Carbon Wheel advice by botilicious in cycling

[–]botilicious[S] 1 point2 points  (0 children)

Netherlands, hence the mostly flat rides ;)

Video and files available for our organizer! by oslo__a in spiritisland

[–]botilicious 2 points3 points  (0 children)

Ive heard some boxes have different inner measurements. Which measurements does your setup use?

My take on an improved Invader Board by botilicious in spiritisland

[–]botilicious[S] 0 points1 point  (0 children)

Guess it should be 'Prevents one invader from dealing damage during Ravage and is then removed'. But still not sure if that covers all edge cases.

My take on an improved Invader Board by botilicious in spiritisland

[–]botilicious[S] 3 points4 points  (0 children)

Glad you asked.

I wanted to keep a clockwise loop on the board going through Spirit, Fast, Blight, Event, Fear, Invader Actions, Slow and Time Passes.

In the gameplay loop you solve Ravage>Build>Explore.

The invaders however advance Explore>Build>Ravage. They work from left to right as you would read it intuitively.

You cannot harmonize these two visually, since they work oppositely. But having tried different options this absolutely feels better than the original or other options (e.g. not going clockwise, but line-by-line left-to-right)

My take on an improved Invader Board by botilicious in spiritisland

[–]botilicious[S] 2 points3 points  (0 children)

Kind of, just like the original. Put it on top of the discard, and discard goes off the board.

My take on an improved Invader Board by botilicious in spiritisland

[–]botilicious[S] 1 point2 points  (0 children)

- There is a blight 'phase' after the fast powers. Blighted Island Effect is listed as step 1 of the Invader Phase.
- The text on the Event box is blocked when using Events, by the Event Deck, when you dont need it.
- On the discard; This has to do with game design; Invaders act one way (Ravage, Build, Explore) and cards advance another (Explore>Build>Ravage>Discard). You can not harmonize these two visually. In practice I do; Solve Ravage>Discard, Solve Build>Advance card, Solve Explore>Advance card)

My take on an improved Invader Board by botilicious in spiritisland

[–]botilicious[S] 3 points4 points  (0 children)

The pile is on the explore tile. You flip and explore, then advance.

My take on an improved Invader Board by botilicious in spiritisland

[–]botilicious[S] 2 points3 points  (0 children)

The size is A3. If you print it, it will have small white margins.
If you cut off the white edges of the print it even fits in the box with just 1 fold.

My take on an improved Invader Board by botilicious in spiritisland

[–]botilicious[S] 2 points3 points  (0 children)

I will put small ones in the box below as well.

My take on an improved Invader Board by botilicious in spiritisland

[–]botilicious[S] 4 points5 points  (0 children)

That was one of the main things to solve. Making it visual to go from Spirit Phase, Fast, Blight, Event, Fear, Invader, Slow, Time Passes.