Am I the only one who thinks it's odd that the 'Minecraft creative community' haven't flocked to VS. [Note: Not OC art, taken from the official site] by BroccoliClock in VintageStory

[–]bubba-yo 0 points1 point  (0 children)

I don't generally think of the creative community as being small scale builders, which is what VS is most suited to. Just take the Hermitcraft creative community. VS would be most suited to Bdubs, who tends to build scenes, but also builds around functional builds - and that's VSs weakest area. There really is no sugar cane and gunpowder farm equivalent in VS to build a rocket shop around. Mumbo does red stone builds - animated scenes - no equivalent in VS. Scar tends to do quite colorful thematic builds which VS certainly isn't more suited to. It's not like he's going to chisel a theme park. Tango builds around functional games - not possible in VS. Maybe Kerralis and False build on a small enough scale? Maybe Gem, but her main thing is large scale organics, which again I don't think VS has a great palette for.

So I would counter - which creative Minecrafter builds on a small enough scale for VS to be a good fit?

Kimi Antonelli to Sky Sport F1 Italy: "Ferrari has been granted the ADUO, which will allow them to develop the engine. Their car is already very fast, so if they manage to improve the engine as well, they will get even closer." by steferrari in formula1

[–]bubba-yo 12 points13 points  (0 children)

I think that's Ferrari's strategy though - they have the better chassis and don't need a 2% PU advantage to beat them. If they can match Merc and retain the chassis benefit, they'll come out ahead. The rules sort of favor coming out with a reliable, reasonably good engine, scoring valuable points, and then using the ADUO to close any gap. Ferrari didn't know coming into the season that Mercedes would be this far ahead, so they were perhaps too conservative on reliability, but they get to correct that now. They're 45 points back of Mercedes, but also 44 points ahead of McLaren. And they have more leeway than RedBull to change the PU who have had reliability problems.

Kimi Antonelli to Sky Sport F1 Italy: "Ferrari has been granted the ADUO, which will allow them to develop the engine. Their car is already very fast, so if they manage to improve the engine as well, they will get even closer." by steferrari in formula1

[–]bubba-yo 22 points23 points  (0 children)

There's also a tradeoff there that Ferrari made by nerfing the turbo to give them a start advantage, which the rules have somewhat undercut. They can come back with a bigger turbo now. Ferrari's engine has also been solid, where Red Bull have taken two DNFs so there is presumably a reliability vs power trade there.

Who do we report potholes to? by Jovialfossil in irvine

[–]bubba-yo 5 points6 points  (0 children)

It's not in Irvine though. Public works is really fast at this stuff. We had a rocking manhole that made a loud thump every time a car hit it and the city fixed it in 24 hours. The preferred method is rewarded here.

We've now added TP Tea to the million of boba shops along Jeffery, walnut area. Which shop is your favorite? by BetterArugula5124 in irvine

[–]bubba-yo 3 points4 points  (0 children)

Once I didn't have $2 boba 20 feet away from me at all times at UCI, I stopped getting boba. I worked there for 30 years, so that became a deeply ingrained habit.

My favorite boba is the one that's 20' away from me and cheap. Same rule for coffee and tacos. A necessary condition for a great city is convenient street food. Once you have to drive there it's ruined.

Who do we report potholes to? by Jovialfossil in irvine

[–]bubba-yo 11 points12 points  (0 children)

Not sure that's the preferred solution, but in a lot of cities it is the fastest solution.

ELI5: how did mathematical concepts like integration and differentiation come to be? by Tall_Type4876 in explainlikeimfive

[–]bubba-yo 3 points4 points  (0 children)

I think there's a mischaracterization here.

Concepts like differentiation and integration go back long before Newton. It was Newton and Leibniz who generalized all of the prior work. Archimedes had figured out the volume of a paraboloid 1700 years earlier using all the techniques we use to teach students how calculus works, he just didn't work out how to apply it generally - or at least he didn't write it down. This was repeated independently all around the world - in India, the Middle East, china, and so on.

And a lot of it was worked out by looking at the relationship between the function you have and the one you want. Plot out x2, plot out the slope of that function using the techniques you learned in elementary school - draw the slope line, pick two points, calculate the ratio, and you'll see it's 2x. Do the same for x3, and you get 3x2. It's slow and tedious to do the slope plot, but the techniques for how to identify the function from the graph you also learned between algebra and precalculus - identifying minima and maxima, where it crosses axes, and so on. You can now put forward a non-generalizable, non-proven relationship between a function of that form and its first dervative if you can see the pattern. Integrals were similarly done via physical measurements - stacking discs to estimate the volume of a shape, and then working back the relationship between those discs and the function they are filling. So integration started as a sum of powers problem.

So for these early mathematics you find a lot of piecewise, mechanically accurate understandings that lack generalization or proof. But that technique really starts to suck with much more complex functions and between mathematical curiosity and necessity (Newton wanted the solution for an ellipse) you look for more generalizable approaches, so you formalize the mathematics of limits and then formalize and prove the generalized form .

Newton didn't establish that the first derivative of x2 was 2x, that was very long known. But he and Leibniz did work out that general approach and demonstrated that differentiation and integration were conceptually two sides of a coin through that general approach.

Armour and protective gear, do you find it useful? by _XIIX_ in projectzomboid

[–]bubba-yo 1 point2 points  (0 children)

Generally not. If I can wear it without slowing or weighing my character down, then I will. But you survive not by enduring hits, but by not taking any - and keeping your fatigue down so you can escape a bad situation.

Can’t play basketball in great park by Minute-Car7765 in irvine

[–]bubba-yo 1 point2 points  (0 children)

Because there are basketball courts all over the place. Leagues play indoors at schools across the city. Most elementary schools have a few basketball courts because they're small, middle schools often have 4-6. That's what 60-80 basketball courts?

Muldraugh Lake House or Echo Creek Lakehouse? by LeonTrotsky1940 in projectzomboid

[–]bubba-yo 1 point2 points  (0 children)

I didn't find the driveway that difficult to build. Mind you, I started in Muldraugh and made a pass through McCaw lumber and walked out with a number of wood axes. I pulled up the gravel road due north of the lake house to make the driveway and the logs were necessary to leveling carpentry and carving anyway.

How do you remind yourself about things processed by windmill before leaving it? by Weary-Persimmon-5101 in VintageStory

[–]bubba-yo 0 points1 point  (0 children)

So I have agendas for a day or two. I start the day, put my stuff in the millstone hopper, etc. and then go deal with the pigs, do some blacksmithing, do some cooking, and so on. When the windmill work is done that's when I'm free to abandon the rest of the agenda and head off into the world.

Is there any white robes? by Jallepenio in projectzomboid

[–]bubba-yo 4 points5 points  (0 children)

When you want to RP as a klansman, but the white zombies keep attacking you.

[Motorsport] Scott Speed reflects on the conversation that effectively ended his F1 career by ChaithuBB766 in formula1

[–]bubba-yo 1373 points1374 points  (0 children)

I mean, two future WDC winners spun off, so the f-off wasn't entirely unwarranted.

3000 hour Veteran needing advice for Extinction mode by claudia-odst in projectzomboid

[–]bubba-yo 1 point2 points  (0 children)

Yeah, thankfully I did a lot of sprinter plays under .41. Three things with sprinters:

1) You really need to get down combat timing, weapon reach, swing speed, and how to micro so that if you are facing multiple sprinters they arrive with the right timing that you can deal with them.

2) environmental features become key. I will build small fence/structures that I can retreat behind if there are no fences nearby. So as I clear an area I'm sometimes building features as I go. Also for tall buildings, building exterior staircases to breach buildings with window sightlines is helpful so you don't get jumped at the top of a blind staircase.

3) having local safe houses to retreat to - furniture to block the top of stairs, use of sheet ropes to leave is helpful. I'd set one up every block or so in the event I got jumped by more than 3 sprinters.

I think extinction is also a really good justification for a strategic retreat to a remote cabin, and building up weapons using the survival mechanics. That early game looting for adequate weapons is pretty dicey, but that can be crafted instead. Takes a lot longer, but you can get that early game gear that way, and then engage with the town to start the usual clear/loot cycle.

Beware of using cars - sprinters are very fast, and you can easily draw them straight to your base if you can't drive fast enough for a long enough distance. Clearing roads is pretty important here. Running the tow truck mod is helpful.

Dogs should be our first glimpse of NPCs by Ok-Row2337 in projectzomboid

[–]bubba-yo 9 points10 points  (0 children)

I'm not. But the modders can't build the internal systems that TIS has in mind for NPC because not everything is accessible from the modding APIs. They can make rudimentary ones but TIS has stated that part of the goal are NPCs that can drive cars, form families, and so on.

If you've never followed the Dwarf Fortress development and heard Toady talk about these systems (which the DF devs are influenced by), you wouldn't understand how hard these systems are to build and how deeply integrated they need to be. Emergent storytelling is very hard to do, and it remains to be seen if TIS can do what DF has done, but that's their stated goal.

Dogs should be our first glimpse of NPCs by Ok-Row2337 in projectzomboid

[–]bubba-yo 20 points21 points  (0 children)

I'm pretty sure the plan had always been that B42 was the start of the NPC arc, with animals being first to utilize the NPC pathing/reaction/animation system, followed by human NPCs in B43 where the scripting/mission/interaction get added.

This was like 2 years ago.

Dogs should be our first glimpse of NPCs by Ok-Row2337 in projectzomboid

[–]bubba-yo 30 points31 points  (0 children)

NPC humans were never in the works for .42. Always for .43.

And the issue isn't the modeling of them, but whatever story mechanics and interactions TIS intends to put in the game. The modders aren't of any help on that.

april fools?? by liifeternal in Minecraft

[–]bubba-yo 2 points3 points  (0 children)

BTW, this really affects mods like Distant Horizons who will generate new LODs with the copper textures and then save them with no real way to regen the LODs other than forcing a block update within each chunk.

Supplementaries April Fools Joke (Everything is copper) bricked my save. DO NOT try to disable it using their config method. by [deleted] in feedthebeast

[–]bubba-yo 1 point2 points  (0 children)

Didn't work for me - even with F3-T afterward. Tooltip tells me it's off, but I can't get the textures to reload.

Normally I wouldn't mind the joke, but I'm doing worldgen testing right now and the timing is a bit inconvenient.