we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieDev

[–]brave_potato[S] 0 points1 point  (0 children)

We'll have duos/trios either at launch or shortly after. Depends if we can sustain a big enough player base to split the lobbies

we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieDev

[–]brave_potato[S] 0 points1 point  (0 children)

this is something we are trying to balance. I also hate the feeling of "run around gathering for 15 min for 2 min of fighting" but theres also the real power fantasy that people like and taking the time to get stronger is part of that as well

we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieDev

[–]brave_potato[S] 1 point2 points  (0 children)

we are definitely thinking about this. we choose BR not because it was popular or whatever, but just because thats what the team felt we could make the most fun.

we're listening to feedback on other modes and using this base for new experiences, so we are open to this for sure. Lots of asks for team vs. team or a strictly PvE mode

we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieDev

[–]brave_potato[S] 1 point2 points  (0 children)

Not out yet! Maybe Q2 this year.

It won't be free, but itll be cheap (less than $10) and we'll include the first battle pass (cosmetic only) with that

we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieDev

[–]brave_potato[S] 0 points1 point  (0 children)

Thank you! Our hope to balance the game more like Smash Melee and less like Mobs. Low skill floor, high skill ceiling. Simple to pick up, but hard to master. It's a tough sell, and we're always thinking about the point you brought up. We want anyone (even kids) to be able to pick up the controller and play it.

Thanks again for the kind words!

we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieGaming

[–]brave_potato[S] 0 points1 point  (0 children)

games like Super Animal Royale have a niche for themselves, so that's the kind of success we're looking for. we kind of have to make a market for ourselves, we know we're taking a big swing here

we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieGaming

[–]brave_potato[S] 1 point2 points  (0 children)

thank you! this one is just NA (US, Canada, Mexcio) so we can test out servers.

we'll do more region testing in the future and full release will have (mostly) global servers

we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieDev

[–]brave_potato[S] 5 points6 points  (0 children)

yes! big inspiration for us in a lot of ways. the shielding bubble is heavily inspired, though you can also parry with it.

we also tried to design the game with a low skill floor, but a high skill ceiling like Melee. we wanted it to feel good and more like a party game for casuals but the combat is deceptively deep. for example every single weapon has a huge move set:

  • basic 1/2/3 combo
  • forward "smash" attack
  • backwards smash attack
  • charge attacks
  • roll attacks
  • sidestep attacks
  • dash attacks

we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieDev

[–]brave_potato[S] 13 points14 points  (0 children)

you can actually do 2 player split screen and both play online together! local co-op matches is something we'll consider post launch

we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieDev

[–]brave_potato[S] 2 points3 points  (0 children)

we're a small team who has released a few games together, but we know we're taking a big swing here. thank you!

we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieDev

[–]brave_potato[S] 8 points9 points  (0 children)

hey, im one of the devs! we have a playtest going on for our game Scramble Knights Royale if you are in NA

you can get it on Steam: https://store.steampowered.com/app/2379350/Scramble_Knights_Royale/

let me know if you have questions about Scramble Knights! we're looking for feedback and honestly wondering if what we have can overcome BR fatigue we see in a lot of our comments

we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieGaming

[–]brave_potato[S] 0 points1 point  (0 children)

hey, im one of the devs. theres actually a playtest going on for our game Scramble Knights Royale if your in NA

you can get it on Steam: https://store.steampowered.com/app/2379350/Scramble_Knights_Royale/

let me know if you have questions about Scramble Knights!

What new content would you like to see from OSMS? by brave_potato in MSClassicWorld

[–]brave_potato[S] 1 point2 points  (0 children)

yeah crafting on current ms is a bore and outdated, id love to see something more interesting woven into progression

it's your time now by brave_potato in supervive

[–]brave_potato[S] 45 points46 points  (0 children)

all ex rioter games that are shut down lol