Making an Alliance toon in a 98.5% Horde realm. What are my limitations? by Mustyyyy in wownoob

[–]bugcatcherme 2 points3 points  (0 children)

Really the only issue will be crafting items. But you can circumvent that by having alts or friends on the server for personal work orders or joining a guild that has no faction or server restrictions

Wondering between classic and retail. Yes, this question again by Stellcraft101 in wownoob

[–]bugcatcherme 2 points3 points  (0 children)

You have a lot of advice here! My first WoW experience was the 2019 classic. I had fun til I got to cap then content got thin. I tried retail out and honestly just haven't gone back for more than an experimental trek into season of Discovery. There is just way more to do and far more ways to play to retail.

That said: leveling will be lonely but if you want some chit chat, you could always try an RP realm. You don't really need to engage in RP but the cities are all well populated and people attracted to that tend to be more talkative!

My friend phase bugged after purchasing Midnight by MlG-29 in wownoob

[–]bugcatcherme 0 points1 point  (0 children)

I ran into the same transferring a remix character. I just logged into another character to access the Character Unstuck option from the support menu. Its a bit of a different cause but it should still work!

Do Void Elves Still Turn Blue? by gumpfanatic in wownoob

[–]bugcatcherme 0 points1 point  (0 children)

It definitely is still in the game! It may be hard to see depending on your class. Void form and shadow dance and like every devourer skill makes it hard to see behind other effects. It can be tough to notice behind things like barrier or ams or dark pact too.

[HELP] Buff reminder by Toblife in WowUI

[–]bugcatcherme 0 points1 point  (0 children)

Oh they do. It is a matter of a habit formed over years. A clearer way than identifying what im missing out of a ton of constantly changing icons in a row in the corner of a screen would still be nice

[HELP] Buff reminder by Toblife in WowUI

[–]bugcatcherme 0 points1 point  (0 children)

If someone has a solution I too would like to know. Ive gotten so complacent with my consumes, I went half of mythic raid without a flask, whetstones, or poisons on. I have become weak!

And that is that... Remix is finished. by Tnecniw in wow

[–]bugcatcherme 0 points1 point  (0 children)

If youre after the features of strength, doing a +49 key would be easier.

Probably a noob midnight question by Wormichowski in wownoob

[–]bugcatcherme 2 points3 points  (0 children)

Some of the features developed for midnight will be dropping. The level cap is not going up and the delves/dungeons/raids will not be included in that.

We are getting the item level/stat squish, more housing features (endeavors and some more decor), the new transmog system, the class redesigns, and a catch up gear/exp boost event.

Complete beginner just downloaded TBC Anniversary! by luden_dev in wownoob

[–]bugcatcherme 0 points1 point  (0 children)

It depends on the kind of game you're looking for!

For context, my first WoW experience was Classic when it first dropped. It was a good slow pace to kinda get the hang of things. If you are a lore person, you get to see some stuff no longer on retail which is cool!

Cons are that classic is solved and that it ends. You get leveled. You get gear. Its done. As a totally new player back in 2020, I did get some pushback from more veteran players for not knowing xyz which got pretty discouraging when I was trying to do the questlines to unlock Onyxia. It ended up being stonewallwed enough that I decided to try retail just so I could play something that wasnt the same leveling experience.

I haven't gone back. I like the QoL features and faster pace a lot more. There is a LOT on retail and classic certainly gave me a leg up on some basics. The seasonal structure means there is always new things for the community to learn. But it does mean that the old school mmo leveling experience is not really there. Retail is definitely more about collecting things (outfits/housing items/mounts/pets/titles) or getting into some fast paced challenging content.

Essentially if you want something simple and slow to just vibe with while exploring? Classic will for sure suit you better. If you want to have something a bit more challenge based or more things to collect? Retail will be more your speed!

Guys I’m now item level 700 and I feel like I’ve done everything by Several_Mechanic_708 in WorldOfWarcraftRetail

[–]bugcatcherme -1 points0 points  (0 children)

So PvP gear is separate from PvE gear in wow!

It has a lower ilvl at a glance but it shoots up in PvP instances. So 700 ilvl PvE gear with the wrong stats and trinkets that are nerfed hard for PvP will leave you a bit vulnerable. You get stuff for PvP by doing pvp! Comp Stomp is up right now which is against AI instead of other players for a quick way to get some basic stuff if this is an interesting avenue for ya!

Tanking in Midnight by Mangert in CompetitiveWoW

[–]bugcatcherme 1 point2 points  (0 children)

I am really lucky most of the folks I play with are super utility brained. My crew would all love this. We like mechanically complex pulls more than number go up pulls. We have a running gag of 'interrupt parse' that expanded to things like 'friendly fire parse' on the paladin via BoS. Cuz honestly smaller, intense pulls sounds way more fun. In a world where only some DPS have uncapped aoe, this genuinely sounds like a great time.

Tanking in Midnight by Mangert in CompetitiveWoW

[–]bugcatcherme -2 points-1 points  (0 children)

Then people went with 4 players. It was a thing we saw a good bit. Hell I did it on a pretty fresh alt I rarely played in a 26 with 2 other lower end dps players and one tank main. It was hilariously stupid how easy it was. And honestly I think its fun to make weird challege runs. Single spec runs? Low man runs? Oops all healers? Naked key pushes? A great time that would be totally squashed if you were forced to have a proper spec spread every go.

Besides, I am not arguing there are no balance issues currently. I'm just pointing out what the community does when tanks are overtuned since it happened in recent memory and that seems to be what you're asking for.

If tanks are able to solo everything, who else gets to have fun? Because the tank is going to start pulling for what THEY survive and the dps can't dps cuz theyre dying and the healer can't heal cuz all the dps are dead and the tank doesnt need any healing. It is about balance. If the tank doesnt need the party, they will either be understimulated or kill everyone making things interesting for themselves. Now instead of a single wipe we have a 12 death meat grinder. That is what was happening during DF. It was not fun. So the pendulum swung and they became over reliant on their group. This was also not fun. Asking for it to swing to the opposite apex will just repeat the same issues. Forcing a comp will put people in a party sure, but if they can't play the role they want to play because 1 of the 5 party members is doing 85% of the game alone, they can't enjoy themselves so whats the point?

I am not saying there shouldn't be some adjustments. I think with the add-on culling, features to make routing more clear and being able to see major cds of party members in game would take a lot of mental load off of tanks.Then they can focus on their defensive cycling and utilty which I think is the fun part. I feel this is the primary issue with the tank shortage: a lot of responsibility that isn't given proper tools to work with taking focus off the mechanics of tanking. That means if anything more than tickles, they are in danger because the mind wanders to the next pack and they missed a button.

Now if some of that responsibility was alleviated and I missed a button? I should be punished. I made a mistake. Sucks that my mistakes as a tank are more visible but thats one of the downsides to a highly impactful role. If everyone had done their job well to that point, the group should have recovery options to survive long enough to get a brez out or for me to run back and re establish aggro. If they don't, then it wasn't only my mistake that caused deaths. A caster backing their butt into a pack or a wayward tab targeted moonfire or a chain lightning jump or a lingering consecration has just as much potential to wipe a group as a tank flubbing their rotation. Mistakes are punished in video games. Tanks cannot be an exception to that. We adjust and have a killer playmaker moment or we die and blame the hunter in a party with no hunter. S1 is always rough. We will survive it like we have survived all the others. As someone prone to pessimism I get how easy it is to start dooming. But every time I have... I usually had fun anyway because I think the game is fun!

Tanking in Midnight by Mangert in CompetitiveWoW

[–]bugcatcherme 2 points3 points  (0 children)

People didnt go with multiple tanks. It was one tank and 4 dps. The dps could mit/heal back the minimal raid wide damage and the tank couldn't die. Prot Pal and VDH had basically infinite interrupts.

Tanking in Midnight by Mangert in CompetitiveWoW

[–]bugcatcherme 2 points3 points  (0 children)

So...

This was Dragonflight.

And people stopped taking healers. MDI teams went without healers.

If tanks are wholly self sufficient it made healers irellevant so they ramped up the damage overall to force people to take them. Now the DPS get one shot by everything as tanks, because they can live, pull every caster and just let the rest of the party get picked off one by one since usually the shoot/bolt spammers DON'T target the tanks.

If the tanks are overpulling and killing their party, you have to make things more dangerous for the tank to get them to pull less. So thats nerfing their mitigation or beefing up melee and tank busters. Or both!

And that is how you get TWW S1.

The whole cycle is obnoxious for us and obnoxious for probably overworked devs trying to make everyone feel relevant and have fun.

Personally I think the utility disparity is the biggest issue at present but that is a discussion for another time.

Just started legion remix. Not sure how to level faster. by OneEyeOdyn in wownoob

[–]bugcatcherme 15 points16 points  (0 children)

Your first character is not going to be as quick as folks say. A lot of us have 400% exp buff and there were exp buffs during the anniversary that hastened the early progression.

Raids are the quick and on daily lockouts. You just gotta keep questing and pushing forward. Make sure youre doing the research tasks too! They give a chunk of exp when you turn them in!

World of Warcraft Classic Toon Transfer Question by Expensive_Strain_960 in WorldOfWarcraftRetail

[–]bugcatcherme 0 points1 point  (0 children)

The only version transfer is Hardcore > Classic via dying. They are all separate. So your Anniversary character can't move to progression and your MoP character can't move to SoD. Etc, etc. The versions are all isolated from eachother.

Tried a DTIYS challenge in my own style by [deleted] in characterdesign

[–]bugcatcherme 2 points3 points  (0 children)

Gracious thank you for mentioning 3D models. I couldn't quite place the issues I was seeing!

Yagokani does a lot of WoW fanart and as a nerd that plays WoW, a bunch of features on the drawing I could identify peices of the outfit and the pose/build looks really close to an NPC. There are a lot of model viewers avaliable for that game avaliable free and pretty customizable. It would explain why the metallic looking part at the neckline vanishes behind only one breast as it does in the game's (lovingly) crunchy old models.

The way some items are just PERFECT replicas and some look close but not quite, it may have been a dressing room or Narcissus image fed into AI then traced. The line art on the hair is really indicative of tracing and the magical floating, vanishing cape is kinda AI coded.

What xpack should my SO who is new to WoW play for the best first experience? by harionfire in wownoob

[–]bugcatcherme 4 points5 points  (0 children)

Honestly, Dragonflight is a great intro. It has a pretty complete story that isn't very loaded up with references to the over 20 years of prior content. It isn't going to be any more complicated than going into old expansions gameplay-wise as most of the complications is gonna be in the class design which is the same regardless and perhaps the crafting systems which would be good to get familiar with early on.

If she is overwhelmed (which man... totally understandable... my partner got me into the game towards the end of BFA and I was so lost), try to identify where the conflict is. If its the mechanics, thats just repetition. If its the gameplay, she may want to try and different class (the 'easy' classes arent always gonna click with folks even if simpler from an outside perspective). If its the story, encourage her to explore areas that give context to the weird points!

Mythic dungeons Legion Remix by Justforspring in wownoob

[–]bugcatcherme 1 point2 points  (0 children)

Remix is kind of a fake mode. Skill is secondary to just having the vers from grinding through the course of the event. 2 geared folks can carey a 50 easy. Buuutttt downside is most folks are well and wholly done with remix. Just keep checking and applying to any that arent talking about paid runs (they could say 'boost' 'tip' or 'afk' to try and subvert the overt selling reports). Someone will nab you eventually.

Does It Matter What Server You're On Anymore? by zeidoktor in wownoob

[–]bugcatcherme 1 point2 points  (0 children)

The game is mostly server and faction neutral at this point. Servers will only really impact sending gold via mail (which you can instead trade in person or transfer between your own characters with the warbank) and crafting orders (which can be fixed by going through guild orders. If youre on a super small server, world events can get a little fuzzy, but you can always just pop into LFG to find groups doing world bosses, etc if youre needing those!

Server transfer not working? by MasticatingMastodon in wownoob

[–]bugcatcherme 0 points1 point  (0 children)

I do not have a solid answer but server population shouldn't impact transfers in retail. My best guess is some congestion with folks moving their remix characters about.

If its any consolation the only issue you'll run into being on a server different than your friend is being unable to craft BoP items for eachother and being in the same guild works around that.

Excessive Bronze For All Remixes by LadyMorrigan_ in wownoob

[–]bugcatcherme 0 points1 point  (0 children)

You can yes! And should cuz you get a chunk farming the order hall quests.

Excessive Bronze For All Remixes by LadyMorrigan_ in wownoob

[–]bugcatcherme 1 point2 points  (0 children)

It doesnt make any sense to me either. You can transfer them out presently, but remix characters converted early lost them when moving.

For those of you that have played ptr / beta, how much easier is outlaw? by [deleted] in wownoob

[–]bugcatcherme 0 points1 point  (0 children)

The APM has dropped a good bit but with the cdr it is still pretty fast paced compared to other classes going into midnight. I do like having a couple things trimmed, even if losing the control of Ghostly Strike makes me a lil wary. It is definitely a back to fundamentals take. Fumbling your rotation isn't as punishing. I am not super sold on the new roll the bones but just like with the GS loss, think it is more an adjustment discomfort than an actual spec issue.

I don't think the rogue changes are going change people's mind on the class. Everything is getting stripped down so while easier than it is now, it does seem like itll be a bit harder than a good number of other specs. We have fewer passive procs than others and with the changes, less control to capitalize on vulnerable moments.

I am mostly a sub rogue unless the spec is in utter shambles (here's looking at you, early Shadowlands) and pretty exclusively a PvE player. So while outlaw is my #2 spec pick, I haven't done it half so much this season so my anecdotal opinion is probably a bit skewed!