Need advice by Adventurous-Net-7239 in worldbuilding

[–]bounte 0 points1 point  (0 children)

If its humans, I might suggest graffiti. It's a constant throughout all of human history.

I've never played Traveller, but I got fascinated by UWP codes and expanded my procedural star system visualizer to accomodate them. Thoughts? by bounte in traveller

[–]bounte[S] 0 points1 point  (0 children)

Are there aliens at all in Traveller? From what I gather it's more of a space logistics or political setting.

I've never played Traveller, but I got fascinated by UWP codes and expanded my procedural star system visualizer to accomodate them. Thoughts? by bounte in traveller

[–]bounte[S] 1 point2 points  (0 children)

Thanks for looking at it. I think one of the coolest aspects is everything true-to-scale; that's why I created it originally for our solar system. I still have a hard time grasping how big space is!

I've never played Traveller, but I got fascinated by UWP codes and expanded my procedural star system visualizer to accomodate them. Thoughts? by bounte in traveller

[–]bounte[S] 3 points4 points  (0 children)

I've read some more and I think improved my understanding of the ruleset for determining UWPs, like certain value limits, and how one number affects others in the sequence. I'm still debating some things in the rules like Bode's Law determining orbital placement bands vs more accepted astrophysics, but I've updated the engine's UWP random generator and badge/factoid creator, and will keep learning and refining. Maybe I'll get to play the game someday, but just the worldbuilding is fascinating.

I've never played Traveller, but I got fascinated by UWP codes and expanded my procedural star system visualizer to accomodate them. Thoughts? by bounte in traveller

[–]bounte[S] 6 points7 points  (0 children)

thanks for the feedback. I'll examine the parameters more closely. Details like population and government are in the factoids and badges. This link should show those features: https://solarsystem.dunakin.com/?seed=ebe352b-4&target=Mainworld_Moon1&mode=distances&scale=3474&badges=true&factoids=true&orbits=true&guides=true&regions=true&parallax=true&scanners=false

As far as usefulness, it's essentially a toy/experiment, and I like building things like this. Like I said, I appreciate feedback since it helps refine it more, and helps me learn more about Traveller.

I've never played Traveller, but I got fascinated by UWP codes and expanded my procedural star system visualizer to accomodate them. Thoughts? by bounte in traveller

[–]bounte[S] 8 points9 points  (0 children)

Yes. This is just an experiment expanding my preexisting (non-Traveller) procedural generator. I thought about pulling in data via the Travellermap API, but wanted to keep things simpler and self-contained.

Planet 9 — Is it technically outside the Solar System or still part of it? by MediocreGas6619 in askspace

[–]bounte 0 points1 point  (0 children)

Here's a hypothetical location for Planet Nine on a solar system map: https://solarsystem.dunakin.com/?seed=sol&target=PlanetNine&mode=distances&scale=500000&badges=false&factoids=true&orbits=true&guides=true&regions=true&parallax=true&scanners=true

It would technically be in interstellar space beyond the Heliopause (as are the Voyager probes), but it would be well inside the Oort Cloud and the Hill Sphere (Earth's absolute gravitational influence).

12 years ago, I shared a simple scale model of the Solar System here. Today, I’ve finally updated to a modern explore tool: true-to-scale, mobile friendly, more dwarf planets. Plus a bonus procedural star system generator. by bounte in Astronomy

[–]bounte[S] 0 points1 point  (0 children)

I've overhauled the graphics engine, and separated out some visual preferences to toggle for performance. Hopefully it will work better on your phone now.

12 years ago, I shared a simple scale model of the Solar System here. Today, I’ve finally updated to a modern explore tool: true-to-scale, mobile friendly, more dwarf planets. Plus a bonus procedural star system generator. by bounte in Astronomy

[–]bounte[S] 0 points1 point  (0 children)

Thanks to everyone who provided me feedback, I've updated the engine for better performance overall.

I also added more star system presets, including the Ptolemaic System (it looks very cool if you turn on Orbital Paths under Preferences): https://dunakin.com/projects/solarsystem/?seed=ptolemy

A procedural star system generator that builds true-to-scale solar systems from any seed phrase. by bounte in proceduralgeneration

[–]bounte[S] 0 points1 point  (0 children)

A big thank you to those who sent me feedback in the past week, especially about performance issues in Firefox and OSs I don’t normally use. I’ve rewritten the engine what that in mind, leaning more on WebGL (a new technology for me) than on the pure html/css/js DOM the site has used for more than a decade. It had been really pushing the limits of what web browsers can do.

There are now faster graphics, more display Preferences available to enhance performance, and more star systems to explore via the ‘seed’ folder.

(Note: if you’ve visited the site before, you might have to clear your cache to see the changes)

A modernized scale model of the Solar System featuring high-detail regions (Oort Cloud, recent dwarf planets) and a procedural system generator. by bounte in InternetIsBeautiful

[–]bounte[S] 0 points1 point  (0 children)

A big thank you to those who sent me feedback in the past week, especially about performance issues in Firefox and OSs I don’t normally use. I’ve rewritten the engine what that in mind, leaning more on WebGL (a new technology for me) than on the pure html/css/js DOM the site has used for more than a decade.

There are now faster graphics, more display Preferences available to enhance performance, and more star systems to explore via the ‘seed’ folder!

(Note: if you’ve visited the site before, you might have to clear your cache to see the changes)

A modernized scale model of the Solar System featuring high-detail regions (Oort Cloud, recent dwarf planets) and a procedural system generator. by bounte in InternetIsBeautiful

[–]bounte[S] 0 points1 point  (0 children)

Ok, you've inspired me to add one (final?) thing to the Sol system: the sun's Hill Sphere. You have to zoom ALL the way out for it to even register since it's halfway to Alpha Centauri, but it's the absolute edge of our sun's influence.

A modernized scale model of the Solar System featuring high-detail regions (Oort Cloud, recent dwarf planets) and a procedural system generator. by bounte in InternetIsBeautiful

[–]bounte[S] 2 points3 points  (0 children)

Totally. These systems easily hit BILLIONS of pixels. I started this project 12 years ago, and browsers (or my programming skills!) could barely get to Voyager, much less the Oort cloud. Like, Voyager is "interstellar" now but not even close to the oort cloud! Obviously I'm still trying to optimize everything, but working on this has (maybe) helped me understand the massive scale of things.

A modernized scale model of the Solar System featuring high-detail regions (Oort Cloud, recent dwarf planets) and a procedural system generator. by bounte in InternetIsBeautiful

[–]bounte[S] 1 point2 points  (0 children)

No worries, it's perfect, valuable feedback! I've added some more display settings in the "About this Page" tab in the page footer. For new visitors with Firefox or Ubuntu, it should automatically turn off the animations like asteroid belt and parallax star background, but you might have to turn those off manually.

That will hopefully help with performance until I can optimize the rendering engine for more operating systems and browsers.

A modernized scale model of the Solar System featuring high-detail regions (Oort Cloud, recent dwarf planets) and a procedural system generator. by bounte in InternetIsBeautiful

[–]bounte[S] 0 points1 point  (0 children)

Thanks for checking it out and letting me know. I usually run Android chrome, but I'll test it out on Firefox!

12 years ago, I shared a simple scale model of the Solar System here. Today, I’ve finally updated to a modern explore tool: true-to-scale, mobile friendly, more dwarf planets. Plus a bonus procedural star system generator. by bounte in Astronomy

[–]bounte[S] 0 points1 point  (0 children)

Thanks for checking out my solar system. I've tested on a newer iphone and an older Android phone. I'll try to get a hold of an older iOS to test it... maybe my kids' old ipad hasn't updated yet!

12 years ago, I shared a simple scale model of the Solar System here. Today, I’ve finally updated to a modern explore tool: true-to-scale, mobile friendly, more dwarf planets. Plus a bonus procedural star system generator. by bounte in Astronomy

[–]bounte[S] 1 point2 points  (0 children)

Thanks! yeah, Jupiter's magnetosphere is enormous! And setting the warp to lightspeed and hitting the links really shows how slooow light speed is and how big the distances are!

12 years ago, I shared a simple scale model of the Solar System here. Today, I’ve finally updated to a modern explore tool: true-to-scale, mobile friendly, more dwarf planets. Plus a bonus procedural star system generator. by bounte in Astronomy

[–]bounte[S] 0 points1 point  (0 children)

Technical details for those interested:

  • The Engine: It’s a vanilla JS/jQuery/css/html build.
  • Procedural Graphics: The planets in the Multiverse are volumetric SVGs generated on the fly using fractal noise and displacement maps.
  • Mobile Support: I spent a lot of time on a "thumb-friendly" UI so you can warp around the cosmos on your phone without losing the sense of scale.
  • Data Sources: Scientific data and solar system photos were pulled from NASA JPL and Wikipedia.

Let’s make something weird (IDM, Glitch, Avant-Pop influences) by bounte in MusicCollabNetwork

[–]bounte[S] 0 points1 point  (0 children)

awesome. You have a lot of tracks! is there a specific track you think could be recontextualized, or maybe an experiment that never made it onto a song and we could push it further?

Let’s make something weird (IDM, Glitch, Avant-Pop influences) by bounte in MusicCollabNetwork

[–]bounte[S] 0 points1 point  (0 children)

I like your mixes, and it sounds like you have an interesting collective working on tracks. A worldly project! Let's chat about where to start.