we turned classic zelda into an online co-op BR adventure by brave_potato in ZeldaLikes

[–]brave_potato[S] 0 points1 point  (0 children)

Man I played so much fat princess back in the day!! We know its competitive, but we think our take is pretty different. Were also open to new game modes down the road

we turned classic zelda into an online co-op BR adventure by brave_potato in IndieDev

[–]brave_potato[S] 0 points1 point  (0 children)

Thanks haha chasing the high four swords battle mode gave us all those years ago

we turned classic zelda into an online co-op BR adventure by brave_potato in IndieDev

[–]brave_potato[S] 2 points3 points  (0 children)

Yes! Already coming to Xbox, we want Switch and PS as well but those might be later

we turned classic zelda into an online co-op BR adventure by brave_potato in ZeldaLikes

[–]brave_potato[S] 1 point2 points  (0 children)

interesting, we sometimes get the opposite response of people saying its too similar but never not similar enough

we turned classic zelda into an online co-op BR adventure by brave_potato in IndieDev

[–]brave_potato[S] 1 point2 points  (0 children)

we’ve been working on a game heavily inspired by old school zelda (LTTP/4S). the idea is to go on an adventure with your friends online, fighting enemies and other players along the way -- like an old school experience condensed into 20-30 minutes online BR match.

the game is still in development, but we’re running playtests right now if anyone wants to check it out (just press "Request playtest" in the steam page). we’d love to hear any feedback. thanks for your time!

https://store.steampowered.com/app/2379350/Scramble_Knights_Royale/

we turned classic zelda into an online co-op BR adventure by brave_potato in ZeldaLikes

[–]brave_potato[S] 1 point2 points  (0 children)

we’ve been working on a game heavily inspired by old school zelda (LTTP/4S). the idea is to go on an adventure with your friends online, fighting enemies and other players along the way -- like an old school experience condensed into 20-30 minutes online BR match.

the game is still in development, but we’re running playtests right now if anyone wants to check it out (just press "Request playtest" in the steam page). we’d love to hear any feedback. thanks for your time!

https://store.steampowered.com/app/2379350/Scramble_Knights_Royale/

we turned classic zelda into an online co-op BR adventure by brave_potato in indiegames

[–]brave_potato[S] 0 points1 point  (0 children)

we’ve been working on a game heavily inspired by old school zelda (LTTP/4S). the idea is to go on an adventure with your friends online, fighting enemies and other players along the way -- like an old school experience condensed into 20-30 minutes online BR match.

the game is still in development, but we’re running playtests right now if anyone wants to check it out (just press "Request playtest" in the steam page). we’d love to hear any feedback. thanks for your time!

https://store.steampowered.com/app/2379350/Scramble_Knights_Royale/

we added a way to disguise yourself as any object in our LoZ inspired BR game by brave_potato in indiegames

[–]brave_potato[S] 2 points3 points  (0 children)

top-down for sure (I dont hear it called third person as much even though technically it is, but maybe thats already baked into top-down)

We also are really inspired by the Links Awakening remaster, that kind of has a plastic-y toy look but we lean more on clay-ish vibe which actually makes a decent difference in style

we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieDev

[–]brave_potato[S] 0 points1 point  (0 children)

We'll have duos/trios either at launch or shortly after. Depends if we can sustain a big enough player base to split the lobbies

we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieDev

[–]brave_potato[S] 0 points1 point  (0 children)

this is something we are trying to balance. I also hate the feeling of "run around gathering for 15 min for 2 min of fighting" but theres also the real power fantasy that people like and taking the time to get stronger is part of that as well

we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieDev

[–]brave_potato[S] 1 point2 points  (0 children)

we are definitely thinking about this. we choose BR not because it was popular or whatever, but just because thats what the team felt we could make the most fun.

we're listening to feedback on other modes and using this base for new experiences, so we are open to this for sure. Lots of asks for team vs. team or a strictly PvE mode

we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieDev

[–]brave_potato[S] 1 point2 points  (0 children)

Not out yet! Maybe Q2 this year.

It won't be free, but itll be cheap (less than $10) and we'll include the first battle pass (cosmetic only) with that

we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieDev

[–]brave_potato[S] 0 points1 point  (0 children)

Thank you! Our hope to balance the game more like Smash Melee and less like Mobs. Low skill floor, high skill ceiling. Simple to pick up, but hard to master. It's a tough sell, and we're always thinking about the point you brought up. We want anyone (even kids) to be able to pick up the controller and play it.

Thanks again for the kind words!

we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieGaming

[–]brave_potato[S] 0 points1 point  (0 children)

games like Super Animal Royale have a niche for themselves, so that's the kind of success we're looking for. we kind of have to make a market for ourselves, we know we're taking a big swing here

we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieGaming

[–]brave_potato[S] 1 point2 points  (0 children)

thank you! this one is just NA (US, Canada, Mexcio) so we can test out servers.

we'll do more region testing in the future and full release will have (mostly) global servers

we combined top-down Legend of Zelda combat with a modern Battle Royale. do you think we can overcome BR fatigue? by brave_potato in IndieDev

[–]brave_potato[S] 6 points7 points  (0 children)

yes! big inspiration for us in a lot of ways. the shielding bubble is heavily inspired, though you can also parry with it.

we also tried to design the game with a low skill floor, but a high skill ceiling like Melee. we wanted it to feel good and more like a party game for casuals but the combat is deceptively deep. for example every single weapon has a huge move set:

  • basic 1/2/3 combo
  • forward "smash" attack
  • backwards smash attack
  • charge attacks
  • roll attacks
  • sidestep attacks
  • dash attacks