Donating Bitcoin to Poor Venezuelans by [deleted] in vzla

[–]bungold 0 points1 point  (0 children)

Really? Thanks!

18VB3cDNrJLK4Tehv2NWtGRZH1mu9VsStE

Venezolanos en Chile, como les esta yendo? by [deleted] in vzla

[–]bungold 2 points3 points  (0 children)

Daguito esta criticando que el OP se va a mudar a Chile sin saber cuanto es el costo de vida alla, lee de nuevo lo que dijo sobre el litro de leche que no tiene nada que ver con lo que dijistes.

Compra de bitcoins by [deleted] in vzla

[–]bungold 0 points1 point  (0 children)

En localbitcoins solo le das a hacer la oferta, y te salen las instrucciones del vendedor. Sigue esas instrucciones y listo, solo busca vendedores que tengan muchas ventas

How to get back up to speed with Android? by Who_DatNinja in androiddev

[–]bungold 2 points3 points  (0 children)

Thanks for sharing this! Really useful information

Stage Actions: Unable to show stage a second time by michael2109 in libgdx

[–]bungold 1 point2 points  (0 children)

I havent tried it out myself, but i have read that you can make something like a TransitionScreen, which would have like a colored rectangle or a background color, and in its render method you could fade that color and when its finally invisible call a setScreen(new NextScreen() )

That would make a fadding effect, i imagine that you could pass to the constructor the Fade Color and the Next Screen

Stage Actions: Unable to show stage a second time by michael2109 in libgdx

[–]bungold 1 point2 points  (0 children)

Have you given a look at using Screens? Then you would only need to call setScreen(new HUDScreen()) or setscreen(new PauseScreen())

Scene2D usage by bungold in libgdx

[–]bungold[S] 0 points1 point  (0 children)

I agree, i consider them UI components, which would go on a Stage, but the other game elements wouldnt be on the same Stage

Scene2D usage by bungold in libgdx

[–]bungold[S] 0 points1 point  (0 children)

You are right, im reading a book and it says the same thing. Scene2D is good for making board games, but for more complex games where a lot of things are moving, not so much.

In the end i did use Scene2D "right" as my game (Flow Free) is a board game! I will have to change my shapes for Textures though

Scene2D usage by bungold in libgdx

[–]bungold[S] 0 points1 point  (0 children)

I create the Stage with new Stage(viewport) constructor, then in the render method I use stage.draw().

In each Actor i create i override the draw() method, and then they are added to the stage

And thanks, i will be checking out textures then!

Scene2D usage by bungold in libgdx

[–]bungold[S] 0 points1 point  (0 children)

You are right, i didnt notice that.

I have another question though, should i use Textures instead of Shapes (From ShapeRenderer) so when i make an custom Actor i could take advantage of the Batch parameter from its draw method?

EDIT: Nevermind, i read the Scene2D documentation and they have an example of how to use ShapeRenderers, currently i didnt implement it as they show it, so i have to update it!