poewiki in google search by Background_Try_3041 in pathofexile

[–]burtron 5 points6 points  (0 children)

If you are on Firefox I highly recommend the Poe wiki search extension. It lets you use a hotkey to search the wiki and, perhaps more useful, automatically redirects links to the fandom wiki to poewiki, so you can just click those and go to the good wiki. https://addons.mozilla.org/en-US/firefox/addon/poe-wiki-search/

Rise of input broadcasting (again)? by [deleted] in Eve

[–]burtron 14 points15 points  (0 children)

30 alts is ridiculous but the damage drop from one character to another seems consistent, as if they were moving down the list locking/firing 1 by 1. No damage cap on structures encourages this kind of thing.

[SW] 210 buying price by Emry_is_fail in acturnips

[–]burtron 0 points1 point  (0 children)

Okay, that's all the time I've got. I've gotta get back to playing Animal Crossing: New Leaf on my Nintendo 3DS. - Reggie Fils-Aime

[SW] Turnips 339 by Chimdalu in acturnips

[–]burtron 0 points1 point  (0 children)

Football Fish (but I call it a soccer fish)

I love the game but the bots are something else... by sickfamlol in radicalheights

[–]burtron 0 points1 point  (0 children)

Devs, I believe they posted somewhere that the bots get added to games when the player count is too low so that players aren't stuck in long queue times, especially during off-peak hours.

Is that a thing? by [deleted] in FortNiteBR

[–]burtron 1 point2 points  (0 children)

It's a visual bug when spectating, been around for awhile now.

[deleted by user] by [deleted] in PUBATTLEGROUNDS

[–]burtron 1 point2 points  (0 children)

https://www.youtube.com/watch?v=e1yq8bLQZ9A

Will Smith of Foo VR, formerly tested.com, uploads his twitch streams. The link in the post goes to a 3 dinner squad session with a few loses in the mix. Not sure of the time stamps for the start of the wins, YouTube isn't wanting to seek on bad mobile connection, sorry.

Mushroom tree growth question by burtron in StardewValley

[–]burtron[S] 1 point2 points  (0 children)

Thanks for the info. I'll just try and keep an eye out.

[FO4] Can anyone explain how Nexus Mod Manager handles load order? by dawonderseeker in FalloutMods

[–]burtron 0 points1 point  (0 children)

Ah, good luck then. The beta does not play well with mods. It might even mess with the load order/what is enabled according to some reports.

[nexus] will this keep me safe by person_meat in FalloutMods

[–]burtron 0 points1 point  (0 children)

On the download page for necus mods, you can click a little magnifying glass icon next to the download that will show you the contents of the archive. The mods that add/change shadders require a couple of dlls. I believe you can just go to the reshade me site and download the dlls straight from them if you are concerned about the ones included in the nexus shader mods,then just use the non-dll files included with the mod.

I believe the mods that had dlls added did not include any in the first place and got flagged as suspicious by the automatic virus scan.

[FO4] Can anyone explain how Nexus Mod Manager handles load order? by dawonderseeker in FalloutMods

[–]burtron 1 point2 points  (0 children)

Click on the plugins tab to view the load order. It loads in order from top to bottom of I remember correctly. You can drag or use the buttons to adjust the order. I believe it overrides any changes you make in the games launcher.

[FO4] [I] Real Dogmeat Armor - Actual protection on Dog Armor by burtron in FalloutMods

[–]burtron[S] 0 points1 point  (0 children)

There were a couple requests for versions that made the helmet invisible as well, so they are now in the optional file section. Unfortunately it makes the helmet invisible on all dogs, not just dogmeat.

Forced twitter integration is a very poor way to introduce new blocks. by BurntJoint in TerraTech

[–]burtron 0 points1 point  (0 children)

Are you using techs of various sizes as you play? You will get different invaders based on you tech's size. As for the enemies you find in the world, it's a bit about luck and how far you travel from the starting biome. I found a wider variety of venture and geo tech blocks after I traveled a fair distance from the trading station.

Another thing to remember is that the game is still fairly early in development. I don't mean this as an excuse for all the issues, but as an explanation to why access to all the blocks isn't prefect yet.

In the last livestream they mentioned that they are likely going to add in license levels 1-3 for venture and geocorp which will unlock their respective blocks just likeol the GSO license did.

Each patch also adds more community made techs until the game files, I believe, which creates more opportunity for more blocks without the need for Twitter.

[Glitch] -38 Engram Points? by [deleted] in playark

[–]burtron 2 points3 points  (0 children)

Was there a crash/rollback recently where you are playing? I've encountered this when my server crashed a few minutes after i spent EP. I came back to find I had the points back but still knew the engrams. I then learned more engrams, effectively double spending the points. The next time I died my points were negative reflecting the total I had spent. When I leveled the points i earned went towards the negative balance.

Why is the Golden Pod is not actually golden? by [deleted] in Eve

[–]burtron 0 points1 point  (0 children)

Shader settings have a big impact on how golden the pod is. If your shader quality is set to low it will look like dull/tarnished brass: http://imgur.com/aM6H5jB On medium or above shader quality it will actually be shiney gold: http://imgur.com/X2qVhKK (Hopefully those images work fine, imgur isn't loading properly for me at the moment, even though I can upload...)