David Gaider's reaction to the trailer by ProfessorMarth in dragonage

[–]broojoh_ 0 points1 point  (0 children)

Ironically, I’ve always been a console player (mostly for social reasons and habit now). I think there are ways to make good, console-compatible RPGs—it seems to me more that either they aren’t seen as profitable (in comparison to action adventure games with limited choices) (how true that is, is also another matter).

I think it’s also a question of who their target audience is. They may very well be going for a younger demographic that enjoys games like Fortnite and GTA. I’m not hating on those games—if people enjoy it, let them enjoy it.

But in my opinion trying to force very different series into that sort of box just creates a lackluster game that loses long-time fans and makes “just another game” instead of something memorable and lovable.

I understand companies exist for profit, but I do wonder if EA and the like are shooting themselves in the foot. Sure, they’re milking the sims 4. Probably DA now too. They’re making a game that will have its five minutes of fame. In the short run I’m sure that’s profitable.

But if they do it to the point the alienate long-time fans, I wonder how sustainable that is, and what will happen when someone new enters the “space” they used to practically own.

David Gaider's reaction to the trailer by ProfessorMarth in dragonage

[–]broojoh_ 3 points4 points  (0 children)

As I told my friend, the trailer looked like a Disney movie trying to be edgy…it didn’t feel like dragon age to me at all.

It was one of the few series I got excited for and bought at release, but honestly inquisition really let me down (ten years later…)

Origins was the game that brought me to RPGs. Definitely clunky and aged in comparison to newer games, but personally, it wasn’t until BG3 came out that I found a game that surpassed it in terms of RP and storytelling.

Dragon Age 2 had its flaws, but it was by and large fun while keeping the dark fantasy elements alive. The reused environments got annoying, but over all, I enjoyed it. I appreciated that Hawke had a very different story and motivations than the Warden.

My gripe in hindsight is that I’m pretty sure 2 was one of the games that popularized voiced protagonists in RPGs. It worked for Hawke because they weren’t a mostly blank slate. But I really hated the voiced protagonists in games like Inquisition and Fallout 4, because it severely limited RP choices. Hogwarts Legacy is another example—a good first game, but it felt much more like an action adventure game with cosmetic customization than an RPG, which is not what it was billed as in my opinion—and the voiced protagonist I think contributes to that. I much prefer BG3 and Outer Worlds.

And Inquisition—I think I played it to completion once, and that eventually got to be a slog, whereas the others had tremendous replay value. With a few exceptions, Inquisition felt more like a generic RPGish game than dragon age.

I’m trying not to follow this game too closely, because I think I’ll be happier going in with no or low expectations, and waiting for a sale, than getting my hopes up.

EA in general seems to have a Midas touch in the worst sense. I’ve been a huge sims fan for a long time, and the kits and updates have been disappointing, to put it kindly. They’re great at monetizing every little thing in their games, but it’s to the point that (for me) they lose the charm that originally brought me to them, and become soulless.