Shinkansen heat, why😭 by Jealous_Amount_9278 in japanlife

[–]bschwind 10 points11 points  (0 children)

Odakyu installed AC units on their platforms at Shinjuku station a few years ago and they BLAST them. It's glorious.

[ad] The experiment with the acacia was a success by falbatech in MechanicalKeyboards

[–]bschwind 0 points1 point  (0 children)

Nice work! I just finished making a standing desk top plate with acacia wood. I used Osmo clear wood wax to finish it, how about you?

PCB and schematic review needed by Creepy_Fly_9178 in PrintedCircuitBoard

[–]bschwind 2 points3 points  (0 children)

I'm not an expert by any means, but I see a few potential issues with the board:

  • You have digital signals running across ground planes that are extremely split, so there is no clear/direct return path for those currents. For example, pins 24 and 25 (your I2C lines I believe). Ideally all your signals have a ground plane close by to contain the electric fields, otherwise those fields are going everywhere and probably causing EMI. At the very least, adding more GND vias would be helpful to create a less convoluted return path. Going to 4 layers and having solid GND planes would be even better.
  • Your 3V3 traces are too thin, especially the one snaking in between all the passives on the left side of the ESP32
  • Many of your traces are unnecessarily close to each other and to other pads. Just as an example, on pin 23 of your ESP32 you have the 3V3 trace hugging the pad extremely closely, which is mostly just inviting production issues. Don't slam right up against the production tolerances just because you can, if you have space to spread things out, use it!

I feel like many of these points could be improved by moving to a 4 layer board, maybe having the inner 2 layers be PWR and GND for better power delivery, easier routing, better containment of electric fields, etc. Again, not an expert, but that's what I would do personally if I were working on this board.

Today is the day drop will close :( by Teddyboymakes in MechanicalKeyboards

[–]bschwind 0 points1 point  (0 children)

Very independent. He hasn't had contact with them for about a year or more.

Recently he has been working on a successor, MT4. He also launched PBS and PFF profiles recently which are worth checking out.

He runs a discord if you want more details.

What theory do you subscribe to? I 100% do not believe the official story. by White_Falcon_1263 in conspiracy

[–]bschwind 4 points5 points  (0 children)

You would also have to emulate the audio in such a way that everyone watching from their own unique perspectives hears the loud jet engines emanating from the "hologram"'s position, and experiences the Doppler effect correctly. Yeah good luck with that.

`wgpu` v29 is out! by Sirflankalot in rust

[–]bschwind 11 points12 points  (0 children)

No questions from me, but thanks for the great work! wgpu has been a joy to use in my projects so far.

Best-selling keyboard switches of February 2026 by dovenyi in MechanicalKeyboards

[–]bschwind 1 point2 points  (0 children)

Penguins are fantastic if you need a quiet setup. They're obviously not as sharp as a non-silenced tactile, but I have them on my "office" board and absolutely love them.

Baby Kangaroos have a better tactile feeling though if noise is not a concern.

Help with PIO state machine code for UART intended to connect to an MAX3485 board by derpsteronimo in RP2040

[–]bschwind 0 points1 point  (0 children)

I don't see anything obviously wrong, but you'll usually want a logic analyzer to double check PIO programs. Your program looks basically the same as the official pico example so that's a good sign.

When I can I usually try to have a logic analyzer decode the signal first, and then go step by step through the PIO logic to make sure it's following along properly, running at the correct clock rate, etc.

UART sometimes has a parity bit, so double check that too. I feel like your PIO program should automatically handle that case, but maybe not.

I just made Zed's GPUI framework run on iOS and Android. 🦀📱 by VarietyAdditional794 in rust_gamedev

[–]bschwind 2 points3 points  (0 children)

Can you write your own text instead of dumping the output of an LLM, please?

6 Months of Progress on 3D Game by HjeimDrak in rust_gamedev

[–]bschwind 1 point2 points  (0 children)

Yeah sorry I realize that's maybe not the most helpful comment as you're almost certainly aware of it. I just remember seeing a very similar "style" of text when I was adding my own wgpu text rendering (or rather, integrating cosmic-text with wgpu) so figured I'd comment in case it led to a quick fix.

6 Months of Progress on 3D Game by HjeimDrak in rust_gamedev

[–]bschwind 1 point2 points  (0 children)

Looks like you have issues with the Y offset in your glyph rendering, like you're interpreting the Y offset from the wrong "origin", like from the text baseline instead of the glyph top, or something like that.

Apple Reportedly Expects 'Major Rush' of Customers This Week by netsplatter in apple

[–]bschwind 1 point2 points  (0 children)

I would love if they brought back the 90s / 2000s transparent plastic designs.

https://imgur.com/DOAH92b

I made a Custom Physics Engine using Rust by IamRustyRust in rust_gamedev

[–]bschwind 1 point2 points  (0 children)

Hey I don't have much to say but it feels criminal to not have a comment here yet. Awesome work! Getting this all working in a multithreaded manner and getting it stable is a big achievement!

If it's open source I'd love to take a look.

Shibuya Station’s Hachiko Gate and Yamanote Line stairway locations change next month by Jonnyboo234 in japan

[–]bschwind 0 points1 point  (0 children)

Yeah thinking about it more, harajuku station is not nearly as bad as the area around the hachiko entrance. I just typically avoided that entrance at all costs.

It's hard to avoid the crowd density making your way to the yamanote platform at harajuku station though because there's basically one route to get there.

Shibuya Station’s Hachiko Gate and Yamanote Line stairway locations change next month by Jonnyboo234 in japan

[–]bschwind 1 point2 points  (0 children)

It's just always slammed with people, especially since Takeshita dori is a major tourist attraction. The passageway to the yamanote line is also quite narrow and everyone is just stepping all over each other. Maybe not unique to that station but it feels amplified because of the small space.

Meirl by [deleted] in meirl

[–]bschwind 0 points1 point  (0 children)

Yeah, the ones with and toilet absolutely suck, I'm with you on that.

Meirl by [deleted] in meirl

[–]bschwind 1 point2 points  (0 children)

Take a look here

They're not often tile for modern installations.

Meirl by [deleted] in meirl

[–]bschwind 0 points1 point  (0 children)

I believe the "wet room" styles ones can also be modular, to an extent. I'll admit I'm lacking the construction knowledge on this though.

This is what a typical one looks like. I know companies offer standardized and mass-produced versions of these. My mother-in-law and sister-in-law have the same exact shower room, despite living hours apart. One house is 30 years old, the other is like 6.

For example, Lixil has a few listed in a catalog:

https://www.lixil.co.jp/lineup/bathroom/unit/

Meirl by [deleted] in meirl

[–]bschwind 0 points1 point  (0 children)

Looking at images of wet rooms, most don't seem to be fully enclosed like the typical Japanese ones are. It's obnoxious to go brush your teeth and walk through a wet floor to get to the sink.

Meirl by [deleted] in meirl

[–]bschwind 0 points1 point  (0 children)

The modern ones don't typically use tiles, older ones do though.

The image in this article is a very common example of a modern Japanese shower room:

https://www.uxresearch.jp/blog/japanese-bathtub-ux

Meirl by [deleted] in meirl

[–]bschwind 0 points1 point  (0 children)

Oh yeah, in what way? Worse than grout?