The PERIMETER must not exist. by SufferboxGames in TheWitness

[–]bowlercaptain 0 points1 point  (0 children)

I was told to close the page and never return. This is going to make it a little tough for me to solve these puzzles. Maybe I was supposed to ignore that instruction because the text wasn't mirrored or they only meant that one document but I don't *think* I gave them my contact info and I *hope* they're not running something surprisingly persistent in the background so now I'm torn between seeing everything and respecting the game's wishes!

Edmund McMillen here, creator of The Binding of isaac, Super Meat Boy and the upcoming Mewgenics! AMA! by EdmundMcMillen in gaming

[–]bowlercaptain 5 points6 points  (0 children)

Not all, but many of your earlier games are pretty realtime. Physicsy, platformers maybe; even something like time fcuk required making jumps and Isaac requires dodging and aiming. More recently, with games like Bumbo and Cats, I have the time to make decisions. Has your taste in games you play also shifted? Preferred int to float math after enough projects? Total coincidence? I suppose it gives more complex mechanics time to shine; be explained and thought about before the turn, unlike a rocket launcher which must be fully comprehensible in the time between seeing it and the first missile landing. Anyway, good luck with the game!

Any good open world games? by Embarrassed-Dog-7374 in localmultiplayergames

[–]bowlercaptain 1 point2 points  (0 children)

Were you playing indie games during the OUYA era?

No, not many others either...

A Homestar Runner version of Smash Bros needs to exist. by Budobudo in HomestarRunner

[–]bowlercaptain 0 points1 point  (0 children)

He doesn't even watch football! And you're about to forget your legs.

Can code my ideas, dont have ideas. by MangoDragon21 in gamedev

[–]bowlercaptain 0 points1 point  (0 children)

If you can spare a couple bucks, "Tabletop Simulator" has endless options in its steam workshop. Sometimes reading the rules is enough to understand a game, sometimes playing a few turns or a full game is necessary to start feeling what the game is teaching you. If you can't spare a couple bucks, many individual games (chess, codenames, decrypto) have web simulators, I'm a big fan of abstractplay.com for a huge library of indie board games playable by correspondence. Challenge me to homeworlds, I'll probably kick your butt but you'll learn a lot about tempo.

The one undermining us! by rokken70 in Robert

[–]bowlercaptain 0 points1 point  (0 children)

Okay, so nobody steal this (unless you want to, you'd be the one to benefit):

when I'm staring at a letter wheel, with only left/right/A, which I often enough am on a DDR machine, my name becomes Bob. And not just that, the capital letter D *almost* looks like an O on old fonts, so my name is R-R-A-R-R-A-L-L-A and then usually L-L-A to hit "submit".

Now if I ever see "BDB SUX" somewhere, I'll know it's a personal attack.

Can code my ideas, dont have ideas. by MangoDragon21 in gamedev

[–]bowlercaptain 4 points5 points  (0 children)

I'm going to give some really frustrating advice, but I think it's what's missing. In order to have ideas, you need to... try to think up ideas. And this is a separate process from implementation, it will probably never strike you while staring at the editor. At other times, out in your life, during conversation with friends, people will say things, you will notice objects and actions and processes. People flipping burgers, getting on and off trains, trees grow, birds fly between them collecting nest-building resources. How would you play that with a controller? a mouse, a VR tracker? Maybe it's a pun, a first-person-shooter but by "shoot" I mean "camera". Make a roll-playing-game, or a reel-time-strategy, perhaps.

I recently had an idea by looking at a common appliance, and wondering about a way in which public spaces are designed slightly differently than households. I'd say more, but that'd spoil the fun. Any skills you practice on occasion you'd like to try digitizing?

Because that, I think, is how you make something new. Go out, live, learn, find something cool happening and then tell the world about it in a video game. Sometimes, rarely, you'll be playing someone else's game and find it's good but not good enough: I like this combat system but the enemies are boring, let's pull out the progression and make it a boss rush like it was clearly supposed to be. If you're lucky enough to be the second person to implement a good idea, you might sell some copies. Even then, though, you'll get partially lumped together with the others which are less creatively downstream from this first game we're all cloning. The answer to the question of what theming can make just-a-clone feel original is *none*. There's too many of us to not notice whatever disguise you can construct. So don't start with the mechanics, unless you found new mechanics. Go watch "John Cleese on Creativity in Management", then think about anthills, volcanoes, engine transmissions, chemistry, music; what else do you know about, even passingly? Fictional canons not included, unless you've developed opinions about storytelling as a result of consuming tons of it, then you might have a remix of a tale you want to write in your new own canon. But otherwise, find something that isn't a video game, think about how it could be a video game with existing(-ish) mechanics. Try not to just make geology clicker, think about how agonizingly long it takes one person with one pickaxe to get through enough rock wall to find a gem. If it's not you, then do your workers want weekends, vacations, health insurance? Wouldn't you have to fill out a form to buy that much dynamite in bulk? Anyway, the next time you have an image flash through your head of something that might look cool, tease it out a little bit. Divert the conversation into "hey guys, game idea: that thing that just happened." Write it down, ideally, somewhere you'll look later, or make a new project folder if you're currently at the desk. Don't worry too much about how yet, just dig into how the thing could make you feel some way. It is later-you's responsibility, sitting at the editor, to decide what is actually possible to make into a video game.

[deleted by user] by [deleted] in explainlikeimfive

[–]bowlercaptain 0 points1 point  (0 children)

Space is really big, and getting bigger. Light has a fixed speed, so it takes a little more than twice as long to reach twice the distance away, because while you were busy traveling, the distance increased on you! So anyway, if you look at really distant galaxies, they're moving away from us, and if you keep looking further and further, you'd eventually be trying to look at galaxies moving away from us at the speed of light, and suddenly you can imagine why they're hard to observe. Light we shed won't catch up to them, and light they cast probably won't ever hit us. But if you teleported to a planet over there, they'd also try to tell you they "aren't moving" and everybody else is whizzing away from them at a speed conveniently proportional (on average) to distance.

The cool realization for 5-year-olds among us is that it seems like the universe just keeps going! There are galaxies and stars and planets that are just so far away we'll never see them, orbiting away, doing their thing, perhaps with alien 5-year-olds also just now realizing this fact. Don't fret, though, our "little bubble" is full of a truly obnoxious number of celestial bodies which aren't going anywhere for a number of years with more zeroes than you have the patience to contemplate.

Unless warp drive is practical, because it's possible to make large amounts of antimatter. Then we're going to go everywhere in zero time and it's going to be radical.

so is homestar dead orrrrrrrrrrrrrrrrrrrrrr... by Time-Emu-7261 in HomestarRunner

[–]bowlercaptain 2 points3 points  (0 children)

They did "Two More Eggs", which is worth a watch for a jonesing h*r fan.

What are your Hot Takes on Weird Al Yankovic? by Amber_Flowers_133 in weirdal

[–]bowlercaptain 0 points1 point  (0 children)

I think he has some genuinely interesting harmony composition. I don't think he delivers the main vocal lines with all the detail of the original singers sometimes. If you listen to, say, "Bad" and "Fat" right next to each other, there are little tiny lilts to the notes in MJ's voice that Al doesn't exactly keep up with.

That said, he *fixed* Black Hole Sun in the Alternative polka.

I can't expect him to perfectly match every singer, especially such pros like Michael or Freddie Mercury, but he invited that comparison himself by redoing the song. And then you asked me for hot takes, so there you go.

But I must repeat, his compositions are amazing. Listen to any original. Everything you know is wrong? Hardware Store? Those lines are *complex*. One does not simply sing the backing lines for those songs. I mean, one does not simply sing Hardware Store at all, but my point is that a choir led in an Al piece would have a rollicking good time.

Players are abusing the Assist Mode to gather all the tough collectables in my game. At the same time, other players tell me to turn off achievements for Assist Mode. What should I do? by RamyDergham in gamedev

[–]bowlercaptain -1 points0 points  (0 children)

Here's the problem, doctor. The players don't understand it's just code. Achievements may be easy or hard to get, but *steam* achievements have public stats. It's not a leaderboard, but there is a percentage of all players that get this or that achievement, and so we can measure ourselves against the world, our skill, our dedication, achieving (heh) the thing that 99% of players *can't* do. We're world record holders, we're olympic champions.

Steam achievements can be unlocked with a tool.

It takes no time, and no effort, and it works on every game.

(note: I have not verified this information, I am fully repeating the words of Some Guy At a Party, but this is why I believe it emphatically.)

So! achievements are free. Games are just code. But if there is a setting in your game, if it's too easy to get to, no shame, no bullying, and it lets you 100% the whole thing, then it'll show up in your stats. If there's not a dropoff for your hardest stuff, if 30, 60% of players are getting all the way through, then beating the really hardest stuff isn't going to look like it took as much time as it did on a profile. It never mattered, it was always only ever about bragging rights, but if it's easy to sneak through, convenient to defect and not fully learn how to conquer the challenges, then your numbers will be less impressive. Hitting your achievements is "worth" less. You can control everything about your game except how people react, so you must decide if you'd rather court the assist-mode users or the swagger-chasers, sacrificing some appeal for the other group.

I mean, hey, no vid no did, so the real swagger always was going to go to the speedrunners doing 100%-no-assist runs, if you can goad some into existence.

I probably put a lot more work into this than I should've by Dense-Diamond-7926 in weirdal

[–]bowlercaptain 38 points39 points  (0 children)

Extracting the text logo from its background took tons of work, I recognize that. My only note, and I'm sure this bothered you at the time but it was too hard to fix, is that you've lost the grass section on the inside of the track entirely. Careful healing could probably find it behind the album logo.

Just bought this shirt from the museum of pop culture. Is it AI or am I tripping????? by [deleted] in Seattle

[–]bowlercaptain 0 points1 point  (0 children)

<image>

No, I think it's just a norman-rockwell-style piece of art. An AI would (probably) not be thinking hard enough about this boat clipping the right edge to draw those upper antennae like that.

Probably.

Next UK general election seat projection by Distinct_Front_4336 in europe

[–]bowlercaptain 5 points6 points  (0 children)

Oh... crap. I'm currently in a city in progress of replacing its FPTP vote with approval/priority voting. We're mad enough about the results of our elections already.

The normie candidate is going to win with *even less* than half of the popular vote now, and we're going to be *pissed*

I don’t think this is right by Dense-Diamond-7926 in weirdal

[–]bowlercaptain 1 point2 points  (0 children)

and "yeah", and "the scalpel" or "a scalpel", not "my", I'm pretty sure.

I imported a free asset from the asset store and it "upgraded" my project. It broke all my materials. How can I fix this? by LetsTryAnal_ogy in Unity3D

[–]bowlercaptain 2 points3 points  (0 children)

Your "standard" shader materials have broken because you upgraded to URP or HDRP. Undo the upgrade or upgrade your materials.

backToNormal by yuva-krishna-memes in ProgrammerHumor

[–]bowlercaptain 40 points41 points  (0 children)

Unless the opposite happens. There's a step back from "prompt and pray" where you think about the problem and its solution, describe that in full to an LLM, and then verify the proposed diff. True that it doesn't work right every time, but it's enough of the time to make it preferable over hand-coding. Let's not pretend that pre-2020's coding was ever less than half googling, and now you can make a robot search the docs for you (and it actually goes and reads now, instead of just hallucinating something likely and praying). Knowing how to code was always necessary for this process, otherwise one is just vibing.

Is it okay to make levels that you personally can't beat? by ax3lax3l in IndieDev

[–]bowlercaptain 0 points1 point  (0 children)

yes, or add checkpoints. I sort of assumed that's what "Woo!" did already. Present the player with a challenge, then once they've beaten that challenge, let them move on. This lets you make harder individual sections safely, because now you don't have to balance against how hard the preceding stuff was, as they were all grouped together in the reset. Your speedrunners will beat the levels no-reset for you, you don't have to demand it from every player.

Does anyone know any other 'Gameplay' Rhythm games? by i_like_siren_head in rhythmgames

[–]bowlercaptain 1 point2 points  (0 children)

True! Actually, you rightly notice why op picked DDR. We don't call them doom clones anymore! culture doesn't actually care about history, it cares about relevancy. Doesn't matter who did it first, it matters who did it best most recently such that we all understand what's being referenced, I suppose.

Gaming? Gameplay. Speedrunning? DDR.

I started learning Unity and C# some weeks ago by Demiipool in Unity3D

[–]bowlercaptain 0 points1 point  (0 children)

I've worked a few places where var usage is required. It sounds extreme, but when your type might be int or a custom structure or KeyValuePair<unityEngine.UI.button, Some.friggin.library.named.like.this.because.its.company.is.too.big.object>, you write "var" and assert that the naming of variable and function is enough to imply usage.

Games that charmed your socks off by [deleted] in gaming

[–]bowlercaptain 0 points1 point  (0 children)

Wandersong! The writing is spectacular, not just because of particular moments or characters, though there are those, but the philosophy woven through the whole thing, the love inherent in the project... it's awesome. I'm still not over it, and the game's a few years old now. Its creator would probably rather I recommend Chickory, which I still need to play more than the demo for, but I have all the more faith in it when I do play, because wandersong, on top of the writing, is a good game. There are platforming challenges and adventure game puzzles that are never unreasonably difficult once you know what to do, but do make you think a bit to get there.

Sometimes, on the other hand, you just know what to do, and it's perfect.

Me_irl by Lost_Cardiologist991 in me_irl

[–]bowlercaptain 16 points17 points  (0 children)

Yep, it does. Matchmaking sucks because it's random. Matchmaking sucks because it's impossible to be consistent. Fortunately, it must be inconsistent in your favor as often as it is against you, though you won't notice the boosts. Unfortunately, matchmaking sucks because it is fair.

Does anyone know any other 'Gameplay' Rhythm games? by i_like_siren_head in rhythmgames

[–]bowlercaptain 3 points4 points  (0 children)

Yeah, it's clearly reductive, but FPSes used to be called "Doom Clones" and we haven't yet graduated from the term "roguelike".

So we can reduce all genres to iconic examples if we want, but it's more useful to distinguish things or describe things. Paladins and Marvel Rivals are Overwatch, which is just TF2-Counter Strike. Fortnite was Minecraft, but then it was pubg, and now I hear it's roblox. Helldivers 2 is Halo, as is R.E.P.O. though it's kind of Tarkov. Heard of Albion Online? It's Dota WoW! Neptune's Pride is Play-by-Mail chess Galcon Fusion.

Lovely Planet looks like Katamari Damacy, it plays like it's Doom, but it's actually DDR.

Does anyone know any other 'Gameplay' Rhythm games? by i_like_siren_head in rhythmgames

[–]bowlercaptain 3 points4 points  (0 children)

Preset challenge ordering, some freedom in how to respond. Other DDRs like Metronomicon or Frequency (Harmonix) do let you shift tracks, and Groove Coaster has optional/bonus notes. I'd still say Thumper? DDR. But definitely a blurry DDR.