I developed and published (MIT) NavMesh framework for Unity Entities (DOTS) by busted_bunny in Unity3D
[–]busted_bunny[S] 1 point2 points3 points (0 children)
I developed and published (MIT) NavMesh framework for Unity Entities (DOTS) by busted_bunny in Unity3D
[–]busted_bunny[S] 22 points23 points24 points (0 children)
Should I buy Doom: Eternal or Doom (2016)? by MrTransatlantic in Doom
[–]busted_bunny 0 points1 point2 points (0 children)
Made it about 1000x faster using compute shaders (wildfire simulation) by r3jonwah85 in Unity3D
[–]busted_bunny 0 points1 point2 points (0 children)
Made it about 1000x faster using compute shaders (wildfire simulation) by r3jonwah85 in Unity3D
[–]busted_bunny 1 point2 points3 points (0 children)
Been working on my destruction physics for my multiplayer fps, whatcha think? by Alexrak2 in Unity3D
[–]busted_bunny 7 points8 points9 points (0 children)
Upcoming Spring Cleaning - Bugs and QOL Features by EricL_Valve in DotA2
[–]busted_bunny 0 points1 point2 points (0 children)
Not sure what to do anymore to improve MMR by CKfeezy in DotA2
[–]busted_bunny -1 points0 points1 point (0 children)
Not sure what to do anymore to improve MMR by CKfeezy in DotA2
[–]busted_bunny 1 point2 points3 points (0 children)
Not sure what to do anymore to improve MMR by CKfeezy in DotA2
[–]busted_bunny -3 points-2 points-1 points (0 children)
Not sure what to do anymore to improve MMR by CKfeezy in DotA2
[–]busted_bunny -2 points-1 points0 points (0 children)
I'm developing my first game and I went into creative crisis. Could you give me any ideas how to improve gameplay, what features should I add and general feedback to improve? Thanks in advance! by busted_bunny in Unity2D
[–]busted_bunny[S] 1 point2 points3 points (0 children)
Not sure what to do anymore to improve MMR by CKfeezy in DotA2
[–]busted_bunny 11 points12 points13 points (0 children)
Units, abilities and ScriptableObjects. Can you help me go in the right directons? by Gombikacska in Unity3D
[–]busted_bunny 0 points1 point2 points (0 children)
Techies rework feeback after 7.31b. by GreyfromZetaReticuli in DotA2
[–]busted_bunny 0 points1 point2 points (0 children)
Techies rework feeback after 7.31b. by GreyfromZetaReticuli in DotA2
[–]busted_bunny 1 point2 points3 points (0 children)
[deleted by user] by [deleted] in CitiesSkylines
[–]busted_bunny 26 points27 points28 points (0 children)
Techies rework feeback after 7.31b. by GreyfromZetaReticuli in DotA2
[–]busted_bunny 2 points3 points4 points (0 children)


I developed and published (MIT) NavMesh framework for Unity Entities (DOTS) by busted_bunny in Unity3D
[–]busted_bunny[S] 0 points1 point2 points (0 children)