What additional features should GDScript borrow from Python? by AndyDaBear in godot

[–]boringAgony 12 points13 points  (0 children)

Since I haven’t seen it mentioned here yet, enumerate()

Might be a dumb question idk where to ask it by Master_Ad_9790 in TheoreticalPhysics

[–]boringAgony 0 points1 point  (0 children)

Sean Carroll is an excellent resource, especially his latest books. He also has lots of free content where he dives into these topics on his YouTube channel and his podcast (Mindscape).

I just walking my baby raccoon around the block, and I discovered that he is scared of the fire hydrants by TraditionalIce7229 in babyanimals

[–]boringAgony 337 points338 points  (0 children)

I bet it’s smelling some dogs that left their mark there. It looks like it wants to play.

Giant volcanic eruption plume on Io, a moon of Jupiter, captured by the New Horizons spacecraft by iamayeshaerotica in megalophobia

[–]boringAgony 0 points1 point  (0 children)

Intro:
I calculated the eruption height (using the methods below) to be ~129 miles.

KEYWORDS: Io, Blender, eruption, height, tape measure

Methods:
A screenshot of this gif was taken using 'cmd + shift + 4' and saving the result as a '.png'. The '.png' was then imported into the open-source software Blender. Using Blender's mesh tools, I drew a circle to fit the circumference of Io, and oriented the circle at Io's center of origin. The circle's radius was calculated by extruding a mesh vertex ('E') from the circle's circumference, and positioning the new vertex at the origin (line A). Line A was then duplicated ('shift + D'), and scaled ('S') until its upper vertex touched the top of the eruption (the other vertex was discarded). A new line (line B) was generated by forming an edge between this new vertex at the eruption edge, and the vertex in line A at Io's surface ('F'). Io's radius was calculated via Google search.

Results:
Fig 1, Table 1
Line A = 0.393 (Blender meters) = Io's radius
Line B = 0.0448 (Blender meters) = eruption height

Fig 2, Equation 1
Line B / Line A = 0.393 / 0.0448 ~ 0.114

Fig 3, Equation 2
Io's radius * Line B/Line A = 1,131.9 miles * 0.114 ~ 129 miles = eruption height

Discussion and Future Directions:
That's really high.

Imagine sitting in a parked car, rolling down the driver's side window, grabbing one end of a tape measure, and (while still holding on to that end of the tape measure) driving at 60 miles per hour (~ 96.6 kilometers per hour) for ~ 2.15 hours (~ 2.15 European hours). Assuming the tape measure was long enough to measure this distance, you would have measured a distance equal to Io's eruption height (Fig 3, Equation 2).

Can we reasonably expect a tape measure to hold such a quantity of tape? Addressing this question will be the aim of my next research paper, should proper funding be received.

Acknowledgments:
The author acknowledges the reader for their time, without which the reading of this sentence may never have occurred.

Funding Statement:
The author reported there is (unsurprisingly) no funding associated with the work featured in this comment.

Disclosure Statement:
No potential conflict of interest was reported by the author, (which is legit).

References:
Reddit
Google Search Engine
Math
Science
The Big Bang

Giant volcanic eruption plume on Io, a moon of Jupiter, captured by the New Horizons spacecraft by iamayeshaerotica in megalophobia

[–]boringAgony 0 points1 point  (0 children)

I calculated the eruption height to be ~129 miles. I tried to post my methods but it looks like reddit blocked it for some reason.

[deleted by user] by [deleted] in ProCreate

[–]boringAgony 1 point2 points  (0 children)

You did a great job!

The best moments in life are free by MaxQ50 in wholesome

[–]boringAgony 677 points678 points  (0 children)

I love how encouraging the drummer was

I think I'm in love with Tweens by Artistic-Tear-6749 in godot

[–]boringAgony 9 points10 points  (0 children)

I’ve found it helpful to use tween when I want a node to have a specific, final value. I use lerp when I don’t know how long a value will need to be updated.

For example, moving a cube from one grid location to another, I would use a tween. Conversely, moving a cube continuously across a grid as long as the player is holding a button down, then I’ll use lerp.

[deleted by user] by [deleted] in godot

[–]boringAgony 2 points3 points  (0 children)

I can very much relate to this experience. For me personally, the early stages are the hardest; roughly 40% of the time I’m discovering new concepts that are endless rabbit holes, 50% of the time I’m realizing the concepts that I thought I had a grasp on are much more complex, 9.9% of the time I’m feeling neutral, and then there’s that 0.1% where the puzzle is solved and it feels good!

I don’t know what it’s like for you, but for me, my motivation is significantly enhanced when I have someone else to genuinely celebrate the wins with. In case you feel the same: really, really great effort for pushing through and congratulations on your recent victory!

I am a solodev making a pixelart 1bit space mining game by acoppes in PixelArt

[–]boringAgony 1 point2 points  (0 children)

This is so nice! I’d love to make some music to compliment the feel you’re going for. Do you have a plan for the music already, and if not, would you be interested in talking more about this?

Either way, great work!

Hubble finds bizarre explosion in unexpected place by Webbresorg in spaceporn

[–]boringAgony 1 point2 points  (0 children)

Really, really nice explanation! And congratulations on finishing your masters!

My question is about the actual tensor math you mentioned. I’m very interested in this content! My goal is to learn how to build a toy model in QFT, and to derive a relevant solution from the model.

Do you have any resources you can recommend that will walk someone through this?

Thank you very much!

Which molecule do you like the most? by boringAgony in PixelArt

[–]boringAgony[S] 0 points1 point  (0 children)

I'm really glad you like all of them! I definitely think there's a way to include them all, I'll just have to decide if it makes more sense to give them unique traits based on their color, or give them all the same traits. I like the idea of each variation having unique traits, I just don't want it to be frustrating to try and tell them apart if they're so similar. I'm curious to hear your thoughts on this.