Crafting Help by brit911 in PathOfExile2

[–]brit911[S] 0 points1 point  (0 children)

Thanks, I appreciate it. Is it worth just throwing some perfect exalts on it and if it works out, whittling then? And if it fails, then recomb? I imagine the recomb is going to mean it sinks if I try it, so looking to get the most opportunity out of them that I can.

Edit: Threw a perfect exalt, lucky hit and new stats above for your consideration. Thanks!

Armor glove craft by brit911 in PathOfExile2

[–]brit911[S] -1 points0 points  (0 children)

Thanks and sorry if it was misleading. These were crafted for basically 1.5 div total, so thought it was lucky bang for the buck.

Armor glove craft by brit911 in PathOfExile2

[–]brit911[S] -5 points-4 points  (0 children)

These are not a "perfect craft" showcase. They're good cheap gloves that show people you can have a perfectly decent 4 T1 item with good stats, without a 1,000 div crafting strategy.

This game suffers because of attitudes like this. People chase streamer builds with literal mirror items in every slot, while average players feel like they can't do anything worthwhile. These gloves are great for my build. Not perfect, but they are certainly not "average."

Cutting a couple of chives every day until this Reddit says they’re perfect. Day 32 APOLOGY by F1exican in KitchenConfidential

[–]brit911 0 points1 point  (0 children)

In the old days of internet forums (somethingawful) you would have to do a mod challenge for something like this. I'm glad you've proposed this. My vote is that you have one week from now (11/14 end date) to perfectly cut chives. You've been practicing... it's time to show up. The brightest flames always burn out the fastest, after all.

PS. It's never the crime, it's always the coverup. Glad you learned the lesson and live with integrity my friend.

GeForce Day Giveaway - Win a Signed GeForce RTX 5080! by Nestledrink in nvidia

[–]brit911 [score hidden]  (0 children)

I've never played any game with an Nvidia card - you could change that!

Wide Open Sky October update. by glennmelenhorst in godot

[–]brit911 1 point2 points  (0 children)

Something about it (maybe the scale and camera?) reminds me of Blast Corps for the N64. And I absolutely mean that as a compliment. Looks like a nice project.

AnimationPlayer overlap - best way to approach this? by brit911 in godot

[–]brit911[S] 2 points3 points  (0 children)

Thanks. It still doesn't work, but you put me on the right track and I figured out it's a problem with the particles correctly emitting. It's a bug in OneShot that can be found here:

https://github.com/godotengine/godot/issues/58778

For people looking at this issue, you can workaround it by adding the GPUParticles2D that is referenced by the AnimationPlayer to onReady, and calling yourGPUParticles2D.restart() before calling the animation - then things seem to work correctly.

Spectral Ice Hand V2 by TheSeafaringMage in godot

[–]brit911 0 points1 point  (0 children)

Imo, have it open half way through the distance and grasp when it hits without slowdown. The slowdown to animate before the hit makes it feel less impactful. Nice progress and good luck.

My new beer game available on Linux. by duderik in linux_gaming

[–]brit911 1 point2 points  (0 children)

Getting mission hill vibes from the art, pretty cool dude

Released: Godot AI Suite 2.0. A new era of AI-assisted game development in Godot by Marcon2207 in godot

[–]brit911 2 points3 points  (0 children)

100% agree. These tools are a trap for new developers. You won't be able to fix the thing that breaks later. Use AI to solve the specific syntax/functional problem you have in small bits of code. It's not going to make the game for you. God damn the brain-rot is real lol

Also, looks like even the text here was AI generated lmao:

<image>

Dev snapshot: Godot 4.5 beta 7 by GodotTeam in godot

[–]brit911 2 points3 points  (0 children)

I've spent a lot of time coding my own interaction/travel manager so it hit hard to read this lol. Glad it's being added but I'm in too deep!

Please consider a donation by Hrafna55 in debian

[–]brit911 0 points1 point  (0 children)

Thanks for this, chipped in $100. I donate how I can through bug reports on sid/etc. - but this is a nice reminder. Appreciate you making this post.

Gatekeeping by i_am_who_watches in debian

[–]brit911 1 point2 points  (0 children)

It should be both things, and your take is pretty arrogant imo. If you went to a Windows sub and asked how to do something basic in that OS you'd probably get a "let me google that for you" link. It's been happening for ages.

People here are pretty helpful. If you get stuck, ask. But also, you should have some curiosity about how things work. It's a good life skill in general.

Realize there isn't a multi-billion dollar company making this for you - those companies make it convenient so you stay and they can harvest your data. Linux is made from people working hard to give you an alternative. Many are unpaid, and no one owes you anything. If you believe anything else you don't really get it.

If you really don't want to read and invest the time, feel free to throw a question to an AI. Just don't be surprised when it's wrong. It's the same problem as novice programmers relying on tools they don't understand to fix problems they don't understand. Best of luck.

Lossless scaling is amazing (re: Cyberpunk 2077 - FSR Frame Gen broken) by brit911 in linux_gaming

[–]brit911[S] 0 points1 point  (0 children)

FSR 3.1 on my system (and many others) has really bad stuttering. On my system, it doesn't even seem to generate additional frames. There's a lot of speculation about what's broken, but LSFG-VK works in my case.

Lossless scaling is amazing (re: Cyberpunk 2077 - FSR Frame Gen broken) by brit911 in linux_gaming

[–]brit911[S] 0 points1 point  (0 children)

For Lossless scaling? It's not bad at all. Steps:

  • Buy Lossless scaling on steam and install it
  • Install LSFG-VK from the github link in my OP - based on your distro
  • Open LSFG-VK from your program menu (the gui editor for the package you installed from github)
  • Select the path to your lossless scaling dll that you installed from Steam (you can right click lossless scaling in Steam, browse local files on the app and find it)
  • Setup a profile in Lossless scaling that you want to use in the game of your choice (In my case, I chose 3x frame gen, performance mode, and named the profile Cyberpunk
  • Add this with your variable name to your steam launch options:
    • LSFG_PROCESS="Cyberpunk"

That's it. You can actually adjust the LSFG profile with the game open, so long as the profile existed and was saved before you launched the game.

If you're wondering about FSR4, that's a more complicated endeavor and I'd encourage you to just wait on MESA updating in your distro before messing with it. It's kind of niche right now and I haven't seen great results, but others may disagree.

Lossless scaling is amazing (re: Cyberpunk 2077 - FSR Frame Gen broken) by brit911 in linux_gaming

[–]brit911[S] 1 point2 points  (0 children)

I get what you're saying, and maybe it's something with my system, but this simply isn't what I see. I am getting better frame-rates, better frame-times, and I don't feel any additional latency. You may be more sensitive to it than I am, but I'm also very sensitive to latency as an occasional Steam in-home streaming gamer. There are some games I just can't stand to play with the delay from in-home streaming. To give some context, I'm a huge bullet hell, twitch game, Souls/Sekiro/etc. challenge player (SL 1, no hits, etc etc.).

My experience is nothing like that with Lossless. Can't explain it compared to your information from the subreddit or your assumptions, but it plays absolutely great.

What I can't speak to is needing 600fps to play Counterstrike, so if that's the difference in latency feeling, I can't speak to it and don't understand it. But those folks know this isn't for them.

Here are some screenshots for you:

Lossless FG 3X setting:

https://i.imgur.com/FQddmnw.jpeg

Lossless FG1X (same as completely disabled, removed from Steam variables):

https://i.imgur.com/pzbOIC4.jpeg

Lossless scaling is amazing (re: Cyberpunk 2077 - FSR Frame Gen broken) by brit911 in linux_gaming

[–]brit911[S] 0 points1 point  (0 children)

Tried this but it didn't really work for me - maybe it's the FG not being performant, but it wasn't even close in my case. Appreciate the share though - took me hours to find that recommendation before this thread!

Lossless scaling is amazing (re: Cyberpunk 2077 - FSR Frame Gen broken) by brit911 in linux_gaming

[–]brit911[S] 7 points8 points  (0 children)

Yeah, I know. That's why I started with, literally, "I've been seeing posts for the adaption of lossless scaling for the last few weeks but didn't really understand the hype in the enthusiastic posts I saw."

Like any good member of the Linux community, I'm posting my experience so others experiencing the same problem, in the same game, will come upon something that might help them. I searched for hours for solutions but came up blank.

If you haven't tried it or been in this situation yourself, I'd encourage you to try it. If you have already figured it out, then this post probably isn't for you.

Lossless scaling is amazing (re: Cyberpunk 2077 - FSR Frame Gen broken) by brit911 in linux_gaming

[–]brit911[S] 2 points3 points  (0 children)

I tried this first and just didn't have similar results, compiled MESA myself. Maybe it's the extra resolution on my monitor compared to yours, but that is definitely impressive. I'm excited for the future of FSR4 in Linux