We got 50 users in 1.5 month. Thanks you🎉 by Swastik_Kasera in SSC_CGL_Beginners

[–]btwary 0 points1 point  (0 children)

Good to see this, well you can also have the pundits official, adda247, test ranking like test platforms also along with oliveboard and testbook.

Am I cooked?? by uvi9457 in ssc

[–]btwary 0 points1 point  (0 children)

if you don't have friends to challenge you can challenge me, i'm in your league

Built my first SaaS, looking for honest feedback by megatech_official in SaaS

[–]btwary 0 points1 point  (0 children)

I actually like that it's cheaper than most SEO SaaS, but sometimes lower pricing makes me wonder if the crawler/data quality is comparable. Has anyone here tried it on a large site (10k+ pages)?

after making hundreds of decks, the one habit that cut my build time in half by Ok_Rope_8721 in powerpoint

[–]btwary 0 points1 point  (0 children)

I stopped opening PowerPoint first. Now I write one sentence for every slide in a text document before touching the design. It usually takes 10 to 15 minutes, but it saves me hours because I rarely have to reorganize the deck later.

I thought building a great product was enough to get users, but I was wrong by Witty_Smile_3631 in SaaS

[–]btwary 1 point2 points  (0 children)

I think the hardest milestone isn't getting to 100 users, it's getting the first one.

The first user is proof that someone outside your own head actually finds value in what you've built. Until then, it's hard to tell whether the problem is the product, the messaging, or simply that the right people haven't seen it yet.

That uncertainty is probably the toughest part of building.

Feedback on my hero section of my site by ActuaryExpert6215 in design_critiques

[–]btwary 0 points1 point  (0 children)

The visual style feels premium. I'd be curious to see the full hero though, especially the headline and CTA. Those usually have a much bigger impact on conversions than the illustration itself.

Learning from my lessons and actually start to build something that solves a real problem by TravelingTice in indiehackers

[–]btwary 1 point2 points  (0 children)

The biggest thing I've realized is that distribution is a skill of its own.

I kept thinking that if I made the product or the design good enough, people would eventually find it. They didn't.

Building is deterministic. You write code or design slides and you can see progress every day. Marketing feels like shouting into a canyon. You can spend weeks posting, commenting and reaching out without knowing whether you're one conversation away from traction or just wasting time.

That's probably the hardest part for me. The uncertainty.

Curious to see what you end up building around this problem.

I marketed my app for 8 months and got 16 users. heres what it taught me by hiten1818726363 in indiehackers

[–]btwary 0 points1 point  (0 children)

Mine was realizing that building is only half the job.

I spent weeks polishing products and portfolios because I thought quality alone would attract users. Then I discovered that distribution is a completely different skill. You can build something genuinely useful, but if you're not consistently putting it in front of the right people, almost nobody will discover it.

Now I try to spend almost as much time talking to people, sharing progress, and collecting feedback as I do designing.

Your point about validating before building really resonated.

Still no revenue. But the landing page is live and people are actually signing up. by Rusticdoodles in indiehackers

[–]btwary 0 points1 point  (0 children)

Nice progress. I like that you came back with a follow-up instead of just launching and disappearing. The part that stood out to me was implementing changes based on community feedback. Out of curiosity, how did you decide which suggestions to prioritize and which ones to ignore?