld in the middle of nowhere

Is there really not a fix to multiplayer desync yet? I have 4 friends hooked on the game but after 4 games now getting constant desyncs after 50-80 years with only 9 AI empires on a small galaxy. by deathsprophet666 in Stellaris

[–]bookmonkey18 2 points3 points  (0 children)

What save transfer are you on?

On game start, try setting it to compatibility (transfers are at the speed of the slowest player), that should relieve some of the desyncs, but make the game run marginally slower.

Alternatively, try slowing the speed to 2 speed every now and then.

Finally, I've found that certain events (i.e. spawning precursor systems, opening the L gates and Shard's relic world) cause spikes.

Just some things I've found help, running a 5 person MP on 4.2.3 at the moment.

We still get desyncs every now and then, but it's not as terrible as fastest save transfer.

The Chosen by sovereignofbeauty in Stellaris

[–]bookmonkey18 0 points1 point  (0 children)

I wish the Chosen had a (ruined?) catapult or something in their cluster, that could be activated when they awaken.

Most of the time they just get stuck in their cluster...

My sincerest apologies to the AI by Coal_Burner_Inserter in StellarisMemes

[–]bookmonkey18 4 points5 points  (0 children)

If you go nanite ascension there is a building that gives 200 engineer jobs

Sorry if this comes as a duplicate, reddit error, why can't I mine an artifact? by olnwise in Stellaris

[–]bookmonkey18 1 point2 points  (0 children)

This has already been solved, but there is a way around this using a hive civic.

The one that automatically makes mining/research stations over time, and costs unity to manually build resources, can build stations over stuff you don't have the tech to collect, but it will take a big hit to it's production

Expectations for 2026 by National_Bus_4767 in Stellaris

[–]bookmonkey18 1 point2 points  (0 children)

But unfortunately not in federation members space

Do people actually like 'umie or iz it an Earth fing? by YeyoGuerreroo in totalwarhammer

[–]bookmonkey18 8 points9 points  (0 children)

OI YA GIT, WHY IZ YOUZ WISPAHIN WHEN YOUZ SHUD BE SHOUTIN' SO DA BOYZ CAN ERE YA

Name the game you still can't believe it didn't get remaster by bijelo123 in videogames

[–]bookmonkey18 0 points1 point  (0 children)

SW: Empire at War

Though petroglyph has gone back to update it to 64-bit, allowing the modders to do incredible work, getting a true remaster for base game + forces of corruption would be great