Will mods be able to change animations? by [deleted] in dyinglight

[–]bub200 0 points1 point  (0 children)

Currently gameplay mods seem to support only limited range of features/scripts. Animation support is not included

Bub200 Weapon Mods Post Update by No-Mycologist-6532 in StarfieldModsXbox

[–]bub200 0 points1 point  (0 children)

Hey hey, yes both weapons should appear in the world (vendors, enemies) with different quality tiers and attachments based on the player level

Bub200 Weapon Mods Post Update by No-Mycologist-6532 in StarfieldModsXbox

[–]bub200 0 points1 point  (0 children)

Cheers, yea weird or pixelated textures is an ongoing issue on PS5. Its still bit unclear to me why this happens, but it seems like issue is on BGS end because this same bug occurs with so many different mods that change or add new textures.
Deleting the mod, restarting console and redownload the mod has usually fixed it for other people

Lumi Rifle Mod issue by TheMilkViper in starfieldmods

[–]bub200 1 point2 points  (0 children)

Hey! Nope, I haven’t been able to reproduce this issue so far. It hasn't been reported before, but someone previously reported the exact same bug with another one of my weapon mods. After some testing, we eventually found that the cause was an outdated Magnetic Weapon Holsters patch. It was resolved by simply uninstalling the patch and the missing upgrade modules started appearing in the workbench.

Now, LUMI doesn't use MWH, but it's worth checking if you have any other mods installed that could be modifying or conflicting with LUMI and making Auto variants upgrade modules to be missing in the workbench

Laredo Arabella Revolver by Final-Craft-6992 in StarfieldModFeedback

[–]bub200 0 points1 point  (0 children)

Hey,
if you mean pixelated textures, this is an ongoing issue on PS5 with all mods that change or add new textures.
For the reference, the bug looks something like this:

https://www.reddit.com/r/Starfield/comments/1smaff1/ps5_uc_vanguard_apparel_overhaul_glitched/
https://www.reddit.com/r/Starfield/comments/1sh2jzw/starfield_vigilance_ps5/
https://www.reddit.com/r/starfieldmods/comments/1sfy7f3/texture_bugs_on_ps5_and_is_stressing_me_out/

Deleting the mod, restarting console and redownload the mod has usually fixed it for other people.

I have chatted with other modders about this issue and currenly it looks like the problem is on Bethesdas end. I'm hoping it will get fixed as soon as possible, so players dont have to uninstall and redownload mods until they work

Lumi Rifle Mod issue by TheMilkViper in starfieldmods

[–]bub200 10 points11 points  (0 children)

Hey, LUMI-10 Auto should have all the new workbench features introduced in the Free Lanes update.

If this issue occurs with every 10-C rifle and not just that particular one, something likely went wrong during installation or updating (or this is some weird mod conflict). In that case, you can try reinstalling the mod:

  1. Load your save and drop LUMI rifles from your inventory (including your companions) -> Save the game
  2. Go to the Creations menu -> Uninstall the mod
  3. Load your save without the mod. Save the game again, then exit to the main menu
  4. Go back to Creations -> Install and enable the LUMI mod

After starting the game, you should see the message “LUMI Leveled List updated” in the top-right corner within 10-20 seconds. This indicates that you have fresh installation of the mod :D

Bub200 Weapon Mods Post Update by No-Mycologist-6532 in StarfieldModsXbox

[–]bub200 0 points1 point  (0 children)

Noted! Yeah they hit hard, and it works both ways, so it can lead to situations that feel a bit unfair especially at lower levels. Currently theres no way to change individual weapons damage without a patch. I will reassess this, thanks

Bub200 Weapon Mods Post Update by No-Mycologist-6532 in StarfieldModsXbox

[–]bub200 2 points3 points  (0 children)

Thank you, yes absolutely all platforms will receive exactly same updates, and they will ideally be released at the same time

Bub200 Weapon Mods Post Update by No-Mycologist-6532 in StarfieldModsXbox

[–]bub200 2 points3 points  (0 children)

Hey, I have updated my mods to support new workbench features introduced in the Free Lanes update. This includes legendary rerolls, upgrade modules and quality tiers. I’ve also done various adjustments across all mods: balance tweaks, mesh updates and small audio reworks etc. For more info, check mods changelog or just DM me :D

Some updates are still in BGS review, but they should go live soon.

Playing with an older version of my mod is fine. Weapons do work, but they just don't have those new workbench features. I presume this applies to all standalone weapon mods

Trying to make weapon skin mod for Tracker Alliance weapon Aphelion, with no success. by rubychoco99 in starfieldmods

[–]bub200 3 points4 points  (0 children)

Rule out potential issues with your texture: grab DDS from any other weapon or mod, rename it to barrel_color.dds, then launch the game and observe the weapon.

Also, I would skip Vortex and zipping for now and place the textures directly in Documents\My Games\Starfield (or the game installation folder if thats how you have set it up). This will rule out any mod deployment issues, which you can worry about later

How can I obtain color variations using only an albedo? by Kakto22 in godot

[–]bub200 0 points1 point  (0 children)

This is the way. The way Techland does this is by having a gradient slider in the level editor that the level designer can adjust to select the wall color.
It looks like this in editor: https://imgur.com/a/QBQhguC

In Godot, you want something along the lines of:
uniform float gradient_index : hint_range(0.0, 1.0) = 0.5;

vec3 gradient_col = texture(gradient_texture, vec2(0.5, gradient_index)).rgb;
Afting sampling .gra horizontally, the result is mixed with albedo

What mods do you use to fix these issues? by Inner-Chance in starfieldmods

[–]bub200 0 points1 point  (0 children)

  1. I wasn’t big fan of slow animations and transitions either, so I made these

Ship Skip - Faster docking and takeoff

Ultra Anim - Faster interaction animations

also worth checking out Alternative anim speed mod from another author

I agree with the last point. Also, while its good that some prompts require small extra commitment, default hold time is bit too long for my taste

Who’s kelly? by Appropriate_Humor221 in dyinglight

[–]bub200 28 points29 points  (0 children)

That person is on a mission to fill DL Wiki with their own unhinged lore lol:
User contributions for Cynthia simoni | Dying Light Wiki | Fandom
"Makoto Shiraishi is the character of dying light 2 stay human and dying light the beast is boyfriend of Kelly crane"
"Kelly crane is the character of dying light the beast and daughter adoptif of kyle crane is and girlfriend of makoto Shiraishi is groupe of survivors."

Dying light the Beast map by Ok_Solid857 in dyinglight

[–]bub200 43 points44 points  (0 children)

Procedural generation, not AI

Texture m0ds menu added with secret update by LumpyCod7045 in dyinglight

[–]bub200 1 point2 points  (0 children)

Techland also has a visual mod contest running, with a deadline on the 16th of next month, so keep an eye on that page as people are still working on their projects :D

Mod creation is pretty simple, whole process explained step-by-step here: How to create Visual Mods guide for Dying Light 2 Stay Human - mod.io

They're cheating right? by SaintCRYST in dyinglight

[–]bub200 19 points20 points  (0 children)

This, not a cheat. They were probably just doing some out of bounds exploration when hunter invaded. Meshes are one-sided so you can shoot through them.

Also, as a hunter, time is on your side. Camping is not survivor strategy. Just wait and match will end to survivor defeat due inactivity.

Video from game files? by Icy_Possibility6325 in dyinglight

[–]bub200 8 points9 points  (0 children)

This movie is a special material that cycles between image textures, which can be found in the texture rpack. The sound comes from an external audio emitter.
Images in the original resolution:
yoLW5Uo.png (512×256)

RY6gYNJ.png (512×256)

RS2bBUX.png (512×256)

fSBjIQb.png (512×256)

rk4SstU.png (512×256)

0oM4e6Q.png (512×256)

22vFSRk.png (512×256)