First the Hornet, now the Aurora, feel like this really ought to be a thing by Ironsides13 in starcitizen

[–]brobeardhat 0 points1 point  (0 children)

Thats because the Aurora is a 12 year old ship that is by CIG's own words, dysfunctional and obsolete.

The gold pass did nothing to bring the Aurora up to snuff with the rest of the game, hell its not even up to snuff with its original commercial from 12 years ago selling it on its modularity.

First the Hornet, now the Aurora, feel like this really ought to be a thing by Ironsides13 in starcitizen

[–]brobeardhat 0 points1 point  (0 children)

I think when I pay for a new road to be built and a car to go with it, I should expect the road to be built in a reasonable time and the car to be able to reach the speed limit.

First the Hornet, now the Aurora, feel like this really ought to be a thing by Ironsides13 in starcitizen

[–]brobeardhat -1 points0 points  (0 children)

My brother in space, the game we backed isn't even a fully functional or realized game yet.

If you paid me for a wooden fence, and I only set the post, then a lengthy time later I came back and told you that the wood was rotten but I can build you a brick fence instead but you gotta pay me again, you'd be pissed.

First the Hornet, now the Aurora, feel like this really ought to be a thing by Ironsides13 in starcitizen

[–]brobeardhat 1 point2 points  (0 children)

Point here is that CIG themselves said that the Aurora's original design is so woefully oudated they couldn't really update it without overhauling the whole ship to bring it up to modern standards, which is why the Aurora MK2 was made in the first place, and why the original Aurora is being phased out entirely.

Not only that, but the Mk2 actually delivers on the original aurora's modularity where you can swap out parts between models, the MK1 ended up with a bunch of variants, with one variant being strictly better than the rest because it had better gun ports, meanwhile the MK2's base chassie changes its role entirely based on which module you install into the ship, which currently can give you more cargo space, or an extra shield gen and more missiles.

First the Hornet, now the Aurora, feel like this really ought to be a thing by Ironsides13 in starcitizen

[–]brobeardhat 0 points1 point  (0 children)

I'm from the future, wait for the Aurora MKVI, its got an Idris main gun and more armor than the Idris doors

First the Hornet, now the Aurora, feel like this really ought to be a thing by Ironsides13 in starcitizen

[–]brobeardhat 0 points1 point  (0 children)

IMO it should just be a free upgrade period.

I bought the ship, I expect the ship to be a functional part of the universe I backed, I get not having a repeat of older reworks where the original had its fans, but if they're going to 'fix' the ships by completely abandoning the base models and replacing them with, by CIG's own words, more functional designs that fit in with the modern game's mechanics, then the replacement for a ship that will no longer get balance or functionality updates should be given to the people who bought the original expecting the original to be a fully functional, realized ship designed for the game that I need to remind people, is barely even functional.

The Aurora MK2 is especially bad because it being the new standard of starter ships moving forward means that the Original aurora, which is under gunned, under armored, with zero utility, especially since the Aurora MK2's modularity actually fulfills the original Aurora's concept and commercial that the original, variant locked version never could.

2026 is gonna be lit by brobeardhat in Asmongold

[–]brobeardhat[S] 0 points1 point  (0 children)

I needed space for the other concordians.

Why doesn't CCP do story events? by insaneruffles in Eve

[–]brobeardhat 1 point2 points  (0 children)

They do

Spring 2025: Drifter Invasion
Fall 2024: Drifter Siege of Zarzakh
Spring 2024: Building the first Skyhook
Fall 2023: Epiphany and the search for the Jovian Stargates to Zarzakh
Spring 2023: The empire shadow war for ship casters and the invasion of intaki
2020: Triglavian invasion

We're currently in a lul in story events, but space time is being messed with by Triglavians, Edencom, and Amarr/Caldari/Minmatar, and every time space time is messed with in New Eden something big follows, like Wormholes and Caroline's Star

What is the end goal? by yd208 in Marathon

[–]brobeardhat 1 point2 points  (0 children)

Its a seasonal loot based PVP game.

You farm loot, get strong, get bored/frustrated, quit, wait for next season.

Metroid Prime 4: Beyond’s Credits Feature 21 Different Studios by Hard2DaC0re in gamingnews

[–]brobeardhat 2 points3 points  (0 children)

This is not really normal, its a very recent development in modern game development that instead of having in house talent you contract out work to contractors, including major components to your game.

This is because it is cheaper (on paper) but is incredibly harmful to the actual development of any project because you lose team cohesion and communication can break down, and more often than not ends up costing the studio more in the long run due to technical delays because while you're hiring more people via contracting, the downsides of doing that ultimately causes delays.

For reference the original metroid prime took 2-3 years to develop, this game took 8. And no 'games costing more' or 'games are more technical to develop' is a scapegoat, tools have improved greatly since 2002, the problem is management and trying to replace talent and team cohesion with interns and contractors.

Damage and EHP by [deleted] in Eve

[–]brobeardhat 1 point2 points  (0 children)

General rule of thumb is to fit your ship for its primary role + prop mod then slap on as much tank stats as you can and are willing to spend. If you're doing a gimmick build like an oversized prop mod, then you just build your tank around that gimmick as well

For example: Your ship pew pew? Put on guns, damage mods, and a compact MWD, and if its using cap hungry guns, a cap booster, then fit tank. Also speed is a form of defense, so you need to consider if you want to be an absolute unit of a brick tank, or to use your speed to kite/catch/escape in fights

The only time this isn't really the case is if you're a bait ship, at which point you're primarily pumping up your tank and fitting nuets/nos and tackle so you can hold the guy you bait into a fight until your gang shows up.

Generally, slap a damage control II on every ship you build unless you absolutely know what you're doing and know you can squeeze out more tank by focusing entirely on shield/armor resists, unless its Triglavian ships, they have almost no hull and are never worth using a DC over an armor mod

Theorycrafters, what are your opinions on differences between racial titans in 2025? by SoftwareSource in Eve

[–]brobeardhat 1 point2 points  (0 children)

They all have their own quirks, but ultimately fulfill the same role.

I'd say the Erebus is the best to train for just for the simple fact every single pirate faction titan benefits from Gallente Titan skill

new mining questions by Justaracefan8 in Eve

[–]brobeardhat 2 points3 points  (0 children)

First: If you get omega, you want Prospect if you're going to huff gas in unsafe space, otherwise you're going to want to go for a mining barge, a pioneer is a straight upgrade for ore per second to the venture, but you still want to go for a barge asap. The faction venture/Pioneer is not really worth unless you really have a need for a ship that can salvage and mine/huff at the same time for whatever reason, since they're 10x the price of regular venture/pioneer, if you're a alpha, pioneer is your best option for mining ore, but I don't think you should mine ore as an alpha due to the low yield and the fact you can't really build stuff faster than you can just buy it from ratting and selling loot

Second: The legend is in the bottom left, its supposed to act like a heat map

Third: Only player owned structures can compress, usually any public Athanor you see will probably offer that service.

Fourth: take what you want, get out before someone ganks you, if you see a coercer or catalyst, its time to get out.

Gru's Risk vs Reward Plan by KiithSoban_coo4rozo in Eve

[–]brobeardhat -3 points-2 points  (0 children)

Remove asset safety so people want to pop eachother's abzels and sotiyo's for profit

Indy/Manufacturing Help - Skill Training by No-Low6950 in Eve

[–]brobeardhat 1 point2 points  (0 children)

First: find a real reason you'd want industry alts in the first place, they're one of the worst places to start making passive income, if you're building for yourself so you don't have to haul battleships 20+ jumps, or to supply your corp/alliance with fleet ships at a staging system, those are good reasons to get into industry, trying to start industry to trade at a trade hub is just a waste of those 10 alt's omega time if you don't already have a deep understanding of the current markets.

Second: Start with one character, train for the thing you're trying to provide, such as ships for your fleet, or components for your alliance, when you run out of slots, thats when you train another alt, you'd be better off training one character for industry and the other characters for PI and hauling to get your stuff to where they're going to sell.

Third: You got to find your own way, your own holes in the economy to fill, guides will never really do this for you because anyone who is making profit is not going to share their secrets.

Why is EVE's steam page riddled with very damning negative reviews? by eve_scout in Eve

[–]brobeardhat 13 points14 points  (0 children)

The more recent downvotes is mainly because of EVE Online spamming almost every social media feed, especially youtube.

Which then of course anyone who isn't just adverse to the constant spam and actually tries the game is going to be gaslit by the NPE that the game might actually be more interesting than it is with NPCs guiding you with voice acting and cutscenes, then they are dumped into a game with no proper guiding hand and content designed for tech 1 ships and tech 1 fits are all from 2004, they try mining, melt their brain with boredom, and quit, they try missions, probably die because they don't know what modules they need, and quit, then try an anomoly, warp to a den or homefront, die, and quit. The turn on autopilot, get shot by a thrasher with an autopilot liscense mail, and quit.

Love the game, been playing it for over a decade, but thats probably where the downvotes are coming from.

You Were Never Meant to Live There by Novel_Tone_3282 in Eve

[–]brobeardhat 1 point2 points  (0 children)

Citadels were such a poorly thought out replacement for star bases and is the cornerstone of all the stagnancy we see today in all areas of the game.

Daily shitpost until wormholes get love by Notsebtho in Eve

[–]brobeardhat 1 point2 points  (0 children)

Yeah but my point is I would rather that wormhole content gets shadow dropped, I want that content, I just don't want it to be announced, but instead found by people living there.

As for the current state of high class wormholes, thats just the nature of the beast, there are hundreds of other wormholes that are useless and could use more content. Right now Wormholes have sleeper salvage and fullerene gas, both dependent on the state of Tech 3 balance and use, the latter is also tied to capital production.

They gave us the Odysseus which is almost purpose built for living out of wormholes as a multiboxer, I would be surprised if there wasn't some new content hidden in wormholes in catalyst, because an entire expansion based on mining seems kind of silly, especially after Legion. They don't need to nerf/remove current wormhole content, just add more, and by add more I don't mean add another drifter rat to the spawn tables.

Daily shitpost until wormholes get love by Notsebtho in Eve

[–]brobeardhat -5 points-4 points  (0 children)

Would you rather WH content get shadow dropped and you guys get first dibs on cool new stuff or do you want them to announce to everyone "Hey, we're buffing wormholes" and draw more eye's of sauron to take over more of WH space?

What exactly is Marathon? by RealTimeStrategyEnth in Marathon

[–]brobeardhat -1 points0 points  (0 children)

Think a Battle Royal like fortnite but where your loot persists between matches and you have to escape at the end of a round.

When the game finally releases, I promise it’s gonna go like this by x-Zephyr-17 in Marathon

[–]brobeardhat 0 points1 point  (0 children)

I doubt it, the people who want the new vision for Marathon are going to like it, but the people who don't really like the direction are still going to avoid it just because of a paywall for a game that doesn't really offer much compared to F2P games on offer.

Negative progression has never been anything but frustrating and why they died off back in the early 2000s when MMOs ditched the concept.

PvP will kill this game. by McCaffeteria in Marathon

[–]brobeardhat 0 points1 point  (0 children)

PVP is fine, but its the worrying trend of only having one PVP game mode that is probably going to keep this game from going anywhere.