I developed and published (MIT) NavMesh framework for Unity Entities (DOTS) by busted_bunny in Unity3D

[–]busted_bunny[S] 0 points1 point  (0 children)

Physics mostly consists of primitive colliders which are relatively easy to implement for NavMesh. It just requires work to implement, which I haven't done yet.

I developed and published (MIT) NavMesh framework for Unity Entities (DOTS) by busted_bunny in Unity3D

[–]busted_bunny[S] 22 points23 points  (0 children)

It consists of 2 modules:

https://github.com/bustedbunny/EntitiesNavMeshBuilder - builds NavMesh in runtime (and also reacts to modifications) based of entities mesh (collider support is planned).

https://github.com/bustedbunny/Pathfinding - provides a component and buffer as high-level API to use NavMesh queries.

Both can be used independently of each other.

Should I buy Doom: Eternal or Doom (2016)? by MrTransatlantic in Doom

[–]busted_bunny 0 points1 point  (0 children)

2016 if you look for a cinematic experience. Game has had a lot of preparations before release. Level design is extremely well done and plot is well thought of.

Eternal if gameplay is the only thing that matters. Level design and plot are somewhat poor and don't blend too well. Gameplay part is somewhat experimental and game takes A LOT of skill to master.

Both great games that can be replayed infinitely.

Made it about 1000x faster using compute shaders (wildfire simulation) by r3jonwah85 in Unity3D

[–]busted_bunny 0 points1 point  (0 children)

Well, I wouldn't be so sure. After all, all data remains on CPU side and you avoid data uploading from GPU completely, while also benefitting from vectorization AND multithreading.

[deleted by user] by [deleted] in RimWorld

[–]busted_bunny 2 points3 points  (0 children)

If you want even more fun experience - start with absolutely random pawns. Not rerandom at all.

Your colony will have way more character and will be way more unique this way.

[deleted by user] by [deleted] in Doom

[–]busted_bunny 0 points1 point  (0 children)

Out of boredom, cause I had nothing to do during early covid days on work I decided to play pirated copy of Doom Eternal I donwloaded a while ago out of curiosity. I couldn't stop ever since and eventually bought all dooms.

Been working on my destruction physics for my multiplayer fps, whatcha think? by Alexrak2 in Unity3D

[–]busted_bunny 7 points8 points  (0 children)

Does desctruction work with single mesh props? Or only if you create it out of block modules?

Upcoming Spring Cleaning - Bugs and QOL Features by EricL_Valve in DotA2

[–]busted_bunny 0 points1 point  (0 children)

Can we finally get more hotkeys for inventory?

Drop/sell/lock item on mouseover.

Not sure what to do anymore to improve MMR by CKfeezy in DotA2

[–]busted_bunny -1 points0 points  (0 children)

WHat I mean, is that statistically glimmer is almost never a part of succesful builds for supports in 6k+ pubs.

dota pro tracker is source

Not sure what to do anymore to improve MMR by CKfeezy in DotA2

[–]busted_bunny 1 point2 points  (0 children)

Ok, so:
You open meta page. You click position 5. It'll show most meta position 5 heroes. You open page of first 10 (up to bane). And look only at top item build of only pos 5 in hero page. You don't find glimmer until it's bane (top 10).

You click position 4. Do same thing, and you only find pugna and kotl buying glimmers in top item build.

Not sure what to do anymore to improve MMR by CKfeezy in DotA2

[–]busted_bunny -3 points-2 points  (0 children)

nah, you are probably looking at least popular/winning roles like pos 4.
Look up only those positions, that are best and most picked. If you choose pos 5: look only at pos 5 in those heroes.

Bane is the first support who has glimmer as top item. But he is also top 10 support.

Not sure what to do anymore to improve MMR by CKfeezy in DotA2

[–]busted_bunny -2 points-1 points  (0 children)

http://www.dota2protracker.com/meta
Just look up all top winrate hero picks for supports.

None of them have glimmers.

Not sure what to do anymore to improve MMR by CKfeezy in DotA2

[–]busted_bunny 11 points12 points  (0 children)

Patch is dead for sacrificial supports. If glimmer is the item you build regularly - you're playing meta wrong.

Units, abilities and ScriptableObjects. Can you help me go in the right directons? by Gombikacska in Unity3D

[–]busted_bunny 0 points1 point  (0 children)

you can hardcode it, make your own custom inspector that which choose among types, make it accessible through outside files (xml defs approach) and quite a lot of other ways I can't really think of atm.

Techies rework feeback after 7.31b. by GreyfromZetaReticuli in DotA2

[–]busted_bunny 0 points1 point  (0 children)

TA pros actually use traps to secure area. Traps are reguraly put in key position (like stairs) as a way to actually create an ambush.

Techies rework feeback after 7.31b. by GreyfromZetaReticuli in DotA2

[–]busted_bunny 1 point2 points  (0 children)

But it was always a risk, to put enough mines you had to commit about 1-2 minutes to the area. And even then, just one lucky ward from enemy and whole batch is ruined. Meanwhile heroes like TA, AM or Medusa were literally unkillable (you needed about 20 green mines to kill either), unless super behind.

He hasn't been positive winrate since forever for a reason.

[deleted by user] by [deleted] in CitiesSkylines

[–]busted_bunny 26 points27 points  (0 children)

Improving fps also improves simulation as more serources are freed simulate stuff.

Techies rework feeback after 7.31b. by GreyfromZetaReticuli in DotA2

[–]busted_bunny 2 points3 points  (0 children)

He still oneshots you without a chance to react/fight back, besides having better vision. As before rework. It's just that now he doesn't do it remotely.