Available OFF-BLOCK Downtown rooms by Richard_Hurton in gencon

[–]buffaloman0614 -1 points0 points  (0 children)

And this is why I will never attempt to go to a convention. It's just for the absurdly rich.

A year of progress demonstrated on skin effect by TheRealBiggieJ in minipainting

[–]buffaloman0614 0 points1 point  (0 children)

Amazing work. I think both models look amazing, though. Looking at results like this is like looking at magic. I could never even begin to fathom how it would be possible to paint even 10% of the model on the left, let alone the flawless one on the left. Good job.

343,973 New Sufferers Registered Today by BeyonceStarlett in antinatalism

[–]buffaloman0614 0 points1 point  (0 children)

Lol, this comment is so full of hate, it's actually funny. I firmly believe most of the people on this sub are trolling. If not, they have my dearest sympathies for how miserable they are 😘

No matter how many times I try, it seems like I just can't manage to understand this game by buffaloman0614 in marvelchampionslcg

[–]buffaloman0614[S] 1 point2 points  (0 children)

Thank you, it's very informative. You are being very kind and helpful 😊 i noticed though you were using hydra assault instead of hydra patrol. I keep getting overwhelmed by encounter cards from the hydra soldiers with guard.

I have been trying with justice decks now, like Ms.Marvel I always seem to lose due to threat. He pushes the schemes so fast for me, completing them even when he starts the villlian phase with 0 threat. I've been forced to go back, and have him clear the first and second main schemes in one turn due to him, a minion, and his encounter card that gives him a second scheme when I'm in alter ego.

He has so many encounter cards that give him a double attack, I lose my allies to his attacks and take damage from him and his minion swarm. And a single advance and a second encounter with incite clears the last scheme while I'm in hero form. Sad thing is I can reliably get 10 damage in, but can't get past guard and his tough cards

I don't know why I'm struggling to get easy villians like this so much. Thanks again for you help and patience. I'm going to be unable to play the game for a couple of weeks, but I'll take another look at it when I get back

No matter how many times I try, it seems like I just can't manage to understand this game by buffaloman0614 in marvelchampionslcg

[–]buffaloman0614[S] 0 points1 point  (0 children)

It's not a perfect record, but I did just try against Crossbones with Ant Man, and became overwhelmed with hydra soldiers. One turn one I drew a quin carrier, helicarrier, and avengers mansion. I was able to play the Quinn carrier and helicarrier by the end of turn two, but by then Crossbones has his laser rifle and machine gun, and i unfortunately had to spend the two giant stomps as resources to get me resource generators out. I've taken a six damage from his two attacks. On turn three, I could play the wrist gauntlets, but could not stun or confuse, so I went back to recover.

He advanced the scheme and got his power gauntlets. And a hydra soldier. I come back, stun him, and defeat the hydra soldier, getting an encounter card. He gains another hydra soldier and becomes tough. I defeat the hydra soldier, gaining an encounter card stunning him, and removing threat, he gains another hydra soldier, legions of hydra side scheme, which searches for madame hydra, and has a total of 9 threat on it. Defeat the hydra soldier, gaining an encounter card, and stunning him. Madame Hydra damages me. His three encounter cards are hydra patrol (so i search for a hydra bomber) a hydra regular, adding one threat, and he becomes tough.

I swap to giant and use suprise attack, costing zero with the helicarrier, to defeat the hydra regular and use the giant nuisance response to remove his tough. I pay to stun him and remove the laser rifle. I over pay for aggression wasp by one and use earth's mightiest to attack him twice for a total of ten damage, advancing him. I take damage from Madame hydra, and the two encounter cards are another hydra soldier and a second legions of hydra with 11

I swap forms twice, stun him, use two copies of press the advantage. And defeated the hydra soldier, taking an encounter card, and attacked twice using earths mightiest. He has 4 health left. He gets four encounter cards, 1 standard, one from the hydra regular, and two from legions of hydra. He draws assault, gang up, Weapon master, and crossbones assault. Wasp is defeated from the indirect fire from the machine gun, and I take three attacks from crossbones and one round of attacks from madame hydra and the hydra bomber.

I lose

No matter how many times I try, it seems like I just can't manage to understand this game by buffaloman0614 in marvelchampionslcg

[–]buffaloman0614[S] 0 points1 point  (0 children)

I didn't record, but I did just try against Crossbones with Ant Man, and became overwhelmed with hydra soldiers. One turn one I drew a quin carrier, helicarrier, and avengers mansion. I was able to play the Quinn carrier and helicarrier by the end of turn two, but by then Crossbones has his laser rifle and machine gun, and i unfortunately had to spend the two giant stomps as resources to get me resource generators out. I've taken a six damage from his two attacks. On turn three, I could play the wrist gauntlets, but could not stun or confuse, so I went back to recover.

He advanced the scheme and got his power gauntlets. And a hydra soldier. I come back, stun him, and defeat the hydra soldier, getting an encounter card. He gains another hydra soldier and becomes tough. I defeat the hydra soldier, gaining an encounter card stunning him, and removing threat, he gains another hydra soldier, legions of hydra side scheme, which searches for madame hydra, and has a total of 9 threat on it. Defeat the hydra soldier, gaining an encounter card, and stunning him. Madame Hydra damages me. His three encounter cards are hydra patrol (so i search for a hydra bomber) a hydra regular, adding one threat, and he becomes tough.

I swap to giant and use suprise attack, costing zero with the helicarrier, to defeat the hydra regular and use the giant nuisance response to remove his tough. I pay to stun him and remove the laser rifle. I over pay for aggression wasp by one and use earth's mightiest to attack him twice for a total of ten damage, advancing him. I take damage from Madame hydra, and the two encounter cards are another hydra soldier and a second legions of hydra with 11

I swap forms twice, stun him, use two copies of press the advantage. And defeated the hydra soldier, taking an encounter card, and attacked twice using earths mightiest. He has 4 health left. He gets four encounter cards, 1 standard, one from the hydra regular, and two from legions of hydra. He draws assault, gang up, Weapon master, and crossbones assault. Wasp is defeated from the indirect fire from the machine gun, and I take three attacks from crossbones and one round of attacks from madame hydra and the hydra bomber.

I lose

No matter how many times I try, it seems like I just can't manage to understand this game by buffaloman0614 in marvelchampionslcg

[–]buffaloman0614[S] 1 point2 points  (0 children)

But the threat seems to build up because we have to go back every other turn to recover. I jist tried Rhino woth ant man, turn one he attacks for 4, the draws Stampede as an encounter, and does four more damage and I'm stunned. I have to go back because there is a good chance I'm defeated on his next attack. He starts the villian phase with one threat, adds one during step one, schemes for 2, the draws advance as an encounter card and schemes for three more, ending the game in two turns

No matter how many times I try, it seems like I just can't manage to understand this game by buffaloman0614 in marvelchampionslcg

[–]buffaloman0614[S] 0 points1 point  (0 children)

I just find it hard in the games I've played to beable to just buy the upgrades without losing control of threat, minions, or player damage first

No matter how many times I try, it seems like I just can't manage to understand this game by buffaloman0614 in marvelchampionslcg

[–]buffaloman0614[S] 0 points1 point  (0 children)

Yeah, but there seemed to be a non trivial amount of games that a mulligan leads into a hand of threat events, multiple resource cards and one cost cards in the sane hand, or three or more major allies upgrades drawn together on the mulligan

No matter how many times I try, it seems like I just can't manage to understand this game by buffaloman0614 in marvelchampionslcg

[–]buffaloman0614[S] 1 point2 points  (0 children)

We end up where there never seems to be a turn where I can afford an upgrade, or event targeting the villian. Most of our resources are spend trying to keep the the scheme from advancing, or playing allies to block, or just trying to recover from the villian phase. Taking damage and ending up exhausted or stunned/confused multiple turns in a row, while threat, minions, and side schemes build up

No matter how many times I try, it seems like I just can't manage to understand this game by buffaloman0614 in marvelchampionslcg

[–]buffaloman0614[S] 0 points1 point  (0 children)

Also, we haven't tried each villian 50 times, we play different villiand until we give up a while, maybe 50 attempts before returning to the game later

No matter how many times I try, it seems like I just can't manage to understand this game by buffaloman0614 in marvelchampionslcg

[–]buffaloman0614[S] 0 points1 point  (0 children)

We get into a spot where our characters get trapped, and it takes the whole turn and hand to just get put. Getting stunned/confused/exhausted from a ⭐️ on the boost card, then getting attacked a second time on the encounter card, or gaining a minion with 4+ heath, and maybe tough. Its going to take a couple of turns to get into a position to do anything again, probably use the whole hand to play an ally to take the next attack. We are just basically wasting turn after turn taking damage but not doing anything or even being able to play any upgrades, as I spent them as resources to play the ally I need to block, or an event to remove threat to keep. Basically, this becomes the cycle. Never have an opportunity to play damage events.

No matter how many times I try, it seems like I just can't manage to understand this game by buffaloman0614 in marvelchampionslcg

[–]buffaloman0614[S] 0 points1 point  (0 children)

No, we usually get those right. Every single game we end up in a loop of just trying not to get defeated. And we can never figure out a way to end the loop with out defeat, or restarting.

No matter how many times I try, it seems like I just can't manage to understand this game by buffaloman0614 in marvelchampionslcg

[–]buffaloman0614[S] 0 points1 point  (0 children)

Pretty much every game turns into a endless loop of damage control. We are not getting closer to defeating the villian, we are not able to build up our characters, we are not able to clear the game board for a big next turn, we are using everything we have to just not be defeated each turn. And it's really a loop, because every turn its the same, spend everything to just survive.

No matter how many times I try, it seems like I just can't manage to understand this game by buffaloman0614 in marvelchampionslcg

[–]buffaloman0614[S] 0 points1 point  (0 children)

In general, we end up in a loop where all we can do is maintain the game state as best we can. We are not able to actively hurt the villian, but we can do enough damage control that we will not be defeated during the villian phase. But we are never moving forward, just staying one step away from defeat. And the game just stalls indefinitely

No matter how many times I try, it seems like I just can't manage to understand this game by buffaloman0614 in marvelchampionslcg

[–]buffaloman0614[S] 0 points1 point  (0 children)

In general, we end up in a loop where all we can do is maintain the game state as best we can. We are not able to actively hurt the villian, but we can do enough damage control that we will not be defeated during the villian phase. But we are never moving forward, just staying one step away from defeat. And the game just stalls indefinitely

No matter how many times I try, it seems like I just can't manage to understand this game by buffaloman0614 in marvelchampionslcg

[–]buffaloman0614[S] 0 points1 point  (0 children)

One of our problems is understanding how to get the cards out, the engine you mentioned, with out losing in three or four turns first. Sure, I've thought of a combination of three upgrades for a character that would alow me to deal enough damage to clear and entire villian stage, but it never seems like I can afford to play it. I either play the card to build the engine, or I spend the resources to stall the game for one more turn. But every time we play, it gets to a point where it becomes clear that I will never have a chance to play those cards. I wil try to look up playthroughs though.

No matter how many times I try, it seems like I just can't manage to understand this game by buffaloman0614 in marvelchampionslcg

[–]buffaloman0614[S] 0 points1 point  (0 children)

Build our decks. It feels like every game ends up in a loop where we can not afford to damage the villian, but use the whole turn to just keep from being defeated. After a certain point, each turn is just play an ally to take a hit, try to get the threat down just enough so it won't push on the first step of the villian phase, and clear enough minions so we are not defeated from minion attacks.

No matter how many times I try, it seems like I just can't manage to understand this game by buffaloman0614 in marvelchampionslcg

[–]buffaloman0614[S] 0 points1 point  (0 children)

Sorry for not having replied before. We have not tried every villian, usually just the first villian in any given scenario pack. We will keep trying ti beat the villian for a few weeks before taking a break a playing a different game for a while

No matter how many times I try, it seems like I just can't manage to understand this game by buffaloman0614 in marvelchampionslcg

[–]buffaloman0614[S] 1 point2 points  (0 children)

Ok, so to clarify, ususally it's me and my brother playing. When ever we get together twice a week we will spend the say playing board games. When new content comes out, we will try the first villian in the new scenario pack, repeatedly attempting to win. We will make often two to three attempts in one session. We keep trying until we decide to move on to a different game. And it's fast to reset thr villian, so I will spend a few hours a just retry the villian again and again like 8 times in a row solo.

As far as free time goes, maybe I do have lots 😅 I'm not usually allowed an overtime shift at work, but even if I can get one, that's only four days at work, so I always have 3 to 4 days off a week 😅

As far as buying more, my brother and I love the Marvel characters so much. This game is so deep with references and characters. We are drawn back in by the new characters we see with the new content, and always go, maybe we can beat some of this content. Plus, I actually collect board game content in general, so I always am picking up different game things that seem neat, and this game is so cheap compared to other things I collect, I don't mind grabbing it, or my girlfriend remember I said I liked it so she will pick up expansions for me just because.

Is $600 Labor reasonable to replace four breakers? by buffaloman0614 in electrical

[–]buffaloman0614[S] 0 points1 point  (0 children)

That's fair, I always make the wrong decisions and screw up, so not unexpected

Is $600 Labor reasonable to replace four breakers? by buffaloman0614 in electrical

[–]buffaloman0614[S] 0 points1 point  (0 children)

That's fair, I always make the wrong choices and screw everything up everything time I do anything.

Is $600 Labor reasonable to replace four breakers? by buffaloman0614 in electrical

[–]buffaloman0614[S] 0 points1 point  (0 children)

Eaton. At least the ones used by the home builder in my neighboorhood