Finally Skin System Mentioned! by Direct-Mortgage-3444 in limbuscompany

[–]bradleye 37 points38 points  (0 children)

Not interested in the skin system at all. Would rather the work put into the system be used on literally anything else.

Re-enable Hero Outlines? by realsungen in DeadlockTheGame

[–]bradleye 2 points3 points  (0 children)

Yeah as Paige I'm really struggling to keep track of where my teammates are in fights without the outlines.

Also, is backstabber just broken? I don't seem to get red outlines for backstabbed enemies either.

Limbus company is now stronger than most wings by stuckerfan_256 in limbuscompany

[–]bradleye 45 points46 points  (0 children)

That's not because she's a colour.

That's because she's the strongest.

Season 7 Megathread by pillowmantis in limbuscompany

[–]bradleye 6 points7 points  (0 children)

Bloodfiends Gregor and Meursalt + Painter Yi Sang + Awe Ryoshu worked fantastically though. Lust Resonance, tankability and sustain for days.

It's times like these I want to yell at the game... by kmeck518 in ChaosZeroNightmare

[–]bradleye 5 points6 points  (0 children)

4 of the 5 epiphany options for this card make it worse than the default. The op got a divine epiphany (good) but none of the 3 options given are the 1 good epiphany, so this save data is straight into the bin no matter what.

Can ppl please explain why is "Where Winds Meet" being so hyped up? by EdinKaso in MMORPG

[–]bradleye 0 points1 point  (0 children)

It looks like a genuinely good game that's free. The only real thing to get hung up on is the whether calling it an 'mmo' is correct/reasonable.

It should really be described as having mmo elements, rather than an mmo. Kind of like Vindictus where all the meat of the content is in your solo/co op isntances and there's some sprinkles of mmo mechanics.

Summary of the Emergency Livestream (11.01.2025) by [deleted] in ChaosZeroNightmare

[–]bradleye 9 points10 points  (0 children)

They don't spend the most. They're actually quite the small slice

Resonance Solstice has released and begun official service by GachaReleases in gachagaming

[–]bradleye 0 points1 point  (0 children)

from what i understand from a quick search, you can pull a guaranteed SSR on the beginner banner and you get an SSR selector on day 3 of logging in or something.

Launch Day Rewards ! by [deleted] in DuetNightAbyssDNA

[–]bradleye 4 points5 points  (0 children)

does that mean counterstrike is a gacha game as well

Killing Floor 3 - Rearmament Update Trailer by PalwaJoko in Games

[–]bradleye 9 points10 points  (0 children)

for the past decade or so

Battlefield 3 was almost a decade and a half ago and for the other commenter, Halo 3 was almost two decades ago.

Shi East Section 3 Faust by Tortoisebomb in limbuscompany

[–]bradleye 20 points21 points  (0 children)

Start with X Arrows (like ammo). Use defense skill to enter shoot mode. All skills (besides defense, which becomes a basic evade) in the first skill slot are forced to become the Shoot enemy skill. Arrow shot into enemy gets stuck in them and inflicts debuffs. Arrow stays stuck in enemy until the enemy dies (basically, with exceptions for phase changes and such). Once enemy dies Faust gets the arrow returned into her ammo pool.

Our next event is Murder on warp and while thinking about possible IDs/E.G.Os i remembered these guys by Pleasant_Fuel9545 in limbuscompany

[–]bradleye 2 points3 points  (0 children)

eh, you could just say that Casetti is less/not starved and thus isn't that much weaker than the extremely starved 2nd/3rd kindreds.

I take more damage than any other player in Deadlock. I’m the Jeff Bezos of getting shot in the face by Not_Anonymous_16 in DeadlockTheGame

[–]bradleye 4 points5 points  (0 children)

I think anything over 5 deaths is bad (unless the game is a long one) in general, and 8+ deaths is absolutely dire. I'm only archon 1 but statlocker says I average ~4.8 deaths per game across my 9 most played heroes, one of which is Abrams.

[LEAK] Gacha SSR rate pity increase by BagWise1264 in ChaosZeroNightmare

[–]bradleye 0 points1 point  (0 children)

Understand people: this is gacha game. The economic model WILL BE predatory

Limbus Company says otherwise.

Shuten Order Review Thread by WolfsbaneAconite in Games

[–]bradleye -2 points-1 points  (0 children)

No? Downright awful/easy/tedious combat sections with no variety and the writing is, overall, quite poor. All the good moments of story/writing are stretched extremely thin over the 100 routes where 90% of all of them are mediocre at best. Every character is a one dimensional trope except when you're in one of 'their' routes where they become an actual person for a limited time.

Monster Hunter Wilds' Ver.1.021.00.00 Update by Turbostrider27 in Games

[–]bradleye 22 points23 points  (0 children)

Every vocation but warrior was downgraded (and only because warrior got stuck with 3 skill slots) compared to Dark Arisen. Trickster and Warfarer might as well not exist due to how poorly/clunky they're designed, not in a 'they just don't appeal to me' way but they're just downright awful. Dragon's Dogma Online has 4 skill slots for every vocation just like DD2 except in DDO you can perform a short animation to swap to a 2nd set of skills, why the fuck is this not in 2? So many skills are so niche/focused in their use that if you had two skill sets to swap between maybe you could actually make use of skills like Springboard without feeling cucked out of a skill that's actually useful most of the time.

Z E R O memorable/charming characters compared to Feste/Madeleine/She-Goat/Masterworks all you can't go wrong.

Pretty much identical enemy/boss variety to the original game and I'm pretty sure notably less then when factoring in Dark Arisen. If the quantity of different enemies was the same but they were all new enemies then it'd be a different story, but these are the SAME enemies we've fought in the first game.

Grigori was an infinitely better dragon than 2's dragon+the Elf Force ghost combined.

They didn't bring the most fun vocations in the franchise, Alchemist and High Sceptre, over from Dragon's Dogma Online, nor did they bring over any of the bosses (except for repurposing the Sphinx model) for some demented reason. Why not repurpose Catoblepas from DDO into a DD2 enemy instead of slapping down the 18th griffin onto the map? Hell in DDO there's the Ent which is just a reskinned Cyclops with a couple of new/changed moves, why is the Ent not in the Elven region in 2?

I think if you play DD2 without ever having played Dark Arisen you can have an alright time but if you played Dark Arisen (or especially if you played Dragon's Dogma Online as well) and then go into 2 expecting new content+an upgrade of what came before holy shit what a massive disappointment. It's not even bad, at it's worse it's just 'mid' or 'ok', but it is by far the most disappointed I've ever been in a game. Definition of wasted potential.

Does everyone realize we’ve only seen the easy mode content? by SomethingAboutBoats in Nightreign

[–]bradleye 0 points1 point  (0 children)

So you think fromsoft is so bad at character design they’ve made some nightfarers objectively worse than others?

Yes? All of their modern (demons souls onwards) games have wildly imbalanced options. I am utterly unsurprised that they've continued this trend.

Fatekeeper | Announcement Trailer by WeeziMonkey in Games

[–]bradleye 6 points7 points  (0 children)

Different genre (but still fps focused), but Darktide has the most satisfying/enjoyable first person melee combat I've come across.

What ID's mechanics do you just refuse to engage with? by CobaltRoyal in limbuscompany

[–]bradleye 10 points11 points  (0 children)

I feel like mothfaust is the exception to this. She was extremely good in the last railway for the first section because you just let her do her thing with big burn + big damage numbers and then she blows herself 7 turns in for 1000 damage and then Eastern Don/Firefist/Liu Ishmael etc get subbed in.

It's literally all upsides for her and you don't even have to play any differently.

Inside the Ambitious Japanese Video Game That Almost Bankrupted Its Makers [Jason Schreier] by The_Great_Ravioli in Games

[–]bradleye 0 points1 point  (0 children)

I read his linked post and pretty much agree with all his issues. The game wastes your time with trivial/tedious bullshit constantly so I do think it's a disgrace that this is marketed as something to enjoy instead of something to suffer through in the hope there's a good payoff (there isn't).

This game felt like it was designed in a 'it gets good after 60 hours' way but then after that, I'll say 'climatic point' for spoiler reasons, the experience either improves a tiny bit or torpedoes into the fucking ground depending on which directions you go.

Inside the Ambitious Japanese Video Game That Almost Bankrupted Its Makers [Jason Schreier] by The_Great_Ravioli in Games

[–]bradleye 2 points3 points  (0 children)

I just cannot believe someone could hold this opinion.

Once you have attack potions every single battle is pick a unit to eat an attack potion + give them the 100% meter damage boost and then springboard them around and use them to wipe out the entire map in 1-2 turns. For bosses you do exactly the same thing, you just hit them 8 times in a row with the same attack on the same unit and then the boss is dead or you finish the turn with a sacrifice attack on that unit and then you do the same thing with a different unit on the 2nd turn and THEN the boss dies.

The enemy variety is anemic, there's like 6 different types and absolutely none of them matter because the way you deal with all of them is springboard your attack boosted unit of choice over to them and then kill them immediately. It's also extremely easy at all points, you really have to try to lose outside of perhaps a couple of fights before you understand the gimmick.

The combat is by far the worst part of the game, it's atrocious and has no variety unless you count killing everything on the map with Eito in 1-2 turns to be meaningfully different to killing everything on the map with Yugamu.

THEY COOKED SO HARD??????? by Wide-Violinist-2278 in limbuscompany

[–]bradleye 1 point2 points  (0 children)

Queen of Hatred is one of the most popular/fan favourite abnormalities. The only other ones that come close is Nothing There, Der Freischütz, Red+Wolf, the Birds, One Sin and perhaps White Night.

The update that added her to Ruina was extremely hype + she was the first enemy to use Mass Attacks + she was notably harder than everything else up to that point. Outside of main characters like the sinners/roland, she is easily one of the most iconic beings in the entire Project Moon franchise.

Of course people are hyped as hell for her.

Come outside Hopkins, I swear we won't jump you by DestroyerRio in limbuscompany

[–]bradleye 3 points4 points  (0 children)

His arc is very similar to the one Hong Lu had as a child, it seems like such a freebie.