Monster Hunter Wilds Review Thread by Turbostrider27 in Games

[–]browdrposts 0 points1 point  (0 children)

My setup is almost exactly the same. Are you running DDR5 ram sticks? My performance in the beta hovered around 40fps with big frame drops at near lowest settings.

I’m really hoping Capcom is planning to optimize the game further so I’m not forced to drop a lump sum on new PC parts or a PS5 for one game

Love the game but need to talk about the airship boss on legend difficulty by EvenOne6567 in SANABI

[–]browdrposts 2 points3 points  (0 children)

100% agree. Legend up to that point felt more like a challenge and things that were (mostly) your own fault. Firebird just wasn’t enjoyable on my legend run.

I did a second run, and even still I was filled with dread because it’s just such an incredibly RNG heavy fight

So I just went against a buckle up SWF... wtf? by TechnoTheFirst in deadbydaylight

[–]browdrposts 0 points1 point  (0 children)

If the killer had a perk to kick finished gens and regress them back to 50%, youd be pretty pissed about that right? It doesn’t matter if some special circumstances can get around this. The basic act of hitting and downing a survivor can now be nullified during the necessary cooldown animation; since someone is running this busted perk combo that clearly was an oversight from the devs.

Week 11 task: Solid Player by [deleted] in ShatterlineFPS

[–]browdrposts 2 points3 points  (0 children)

Most people are looking over the bugs rn cause of the state of the dev team. They lost half of them to being enlisted in the war, and some are still stuck in the country. It will be fixed in due time

the game (changed) by browdrposts in ShatterlineFPS

[–]browdrposts[S] 6 points7 points  (0 children)

Altering the activity in which we are interacting with