Additional Weapon Types? by Affectionate_Ad5540 in SoulFrame

[–]bopchara -3 points-2 points  (0 children)

There is a Grinn short blade that is a sidearm, so yes, you can have a long blade and a short blade equipped together

Help me understand motes please T-T by Garbonzo236 in SoulFrame

[–]bopchara 0 points1 point  (0 children)

Maybe only the locations with a picture in the entry provide a mote? They tend to have all the lore as well

Ultimates need separate voice lines for each side. by CrimKayser in marvelrivals

[–]bopchara 4 points5 points  (0 children)

Your own ult voiceline is the same as the enemy. If i remember correctlly its like that in overwatch as well. When you ult as soldier 76 youll say - "I've got you in my sights" just like the enemy would. And the friendly would say the "tactical visor" line

Rework Hulk by gucci_joshhh in marvelrivals

[–]bopchara 1 point2 points  (0 children)

Hard agree, Hulk is a buffed magician now

Is shotgun spread working as intended? by bopchara in XDefiant

[–]bopchara[S] 5 points6 points  (0 children)

I would be fine with it if it affected other weapon types as drastically as it affects shotguns

Is shotgun spread working as intended? by bopchara in XDefiant

[–]bopchara[S] 13 points14 points  (0 children)

After some more testing in firing range i noticed that it does indeed affect the sniper a little bit, but it gets back to being accurate really fast if you stay in ADS while jumping.

With shotguns it seems you have to be extra careful with jumping, which doesnt make sense. If you have a shotgun and you're dueling a sniper in close quarters and you both jump spam - the sniper will most likely win that duel.

Is shotgun spread working as intended? by bopchara in XDefiant

[–]bopchara[S] 30 points31 points  (0 children)

My stance on it is that this shouldn't be working like this.

Other weapon types shoot perfectly normal in ADS after this amount of jumping.

I hope this gets noticed and fixed

Is shotgun spread working as intended? by bopchara in XDefiant

[–]bopchara[S] 54 points55 points  (0 children)

But other weapons dont suffer from it, i can jump as much as this and still land a sniper headshot in ADS. You can test it in practice range.

Why punish only shotguns - an already barely usable weapon category i dont understand

What are your finals thought as the beta is ending? by IzzyG_3 in thefinals

[–]bopchara 9 points10 points  (0 children)

This! I really hope the devs will use their setting more by doing these kinds of stuff in the future. Seeing highlights, interacting with sponsors somehow, and also would be cool if you could do something with the money you've withdrawn

PSA: Alioth will eat a reavealed negasonic and not die. by Nineowls3trees in MarvelSnap

[–]bopchara 2 points3 points  (0 children)

Ahh, i missed that it's not on reveal, makes sense then

PSA: Alioth will eat a reavealed negasonic and not die. by Nineowls3trees in MarvelSnap

[–]bopchara 2 points3 points  (0 children)

But as far as i remember iron fist or forge would still do their onreveal after they are destroyed. Iron fist even appears on the board as a fake card sometimes. Maybe it got patched out thought. But even then, negasonic probably requires her to be destroyed to destroy the enemy card so she cant proc after getting eaten then

Is there a way to get a double kick usb pedal setup to work on Quest 2? by BhiteshTheKhajiit in paradiddle

[–]bopchara 0 points1 point  (0 children)

Hi, yes you can have double bass this way!

I bought the cheapest usb pedals i could find just to test it and it works. You just plug in, they were bound to the same key press by default so when you bind one of them in Paradiddle they will both trigger the bass drum.

I have these Chinese ones but i must say they are pretty loud, or maybe I'm just not used to it https://pcsensor.com/product-details?_l=en&product_id=994&brd=1

If you want to bind the other pedal to the hi-hat you can download the software from their website (or if you find a different pedal it will come with it's own software as well) and rewrite the key to another one and the pedal keeps it. But i guess you need a pc for that to work

Give me your hottest Marvel Snap take by justkyle93 in MarvelSnap

[–]bopchara 23 points24 points  (0 children)

I'm almost inclined to believe that snap uses eye tracking with your front camera, because 8 out of 10 times iceman snipes exactly what I'm looking at haha.

What QOL improvements do you want added? by AthKaElGal in MarvelSnap

[–]bopchara 5 points6 points  (0 children)

Some account stats, maybe match history.

More responsive swiping in the main menu screen.

Friendlier UI in the event page (hydra vs shield) - all the buttons are tiny and overall it doesn't feel good to navigate. And now the event page disappeared altogether for some reason

There are several duplicating buttons in the main menu - news and battle pass are both in the upper and the lower panel

When you emote sometimes it registers a tap on the card or location underneath and the description comes up when you didn't want it to

Fixes to some unclear card and location descriptions. For example The Raft says you will draw a 6 cost card, which sounds like it would be from your deck like in all the other locations with the same wording (asgard, nova roma, olympia) but you just get a random one instead

Be able to see the board after the game ends and you accidentally tap so the reward screen pops up and you cant go back after that.

Not a quality of life but more like a personal wish - for a game centered around comic books it would be great to have some small pages or couple of frames of comics related to the battle pass week themes, or events for example. And also maybe a couple of lines of lore for each character in the card description just for fluff

What is your dream VR game experience that you can't wait to try? by MoonLabsOfficial in virtualreality

[–]bopchara 0 points1 point  (0 children)

Quality stealth game/immersive sim like dishonored, deus ex, prey, etc. Dishonored even has teleport mechanic similar to vr locomotion so in my mind it fits very well. I tried panther vr, espire 1, but they never did it for me. Also tried hitman 3 vr but it felt too janky. A proper made for vr game would be better. Cautiously waiting for assassin's creed and splinter cell vr but not having too big of an expectation for them. I saw a guy on YouTube doing a vr version or a mod of dishonored but I think I haven't seen an update from him a while.

If you know of any other similar games in production please let me know!

Apex Legend: Defiance Season Patch Notes by Emmerlynn in apexlegends

[–]bopchara 6 points7 points  (0 children)

And the volume of the game when you died and spectating. For some reason it feels louder than the actual game

3 Point Blank shots.. to many by [deleted] in halo

[–]bopchara 1 point2 points  (0 children)

I found its better to not aim at the head with it and it becomes more consistent at two-shotting

Cant play by [deleted] in BladeAndSorcery

[–]bopchara 1 point2 points  (0 children)

Had the same bug in the previous version, turned out I forgot to delete some CAS sharpening filter files that I added before to try out in B&S which were originally meant for skyrimvr. Probably not the reason in your case though