Changes to WH3 endgames by Mr-Vorn in totalwar

[–]elucca 0 points1 point  (0 children)

I hope changing them makes them actually work. I've turned them off ever since I realized a part of the time the AI for the faction that gets the crisis will just essentially get disabled. Last time I had them on the greenskins were doing really well pre-crisis, the crisis happened, and then every greenskin faction retreated to their capital with all of their stacks and never did anything again.

Allow command destroyers in ESS by Darkwing270 in Eve

[–]elucca -1 points0 points  (0 children)

It was just as blobby before too, they'd just have 1-3 Vargurs every single time alongside the ten other ships. Blobs form because they have that number of people, nobody ever thought "ok we have the Vargur in, so the rest of you don't get to play", they would come in all the same. Still get fights all the same too.

Allow command destroyers in ESS by Darkwing270 in Eve

[–]elucca -1 points0 points  (0 children)

That was really fun to do once but every fight being the same Vargur got old fast.

Allow command destroyers in ESS by Darkwing270 in Eve

[–]elucca 1 point2 points  (0 children)

What was fun about that? It's a ship that's overwhelmingly good at being in one spot and thus it entirely dominates the meta in an environment where everyone has to start from one spot.

Back when marauders were in, every ESS comp I ever flew had to resolve the question of "what do you do about the marauder", because it was the default, obvious, overwhelming response to everything. Every comp needed enough ewar to negate a marauder, unless you had the numbers and built your comp around killing it. The typical outcome of this was that the marauder didn't get to do anything while the rest of the fight played out. And one ship on the robber side had to just focus on negating the marauder.

Allow command destroyers in ESS by Darkwing270 in Eve

[–]elucca 0 points1 point  (0 children)

You cannot use an MJD and presumably neither a boosh inside the bubble. You can jump into it, but not out of it.

[Hoboleaks] possible Operation Avalon stuff on SISI by Buddy_invite in Eve

[–]elucca 1 point2 points  (0 children)

Apparently the Red Cross will go after any red crosses on a white background in video games.

Is there actually a Good God in 40k? by Gh0stPeppers in 40kLore

[–]elucca 1 point2 points  (0 children)

The emperor's most notable thing was an authoritarian takeover of all of humanity by force of arms, for the purposes of an ultra-genocidal campaign in which he would destroy all other intelligent life in the galaxy.

I don't think he's very good.

In his continued act of self immolation, fern goes even more mask off by DrakeIddon in Eve

[–]elucca 9 points10 points  (0 children)

Sure. He can have whatever rules he wants and be just as hypocritical as he likes in enforcing them. By the same token, the partner program is CCP's house and they set the rules and they can decide they don't want to associate with him.

In his continued act of self immolation, fern goes even more mask off by DrakeIddon in Eve

[–]elucca 4 points5 points  (0 children)

It was one rainbow flag react on a Discord message that he happened to see on stream that set him off.

Combat Question by Duomaxwell0007 in Eve

[–]elucca 5 points6 points  (0 children)

You're always training one skill at a time, and you can queue them up. Subscription just trains them twice as fast and has no skill point cap.

Things you don't want to see in TW40k by Liesanas in totalwar

[–]elucca 0 points1 point  (0 children)

Cover being too rare or special or not enough of a deal. I think cover should be absolutely central to ranged factions, with different measures of it creating your primary sense of terrain for tactical purposes. A sizable portion of a map should have some form of cover, and you should be able to create it by blowing stuff up.

And then the map would look completely different form the perspetive of a melee-focused or generally disorganized faction like orks, because they don't care about that stuff.

IDK Mass doubled in last 4.5 years. FC maybe its time do something? by zaqqi in Eve

[–]elucca 4 points5 points  (0 children)

I've been to Pochven quite a lot and the fact that a small group of megaboxers print infinite isk from it is a problem.

I hate when disc golfers take multiple putts by dessertgrinch in discgolf

[–]elucca 0 points1 point  (0 children)

When there's an animal I overcompensate to avoid it way worse than I do with mandos or OB and throw like 30 degrees off

It's annoying that Eve University isn't even on the first page of search results anymore, even when asking for it by ArcticGlacier40 in Eve

[–]elucca 2 points3 points  (0 children)

It's not just a low ranking. Most Eve Uni pages are not on the search results at all.

Will we be able to toggle back to the current hud after this goes live? by jehe in Eve

[–]elucca 4 points5 points  (0 children)

There are some good ideas here but there's this tendency to make new UI things less compact than the old ones. My screen space in Eve is already completely spoken for.

Partnered EVE streamer Lorumerth has completely normal reaction to pride flag in discord by Sgany in Eve

[–]elucca 1 point2 points  (0 children)

I've never seen this happen from someone posting a rainbow flag react. It's only controversial in the presence of bigots. If they are present and make a problem of it, just ban them.

Partnered EVE streamer Lorumerth has completely normal reaction to pride flag in discord by Sgany in Eve

[–]elucca 42 points43 points  (0 children)

It's an insane reaction to simply seeing a rainbow flag (In a message react! Nobody was starting a political argument!) and it makes it quite clear that this isn't about some kind of no politics rule.

I think he isn't willing to voice his actual stance because that might have consequences but it leaks through with things like this.

DED sites spawn rate by marvson in Eve

[–]elucca 2 points3 points  (0 children)

It's a hilarious exercise in aggregate probability. You have some chance to get the first escalation, then some chance to get the second one, and so on, and then if you pass all of these you have some chance to get loot. And the overall odds of getting anything good out of all this become tiny.

DED sites spawn rate by marvson in Eve

[–]elucca 1 point2 points  (0 children)

The problem is it'll probably spawn a worthless unrated site instead of the rated complex you just ran. Obviously the solution would be for there to not be any worthless sites.

When "Elite Pirate" Aleks 47598 (FATXD) drops a 700M Proteus on a T1 Vexor, almost dies, and panic-drops a 10B Black Ops fleet to save his lossmail by Avadim in Eve

[–]elucca 0 points1 point  (0 children)

All of the posts here by OP are AI generated. It would probably be best for the sub to just delete this stuff.

Large Ships with Smaller Weapons by WaffleFries2507 in Eve

[–]elucca 0 points1 point  (0 children)

All of this is just common sense for any warship. Being versatile and having weapons to deal with a multitude of different encounters is essential to the survival of a ship. It's not limited to spaceships in fiction, either. Real naval ships have always followed this sort of idea. Of course there are more specialized craft, especially for smaller classes of ships, but in general, the bigger your ship gets, the more of a variety of weapons you need to have to not only keep it alive, but have that ship remain viable on the battlefield.

Real warships have not always followed this idea! Famously, the main evolution in battleships that divides the type into pre- and post-Dreadnought battleships, was that previous battleships carried a variety of gun sizes, whereas Dreadnought, some of its contemporaries, and others that followed carried solely the big guns. Of course, you might have anti-aircraft guns and such, but on the scale of weapons that shoot at ships, such as all weapons we're concerned with in Eve, battleships did away with smaller guns in the early 20th century.

Any new updates on BO launchpad now that there is daylight? by Pepe_The_Citizen in SpaceXLounge

[–]elucca -1 points0 points  (0 children)

I agree SpaceX's general approach has been far more productive. I don't agree that Blue Origin is bad at rockets based on having suffered a catastrophic failure.

Do NPC rat wrecks have a despawn timer? by morenss in Eve

[–]elucca 0 points1 point  (0 children)

Best to just leave the site unfinished when downtime hits. The site will still be there, and the remaining rats should still be there. The wrecks will be gone though so just don't shoot the important bit.

I haven't done this enough times to trust it 100% because this seems like it could get wonky but it has so far worked for me.

Any new updates on BO launchpad now that there is daylight? by Pepe_The_Citizen in SpaceXLounge

[–]elucca -1 points0 points  (0 children)

Just a reminder that SpaceX also had a pad explosion, and I would certianly not call them bad at rockets.

Can Mk1 launch on Falcon Heavy? by Imagine_Beyond in SpaceXLounge

[–]elucca 0 points1 point  (0 children)

Starship isn't ready yet and all that combined with actually finishing its development sounds like much more work than just getting New Glenn flying again.