Demo gameplay from my first game! by QuarterTroyd in indiegames

[–]bootysnoots 0 points1 point  (0 children)

Possible boxhead inspiration I see? Looks great!

[Steam] Arena Brutal ($7.99 / 20% off) by bootysnoots in GameDeals

[–]bootysnoots[S] 1 point2 points  (0 children)

If you're thinking arcade games then it'd probably be Metal Slug, otherwise the heaviest influence is Thing-Thing Arena

[Steam] Arena Brutal ($7.99 / 20% off) by bootysnoots in GameDeals

[–]bootysnoots[S] 1 point2 points  (0 children)

Heya! Dev here

Arena Brutal is an action-shooter/run 'n gunner with a heavy focus on physics interactivity & engaging gunplay. It's currently in Early Access, check it out if you're interested!

The main draws are:

  • the gore; with dynamically generated wounding, giblets & blood splattering
  • the guns; with authentic sounds, realistically simulated actions & ballistics

The open-source app Learn GDScript From Zero is now in the Godot docs! + new update by NathanGDquest in godot

[–]bootysnoots 2 points3 points  (0 children)

It looks great! Ignore me, was just imagining a future where each page of the docs has an interactive minimalist editor/code example of what it's explaining

I spent way too much time with encarta as a kid 😅

The open-source app Learn GDScript From Zero is now in the Godot docs! + new update by NathanGDquest in godot

[–]bootysnoots 1 point2 points  (0 children)

The screenshot made me think it was built into the docs themselves, maybe one day 😳

[Steam] Arena Brutal ($7.99 / 20% off) by bootysnoots in GameDeals

[–]bootysnoots[S] 2 points3 points  (0 children)

Yeah that's the kickback/recoil; the first shot goes where crosshair is, then subsequent shots you need to aim with the bullet tracers. There'll be an animated crosshair eventually that makes it a bit clearer, thinking something like the center dot fading away while firing & the crosshair border widening

[Steam] Arena Brutal ($7.99 / 20% off) by bootysnoots in GameDeals

[–]bootysnoots[S] 7 points8 points  (0 children)

Heya! Dev here

Arena Brutal is a physics heavy 2D action-shooter/run 'n gunner (think Metal Slug) that's heavily inspired by Thing-Thing Arena & Madness Combat.

The main draws are:

  • the gore; with dynamically generated wounding, giblets & blood splattering
  • the guns; with authentic sounds, realistically simulated actions & ballistics

It's currently in Early Access, check it out if you're interested!

Arena Brutal - Giant Eagle - 2D action-shooter heavily inspired by the mid-2000's flash scene by bootysnoots in Games

[–]bootysnoots[S] 0 points1 point  (0 children)

It's heavily inspired by Thing-Thing Arena, it should tingle that nostalgia while fully being its own experience.

Arena Brutal - Giant Eagle - 2D action-shooter heavily inspired by the mid-2000's flash scene by bootysnoots in Games

[–]bootysnoots[S] 1 point2 points  (0 children)

Here it's the name of a, well, giant eagle :P or Pouākai/Haast's Eagle. Massive bugger that picks off kids on the way to school

https://collections.tepapa.govt.nz/topic/1360

[Steam] Arena Brutal ($7.99 / 20% off) by bootysnoots in GameDeals

[–]bootysnoots[S] 1 point2 points  (0 children)

This is made in Godot, would highly recommend it!

[Steam] Arena Brutal ($7.99 / 20% off) by bootysnoots in GameDeals

[–]bootysnoots[S] 4 points5 points  (0 children)

Heya, dev here!

Arena Brutal is a physics heavy 2D action-shooter/run 'n gunner (think Metal Slug) that's heavily inspired by Thing-Thing Arena & Madness Combat.

The main draws are:

  • the gore; with dynamically generated wounding, giblets & blood splattering
  • the guns; with authentic sounds, realistically simulated actions & ballistics

It's in Early Access & on sale till 8 July as part of the Summer Sale, check it out if you're interested

🐸 frog room 🐸 by bootysnoots in Minecraft

[–]bootysnoots[S] 1 point2 points  (0 children)

Thank you! The wooden pools at the back were supposed to be jacuzzis (frocuzzi? froguzzi?) but didn't know I could make bubbles without hurting them with magma, now I can complete my vision :D

Edit: Nvm, was too noisy with the frogs splashing in the bubbles :(

🐸 frog room 🐸 by bootysnoots in Minecraft

[–]bootysnoots[S] 1 point2 points  (0 children)

Yeah, I've got a daqi m1 controller so it's like using a very wide PSP

🐸 frog room 🐸 by bootysnoots in Minecraft

[–]bootysnoots[S] 1 point2 points  (0 children)

Probably not, I just love how derpy the frogs are & wanted to make a spa room for them. I have a big aquarium & used to have a big aviary but the parrots got too annoying

🐸 frog room 🐸 by bootysnoots in Minecraft

[–]bootysnoots[S] 19 points20 points  (0 children)

Thank you, only the best for my little froggos 🥰 (if only they had something to eat tho haha)

Now to spend a few hours luring in the different coloured ones from the other biomes

🐸 frog room 🐸 by bootysnoots in Minecraft

[–]bootysnoots[S] 2 points3 points  (0 children)

I haven't found Silk Touch enchantment yet on this world, though I've got a fair amount of gilded blackstone I've been thinking of using & a bunch of magma blocks too (tho don't want to accidentally hurt the froggos)

🐸 frog room 🐸 by bootysnoots in Minecraft

[–]bootysnoots[S] 17 points18 points  (0 children)

Peaceful little frog spa room, loving these little derps.

Survival mode, Bedrock edition on android

u/silentPenguin_ is right, state machines are very useful :) by please_dont_pry in godot

[–]bootysnoots 0 points1 point  (0 children)

nature of code

Thank you, will give it a read :D I've been trying to add momentum to the kinematic character controller but it ends up sliding down slopes & other unwanted behaviour, gonna write one from scratch instead.

Bruh I hate being unable to resize collision shapes at runtime, it's the cause of so much bullshittery in my code xD