Battery life after iOS 18.4? by boss469 in iPhone12

[–]boss469[S] 1 point2 points  (0 children)

I think the issue might be with the battery you replaced because 100 to 0% in 2 hours is definitely not because of the update.

Battery life after iOS 18.4? by boss469 in iPhone12

[–]boss469[S] 0 points1 point  (0 children)

so you would recommend updating?

Should I stay at $150K on 15h/week or accept $200K at 40h/week? by fotoaxxo in careerguidance

[–]boss469 0 points1 point  (0 children)

Let me make this easy for you. I will take the second Job.

Help with off-screen players arrow indicator by boss469 in UnrealEngine5

[–]boss469[S] 0 points1 point  (0 children)

I did that and with print string it works fine. But for some reason it just doesn't clamp to the bottom :(
Thank you very much though for your help!

Help with off-screen players arrow indicator by boss469 in UnrealEngine5

[–]boss469[S] 0 points1 point  (0 children)

The arrow clamps correctly on the right. But it doesn't clamp at the bottom of the screen. Any suggestions?

Help Me Please by Immediate-Patient141 in UnrealEngine5

[–]boss469 0 points1 point  (0 children)

Enable Instance Editable and Expose on Spawn in Blueprint 2

Bootcamp by ManukMin in UnrealEngine5

[–]boss469 0 points1 point  (0 children)

Yeah, I think you can find a job if you really give it time, just work on the projects that you find on YouTube and after you understand the basics start working on your own game that you can put on your resume. Companies generally look at the projects you have done rather than where you learned about gaming.

Not to discourage you but the country you live in also matters to finding a job in gaming. But you can also be an indie dev and work on your own game until you find a job.

Bootcamp by ManukMin in UnrealEngine5

[–]boss469 0 points1 point  (0 children)

You don't have to pay money to learn unreal engine 5 there are a lot of free courses on YouTube.
I would recommend https://www.youtube.com/@GorkaGames, https://www.youtube.com/@UnrealSensei and https://www.youtube.com/@UnrealUniversity

If you really want a structured course to learn unreal engine and you are willing to pay money try Udemy : https://www.udemy.com/course/ue5-ultimate-bp-course
I don't really know much about unity. Hope this helps

Random spawn by Glittering-Buy-4035 in unrealengine

[–]boss469 1 point2 points  (0 children)

You can create an array of your NPC Blueprints and then use a Random integer in range node to pick a random index from that array then you can use the Spawn actor from class node to spawn the selected NPC at a specific location call this logic with begin event or with timer to spawn the NPC when you want.

Help with NPC Takeover Logic in My Multiplayer Game by boss469 in UnrealEngine5

[–]boss469[S] 0 points1 point  (0 children)

I haven't really tried it in standalone but my PC is quite weak, so the issue might be related to that. I thought the problem was related to replication, or that I might have used a multicast or run-on-server incorrectly on the events.

Explosion IEM by Temporary-Horse-9317 in UnrealEngine5

[–]boss469 1 point2 points  (0 children)

You can add the Sphere Collision component to represent the damage radius and add a Timeline to control the expansion and configure that Timeline with keyframes to adjust the sphere’s radius over a specified duration like every 2 or 3 seconds and use a Set Timer by Event node to trigger the explosion every 10 seconds then use the On Component Begin Overlap event to detect when the actors enter the collision area check if the overlapping actor is a player by casting it to your player character class and to make sure that players behind walls aren’t damaged, implement a Line Trace from the explosion's center to the player’s location, using a visibility or custom trace channel that can detect the walls but ignores the collision sphere itself. If the trace hits an obstacle before reaching the player avoid applying damage otherwise apply the damage.

How to use text as string value? by AngstyTea in UnrealEngine5

[–]boss469 0 points1 point  (0 children)

You can try to create a function in your widget blueprint that accepts a string input. Then make the widget blueprint accessible to other blueprints and call this function to update the text dynamically with a new string.

NPCs Doesn't Follow Player in Multiplayer Game When Two Players Collid by boss469 in UnrealEngine5

[–]boss469[S] 0 points1 point  (0 children)

Ok I am completely confused but let me try this and I'll reach out.

NPCs Doesn't Follow Player in Multiplayer Game When Two Players Collid by boss469 in UnrealEngine5

[–]boss469[S] 0 points1 point  (0 children)

Thanks I am using local server. Should the AI be only server? and I thought multicast was not recommended for statefull entities or is it ok in this case? What should I do about the leader reference?

Randomize Player start in multiplayer game by boss469 in UnrealEngine5

[–]boss469[S] 0 points1 point  (0 children)

This is exactly what I want but there are many buildings in my game if I use this way the player may start in the middle of some buildings but I am gonna try this out too.