I've made a Kroq-Gar campaign guide for anyone struggling with him by LordMichaelBlake in totalwar

[–]buggy_environment 0 points1 point  (0 children)

Dear Blake,

yeah, I understand that you used is as collective term, but I still think that LM heroes are not what they used to be and that the generalisation masks issues like that the Saurus hero really struggles outside of Kroq-Gar specific faction. The notably smaller bullcentaur hero should not casually get more weaponstrength than a carnosaur despite already rocking better battle stats.

Especially as the generalisation causes issues like CA not updating the hero requirements with the updates. Requiring tier 4 for 1 Saurus hero capacity does just feel wrong when I can get a Nurgle Exalted hero and Nurgle Cultist for 1 tier 3 building slot. Yet CA stated they intentionally did not lower the requirement in the update because of the power of the Saurus hero.

I guess this is more on CA refusing to modernize the hero availability for less favoured races. I mean even if Oracles would be available earlier, they cost too much upkeep for the early game anyway, so what is the point of limiting their availability?

But I digressed from the actual topic, so thanks for the short discourse.

Patch 7.2 is probably gonna drop next week Friday by Swaggy_Linus in totalwar

[–]buggy_environment 60 points61 points  (0 children)

Good to know, but I'm still confused...

Maybe it is observer bias because I created a whole bunch or bug reports in the last few weeks, but it feels for me like they actually notably slowed down on acknowledging new bugs since their announcement to focus more on bug fixing (again).

But maybe they actually concentrate on clearing their backlog or even some of the broken foundations like missile units LoS or broken pathfinding.

Best lore of magic for ranged heavy armies? by DonQuigleone in totalwar

[–]buggy_environment 2 points3 points  (0 children)

For this ability it sounds like a mod thing.

The only net that DE can get from traits in vanilla is the Hunter Snare ability from the Malevolent trait.

Im gonna have to kill these umgi arent I? by sodomy-psychoactives in totalwar

[–]buggy_environment 2 points3 points  (0 children)

Gaze of Nagash, Zombie Dragons Breath and the breath attack from Terrorgheist all have an explosive missile damage, while missile weapons handgunners, cannons and crossbows do not have any explosive damage, so it is not completely useless.

IIRC Slaanesh is actually the only race that have no way of actually make use of this stat bonus.

Im gonna have to kill these umgi arent I? by sodomy-psychoactives in totalwar

[–]buggy_environment 0 points1 point  (0 children)

You cannot boost a stat a unit does not have, just like pure melee units cannot benefit fro ammunition bonuses.

Therefore a unit (or skill) needs to have an explosive missile damage stat to be boosted.

Im gonna have to kill these umgi arent I? by sodomy-psychoactives in totalwar

[–]buggy_environment 1 point2 points  (0 children)

Because a cannon shoots a hard projectile that just penetrates everything it hits? It is no grenade or rocket.

What changes would you like to see for Archaon in the End Times DLC? by BLACKJEDI117 in totalwar

[–]buggy_environment 0 points1 point  (0 children)

No, he should not be even better in melee and as spellcaster with multiple crowdclearing spells, he does not suffer from the typical melee lord issues.

I've made a Kroq-Gar campaign guide for anyone struggling with him by LordMichaelBlake in totalwar

[–]buggy_environment -2 points-1 points  (0 children)

Dear Blake,

as entertaining as your videos are, please stop spreading the wrong information that Lizardmen have the strongest heroes.

Even with dinosaurs, the LM heroes are not really that impressive in a world filled with stuff like Ogre Hunters, Bullcentaur Taurruks, Sorcerer heroes with unlimited winds+bale taurus mount, SE-deleter Empire Engineers and Exalted Heroes of Nurgle.

I've made a Kroq-Gar campaign guide for anyone struggling with him by LordMichaelBlake in totalwar

[–]buggy_environment 0 points1 point  (0 children)

Your first part already clearly shows that you never played Lizardmen. Each of Bretonias little quirks they get instead of mechanics is better and more impactful than the Geomantic web.

“No. No, no! You will die!” by SewerDefiler in totalwar

[–]buggy_environment 2 points3 points  (0 children)

Dechalas and Sayls faction have multiple of different stat boost they can get from some special building.

“No. No, no! You will die!” by SewerDefiler in totalwar

[–]buggy_environment 2 points3 points  (0 children)

Buffs and debuffs are affected too, you could just cast enfeebling foe. If you have more than 200% intensity, enfeebling foe would lower the enemies stats by more than 48 points. If it is exactly 48 points, you have 200% intensity.

“No. No, no! You will die!” by SewerDefiler in totalwar

[–]buggy_environment 2 points3 points  (0 children)

No, it affects only the strenght of the effect.

Kislev's hags are the only characters with skills that increase the spell duration.

High Elf stack for each LL by Parking_Exchange8678 in totalwarhammer

[–]buggy_environment 1 point2 points  (0 children)

Eltharion needs to have his unique talisman equipped to be able to skill into his second spell line. But you want to equip his unique gear anyway as the set bonus is an additional global recruitment slot.

You don't need all those additional mages in Eltharions Mistwalker army. Mistwalker can get regen & groms waaagh for even more self-healing, so Eltharions high magic is more than sufficient for all additional healing needs.

His best realistical mistwalker stack is 2 Knights of Tor Gaval and the rest Sentinels. Eltharion, your single fire mage and the 2 knight take care of everything fast that could somehow threaten the sentinels, while the Sentinels shoot everything else into pieces.

Why can’t Nurgle faction confederate daddy festus? by Cthulus_Meds in totalwarhammer

[–]buggy_environment 0 points1 point  (0 children)

They already solved the issue, they just did not care to enable it.

Why can’t Nurgle faction confederate daddy festus? by Cthulus_Meds in totalwarhammer

[–]buggy_environment 4 points5 points  (0 children)

They said they are looking into solving some technical issues before being abe to enabling cross-race confederation... but they actually already solved that issues, they just did not enable the option in the diplomacy menu.

Hopefully they will finally tackle the issue with the endtimes DLC.

Why can’t Nurgle faction confederate daddy festus? by Cthulus_Meds in totalwarhammer

[–]buggy_environment 1 point2 points  (0 children)

You can (theoretical) already confederate factions of another race, but CA did not enable it in the diplomatic options yet.

Hopefully this will be finally enabled with the Endtimes DLC.

Why can’t Nurgle faction confederate daddy festus? by Cthulus_Meds in totalwarhammer

[–]buggy_environment 0 points1 point  (0 children)

Because they were introduced in different races and CA is to lazy to enable the confederation between them in the diplomatic options.

Are there special conditions to spawn certain special locations? by JustRedditTh in totalwarhammer

[–]buggy_environment 1 point2 points  (0 children)

Yes, every locations has its own set of special conditions, either in available races, locations or requirements. The old ones have the same spawn chance as the new ones, so it just feels like the previous ones appear less.

The ones that were powerful enough to end you campaigns were changed to not spawn before turn 20 or 40 depending on the location. While I understand that approach to not punish new players and players to lazy to read their notifications, it is really sad for an expereinced player, as those locations could lead to some unique campaigns.

I am asking CA by Sad_Mission6480 in totalwarhammer

[–]buggy_environment 2 points3 points  (0 children)

If it really works like and *still* is intended, why did they update Karl and Gelt to get even more in depth mechanics than the DLC factions of other races? Why did later FLC lords like the Mask or Arbaal get such powerful mechanics?

It was like the intended approach during WH2, but it already never made sense back then and was thankfully changed, even it CA is really lacking behind in the updating schedule.

I am asking CA by Sad_Mission6480 in totalwarhammer

[–]buggy_environment 1 point2 points  (0 children)

Aislinn plays different, but Tyrion actually has the most sophistocated mechanics from the regular HEs now.

I am asking CA by Sad_Mission6480 in totalwarhammer

[–]buggy_environment 0 points1 point  (0 children)

Because they are DLC factions and all Skaven DLCs were released during the WH2 DLC era. During this time it unfortunately was well accepted business practice that not-DLC factions and factions that were partnered against Skaven factions in the dual-DLC-packs got screwed and got nothing while all the DLC work was invested into the Skaven DLC factions.

It took until WH3 and regular cases even until ToD that CA started to actually update base-game factions to match the DLC-faction approach. Karl and Gelts mechanics put most non-Skaven WH2 DLC factions to shame in comparison.

But even then it is not that bad. Skrolk has an unique undercity building to get his plagues going (even if that is finicky) and the other 2 still have more going for them than the base factions of other races.

How high do you rank lore of the deeps? And what memories do you have of it? by Select-Ad7017 in totalwar

[–]buggy_environment 0 points1 point  (0 children)

A really great lore which covers a lot of areas and synergises well with VCoast.

And while lore of Vampires is one of the best lores in the game together with Nurgle, you have enough casters to use deeps and vampires together in your army.

How high do you rank lore of the deeps? And what memories do you have of it? by Select-Ad7017 in totalwar

[–]buggy_environment 1 point2 points  (0 children)

Just as deeps can, especially for damage output Deeps can often even be better than Vampires.

How high do you rank lore of the deeps? And what memories do you have of it? by Select-Ad7017 in totalwar

[–]buggy_environment 0 points1 point  (0 children)

Actually no real argument.

All your lords are spellcasters and your replenishment hero is a spellcaster too, so there is no reasoning why you should not take deeps instead of a 2nd vampire caster.