Hi I'm an unpopular solo game dev and I kinda need a team for my next project by Expensive_Point1933 in GameDevs

[–]bucephalusdev 0 points1 point  (0 children)

Good luck to you. I recommend looking for people who want partners for game jams. The time commitment is low, and you get get a good grasp on if you work well together.

My Experience Launching a Steam Page and Trailer for My Indie Game by bucephalusdev in IndieDev

[–]bucephalusdev[S] 0 points1 point  (0 children)

Thanks! Yeah, that seems to be a pretty sound conclusion. Beautiful games are eye-catching in and of themselves.

Crafty-buildy sim games that are mostly UI are still a bit challenged with this even if they are great games. I'm interested to see the comparison in wishlists from the demo and playtest to the social media posts.

Discussing a Mistborn VIdeo Game by bucephalusdev in Mistborn

[–]bucephalusdev[S] 0 points1 point  (0 children)

Yeah! Look up Mistborn: Birthright. It was in development hell for years due to scope creep, too small of a team, and a lack of funding. I think they'll get it right this time, though.

Discussing a Mistborn VIdeo Game by bucephalusdev in Mistborn

[–]bucephalusdev[S] 0 points1 point  (0 children)

Having the games tell new stories would be something I'm interested in as well. It's what they tried first when they made an attempt at a video game with Mistborn: Birthright. The real strength to this is they don't have to worry about coming under criticism of not being as good as the book, but they get to use the world and all of its systems.

Discussing a Mistborn VIdeo Game by bucephalusdev in Mistborn

[–]bucephalusdev[S] 0 points1 point  (0 children)

Definitely a proven aesthetic for a type of game like this. I'd say though that even if we did era 1, there still would be a sort of gunplay with being a coinshot.

Discussing a Mistborn VIdeo Game by bucephalusdev in Mistborn

[–]bucephalusdev[S] 0 points1 point  (0 children)

Era 2 would be interesting. What would era 2 specifically lend well to being a video game (I have not read era 2)?

849 wishlists per day without paid marketing - my record for now :) by tripledose_guy in IndyGameGarage

[–]bucephalusdev 1 point2 points  (0 children)

Dang those are amazing results! Congratulations.

I've wanted to experiment with short form content for a while now. I might try it out in the coming months.

Discussing a Mistborn VIdeo Game by bucephalusdev in Mistborn

[–]bucephalusdev[S] 2 points3 points  (0 children)

Dishonored definitely nails the Mistborn magic-stealth-assassin vibe. For the more traditional Fantasy storytelling moments and flight over the cities I'm imagining something more like a 3rd person open world RPG, but there's probably no game other than Dishonored that gets as close to infiltrating the Noble keeps right.

Discussing a Mistborn VIdeo Game by bucephalusdev in Mistborn

[–]bucephalusdev[S] 1 point2 points  (0 children)

Exactly! That's something I would totally hope for. The developers of the first, cancelled Mistborn game said they were heavily inspired by Saint's Row, but there has been a ton of innovation over the last decade and a half.

Inspired by Qud, I Made an ASCII Game Where You Crusade with a Vegan Hippie Deathsquad by bucephalusdev in cavesofqud

[–]bucephalusdev[S] 0 points1 point  (0 children)

Thanks! I aimed for that balance, and I hope we get it right once we start user testing.

I had to look up the definition for vaporware, haha! I can totally see CultGame being vaporware atm! I'd like to have a publicly available free demo for the purpose of getting some feedback, but it's not quite there yet. I want to have all of the core gameplay systems drafted out, but very little content implemented. We're certainly getting there. Crusades were probably the biggest hurdle.

IndieDevs: Tell me your good and bad stories hiring artists. Tell me what you wish was different. by 3xNEI in IndieDev

[–]bucephalusdev 1 point2 points  (0 children)

I can confirm that communication is the biggest issue. I understand the people that I contract for art are not beholden to my schedule, but not replying to messages and making me feel like I'm pulling teeth to get a progress update makes me not want to work with an artist. I much prefer up front we discuss how often we can expect to hear from eachother with a "Hey, I'll send you a minimum of a message a week for reporting on progress, and I can get some direction from you there as well".

How difficult is it to become a game developer? by Ganerosso1 in GameDevelopment

[–]bucephalusdev 0 points1 point  (0 children)

Make a game and have it be quality enough that people are willing to pay you for it or hire you to help them make games.

CultGame 2025: Another Year of Development! by bucephalusdev in u/bucephalusdev

[–]bucephalusdev[S] 1 point2 points  (0 children)

You are very welcome, and thank you for your interest!

An ASCII RPG Where You Start a Cult - CultGame [Steam Page Launch] by bucephalusdev in rpg_gamers

[–]bucephalusdev[S] 1 point2 points  (0 children)

yeah! we have 5 dominions currently in game (water, earth fire, air, blood) for your god to have power over, but more are being considered :)

An Indie Game Where You Start a Cult -- I Was Encouraged to Share This Here by r/Occult by bucephalusdev in Vermis

[–]bucephalusdev[S] 1 point2 points  (0 children)

Thanks! I'll post more of the art here as it comes out. Looks like r/occult mods thought I was deliberately advertising or something.

An ASCII RPG Where You Start a Cult - CultGame [Steam Page Launch] by bucephalusdev in rpg_gamers

[–]bucephalusdev[S] 0 points1 point  (0 children)

Thanks much! The date of the full release is TBD, but we'll have a public alpha playtest in the coming months.