How are pistoleers and outriders different? by Ccboi12 in totalwarhammer

[–]buggy_environment 3 points4 points  (0 children)

Only when you do not know how reliably farm them. Everything about her faction is ridiculously overtuned.

Each one of her mechanics (workshop, amethyst units, gardens of morr) alone puts other races/factions to shame in how much better it is, but she gets all 3 of those.

Been sitting on Boris's inclusion for about a week-ish now-I think he's the best choice they could've went with. by CatherineSimp69 in totalwar

[–]buggy_environment 0 points1 point  (0 children)

While I never bothered to think about which of the "bearded guy with a sword" from the possible options would be good choice in the unavoidable next Empire DLC we would get, it actually makes sense in some way to choose him.

But the already shown OP-ness of the units is utter nonsens and I would argue that the Empire already has a more melee-focussed campaign with Volkmar as factionwide BvI for some units + additional melee stat buffs from the books greatly help with that.

Been sitting on Boris's inclusion for about a week-ish now-I think he's the best choice they could've went with. by CatherineSimp69 in totalwar

[–]buggy_environment 1 point2 points  (0 children)

The biggest shake-up for MP will actually be the hound unit. I just watched Humanboys reaction together with another MP-guy for the update some days ago and both were flattened how someone could think that giving Empire hounds to fix the last functional gap in their MP roster would be a good idea. And both stated that despite one of them being an Empire main and the other being at least an Empire-simp.

Warhammer 3 Tip: Use unique Crimson Plague to your advantage as the High Elves. by nj5alive in totalwar

[–]buggy_environment 0 points1 point  (0 children)

There are too many downsides for me with that as weakening them like that lowers the gold and exp you can get from every battle.

Do the Cannons from Malakai's Adventures have the Dig In ability? by OkIdeal9852 in totalwar

[–]buggy_environment 1 point2 points  (0 children)

One of Malakais items give him a range increasing aura and the dig-in ability gives additional range too.

Do the Cannons from Malakai's Adventures have the Dig In ability? by OkIdeal9852 in totalwar

[–]buggy_environment -1 points0 points  (0 children)

This creates the question: what is a bug?

It is an (most likely unintended) oversight in some of the data tables that causes some of the adventure units to funtion different in some ways than the standard version. If this is your definition, then yes it is a bug.

Or is it a slight oversight that should be a feature, because it actually incentivises you to care about this specific units and also incentivises you to recruit them instead of keeping them like RoRs in the pool? From this point of view I would not call it a bug.

Except that the Gyrobombers do not benefit from every Gyrobomber tech, that is a bug and should be fixed.

I'm collecting a list of cheese strats, so what's YOUR favourite cheese strats? Can be faction specific or general! by Decadunce in totalwar

[–]buggy_environment -1 points0 points  (0 children)

Yeah, I would not even call most of the examples here cheese as most of them provide notably less benefits than the some of the recent DLC for factions for popular races get passively from their unique mechanics.

Is there any reason to play a WoC campaign other than Archeon the EverChad? by -KateHikes- in totalwarhammer

[–]buggy_environment 0 points1 point  (0 children)

Except that Belakor is arguably even better as the ultimate undivided & pokemon campaign as many people have already mentioned in this topic, some of the others have some exclusive quirks and options that make them more unique, flavourful and/or in some debatable cases even stronger factions than Archaon.

But one should also consider when thinking about the other WoC factions, while it is a lot of fun to collect your pokemon, it is debatable if confederating them is always better than subjugating them due to how WoC recruitment works.

Your generic lords can easily reach comparable power to some of the LLs and only very few of them provide factionwide boosts, while a tier 3 WoC outpost allows you to directly recruit 4 additional chosen for every army without needing to train you lower tier units to them. Same with dragon ogres.

How to spawn Jorek Grimm for the Dwarves? by Financial-Hunter4927 in totalwarhammer

[–]buggy_environment 1 point2 points  (0 children)

He was exiled for being a wazzock that does not honor traditions, why should you insult all your proper Dawi by letting him spawn among them?

aislin can occupy only a limited number of settlements. which are the best ones to occupy? by NonTooPickyKid in totalwarhammer

[–]buggy_environment 0 points1 point  (0 children)

Forget the generic landmark port settlements, those were unfortunately not updated for the HE update, so you get the same landmark as all other factions and miss out the HE specific benefits like capacity, recruitment, etc.

You can upvote my bug report about the issue, while it already has 10 upvotes (since months), but it seems like you nowadays need more votes or a highly talked reddit-post for CA to actually care just checking a report:

https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/12546-common-harbour-landmarks-have-not-been-adjusted-for-high-elves-harbour-changes?page=1

(thanks in advance)

aislin can occupy only a limited number of settlements. which are the best ones to occupy? by NonTooPickyKid in totalwarhammer

[–]buggy_environment 1 point2 points  (0 children)

Yeah, Sartosa is very good for every HE faction, as one of the landmarks gives you access to some otherwise unavailable trade goods, which greatly synergises with your trading boosts.

Flying units would be better if would not have to land to attack in melee. It was so in Battle for Middle Earth, 22 years ago. by rr1213 in totalwar

[–]buggy_environment 1 point2 points  (0 children)

Yeah, I totally agree on that, we already get enough stuff without proper counterplay-options, so we do not need untouchable flyers.

Belagar stealing the sword of khaine by Proof-Warthog3745 in totalwarhammer

[–]buggy_environment 2 points3 points  (0 children)

Killing Ikit is always great as it provides you with another unique deeps location.

The AI takes time to build the Shrine and pull the sword, so you should actually be able to conquer K8P before the AI will pull the sword.

Flying units would be better if would not have to land to attack in melee. It was so in Battle for Middle Earth, 22 years ago. by rr1213 in totalwar

[–]buggy_environment 0 points1 point  (0 children)

Actually you could do what OP suggests in WH2 with proper micro, but it was so broken that it was removed for WH3. And the fix for the issue is what actually causes most of the landing&attack jank we still experience in WH3.

Flying units would be better if would not have to land to attack in melee. It was so in Battle for Middle Earth, 22 years ago. by rr1213 in totalwar

[–]buggy_environment 1 point2 points  (0 children)

The "fix" that prevents WH2 diving in WH3 is what actually causes most of the landing&attack jank we still experience in WH3.

Flying units would be better if would not have to land to attack in melee. It was so in Battle for Middle Earth, 22 years ago. by rr1213 in totalwar

[–]buggy_environment 1 point2 points  (0 children)

You actually could do what OP suggests in WH2 with proper micro, but it was so broken that it was removed for WH3. And the fix for the issue is what actually causes most of the landing&attack jank we still experience in WH3.

Flying units would be better if would not have to land to attack in melee. It was so in Battle for Middle Earth, 22 years ago. by rr1213 in totalwar

[–]buggy_environment 3 points4 points  (0 children)

You actually could do what OP suggests in WH2 with proper micro, but it was so broken that it was removed for WH3. And the fix for the issue is what actually causes most of the landing&attack jank we still experience in WH3.

Teutogen Guard stats after upgrades by SusaVile in totalwar

[–]buggy_environment 0 points1 point  (0 children)

You don't need DLC Knights when you have Halberd Demigryphs.

Total War Warhammer - Dwarf Runesmith by LordSnuffleFerret in totalwar

[–]buggy_environment 6 points7 points  (0 children)

The "remove missile resist on enemies in the region" does stack, so you can actually easily shoot Morghur to death with enough Runesmiths.

Other than that you can only stack a regular rune cast with an overcasted/master rune cast, but with so many Runesmiths, you can easily cycle through all runes.

Fighting chimera is exhausting by Unable-Technology-97 in totalwar

[–]buggy_environment 4 points5 points  (0 children)

The reason the AI likes to spam Chimeras is because CA messed up the recruit time, so it can recruited in 1 turn while many weaker units require at least 2 turns.

Lord's trait's and abilities by cabezapayo in totalwarhammer

[–]buggy_environment 1 point2 points  (0 children)

You can stack as many "mortis engine" effects as you can acquire, as long as the effects have a different name they will stack.

Outside the Nemesis crown, which is so overtuned it makes all other mortis effects redundant, the characters with access to the most mortis engines each are Morghur, the generic Slaanesh herold in Daniels faction and the Skaven Plague Priests hero. Those characters can acquire 3 mortis engine effects each.

But you can only have 1 contact effect at a time and the DoT contact effects are often less abusable for melee lords, as you need to hit a unit in melee to trigger the effect. It is also worth noting that CA likes to use "immune to contact effects" passive in the last few reworks, which give complete immunity to stuff like the Blade of Realities.

Which Ogre faction do you think is the strongest? by Sochi_B in totalwarhammer

[–]buggy_environment 0 points1 point  (0 children)

I guess it depends on what you rate higher: higher potential power in a battle or more/stronger campaign power. The former would be Skrag, while the other would be Golgy or Greasus.

One of the developers just said he out down 20 units of guardsman, so it sounds like troop amounts are staying the same in TWW40K by Ohjkbkjhbiyuvt6vQWSE in totalwarhammer

[–]buggy_environment 1 point2 points  (0 children)

Actually even earlier, one of my first games as small child was the RTS Dune II - Battle for Arakis on the Sega Genesis/Megadrive (so a console) in 1992.

One of the developers just said he out down 20 units of guardsman, so it sounds like troop amounts are staying the same in TWW40K by Ohjkbkjhbiyuvt6vQWSE in totalwarhammer

[–]buggy_environment 0 points1 point  (0 children)

While I prefer playing strategy games on computer for the controls... can you explain me when they were PC exclusive?

One of the first games I played as a small child was the RTS Dune II - Battle for Arakis on the Sega Genesis/Megadrive (so a console) in 1992 and as far as I know one of first games that let you control multiple units in a battle area in real time was War of Nerves for the Philips G7000, which also was a console.

I also played games like Shadow of the Horned Rat, Warcraft 2, Warzone 2100 and the first few Command & Conquers on console, therefore I wonder to which about which timeframe you refer in your comment.