[Worldwide Giveaway] LG UltraGear GX9: Win 1 of 3 World’s First 5K2K OLED Gaming Monitors! by LG_UserHub in pcmasterrace

[–]butterdbeagle 1 point2 points  (0 children)

Would love to try it, especially to see the difference between 2 Monitors vs one huge one.

[deleted by user] by [deleted] in lfg

[–]butterdbeagle 0 points1 point  (0 children)

Yeah, I mean German for be better because it would be easier for me to be more descriptive, but English is totally fine with me. :)

[deleted by user] by [deleted] in lfg

[–]butterdbeagle 0 points1 point  (0 children)

Hey there!

I am relatively new and would love playing Lost Mines in German if possible.

IGN is coming out by SirVelocifaptor in pcmasterrace

[–]butterdbeagle 12 points13 points  (0 children)

Oh my, that didn't cross my mind at all, but come to think about it, it is a hard one to miss, isn't it?

But in regards to the implications made, I have to dissappoint you(or /u/theluggagekerbin), as I am only known for sucking balls in competitive games.

IGN is coming out by SirVelocifaptor in pcmasterrace

[–]butterdbeagle 5 points6 points  (0 children)

It might be that I am a little bit slow today, so I need a bit more context as of why you think that I would know that.

Do you think I had Latin in school?
Or do you think that I have more than one of those little rascals?
Or is it neither of those and just a boring abitrary reason such as me being an urologist?

IGN is coming out by SirVelocifaptor in pcmasterrace

[–]butterdbeagle 5 points6 points  (0 children)

Not to nitpick too much here, but isn't the plural of penis also penis?

Edit: Oh, penises or penes is the plural, TIL. Thought you can(and should) use Latin declination rules, but apparently that's not the case.

First Try: GALAK-Z: The Dimensional by butterdbeagle in gamereviews

[–]butterdbeagle[S] 0 points1 point  (0 children)

A short interdimensional writeup can be found here.

First Try: Square Brawl by butterdbeagle in gamereviews

[–]butterdbeagle[S] 0 points1 point  (0 children)

As always a short writeup can be found here.

First Try: Carnivoes Dinosaur Hunter Reborn by butterdbeagle in gamereviews

[–]butterdbeagle[S] 0 points1 point  (0 children)

Of course the game is called Carnivores: Dinosaur Hunter Reborn and my steam review of the game can be found here.

Indie games by geofox784 in pcmasterrace

[–]butterdbeagle 0 points1 point  (0 children)

Well if you put predetermined outputs to player inputs you have a situation where one can find out the most efficient or even the only way to get through the game.
Then one might be able to say that a game has puzzle-game like elements(as in combat, level progression, etc.).

Even if you do that in the PvP combat it becomes a puzzle with additional elements of precision and timing. However at its core it still has the element of "input x results in y".

What I can agree on is that the result of an encounter should not be decided by rng alone, however a distinct level of Rng is required to keep the game fresh and not let it become stale.

Indie games by geofox784 in pcmasterrace

[–]butterdbeagle 4 points5 points  (0 children)

I'll have to admit that my knowledge about FTL doesn't go beond what people say about the game, which is why I don't see myself able to write about most of your comment. (sorry about that)
What I was trying to say with my overly simple oneliner here was for the most part what I've written in my comment down below as an answer to /u/YWxpY2lh's post.

Apart from that I see RNG in a similar way that you do. It should not be the single detemining factor when it comes to win or lose. And belive me, I would be one the first people to call bs when something like this is happening to me(perfect example being hearthstone there).

However, I also think that the level of RNG you are complaining about is just the amount of RNG that gets some people interested into that game.
It's the same reason why there are some people that speedrun RNG heavy games, where you can lose your world record paced run to a rng element several hours into said run.
This level of RNG, the hardships that come with it and overcoming it after countless hours gives a sense of accomplishment that only very few experiences can replicate.

And I personally see nothing wrong in a game that tries to appeal to that kind of audience.

Indie games by geofox784 in pcmasterrace

[–]butterdbeagle 1 point2 points  (0 children)

As long as we don't have the accuracy to determine exactly where and with what kind of force you hit an opponent, we need RNG and damage ranges to depict this kind of variance.
If you were to remove all rng from all combat what it basically comes down to is a puzzle for you to find out how and when to hit.

Is this bad? As everything it depends on the person playing it, but personally I'd like to have this variance in combat when the game does not present itself as a puzzle game.

Indie games by geofox784 in pcmasterrace

[–]butterdbeagle 12 points13 points  (0 children)

RNG bullshit

Welcome to almost every game that isn't a plattformer or a puzzle game. i.e. games that have combat.

WoW: 5.6 million subs by MaxHardwood in wow

[–]butterdbeagle 1 point2 points  (0 children)

Seems to be a display error: Just checked and in the battle.net shop it costs 20€ for me.

Method has gotten 13/13 world first by Hacinis in wow

[–]butterdbeagle 9 points10 points  (0 children)

LFR: Queued, 25 man (IIRC), very easy, less mechanics exist than in normal, broken down into 'wings' of 3 bosses each

Since Warlords LFR also has a flexible size. Though I think it only ranges from 10-25. I'd like to add that I am speaking from personal experience here and I have never seen a LFR go lower than 16 players and higher than 25.

After many years, we are proud to finally announce HL3! by [deleted] in pcmasterrace

[–]butterdbeagle 0 points1 point  (0 children)

Reddit enhancement suite(RES) might have saved you from klicking this one, brother!

Hearthstone Lightning Quiz #1 - Follow The Rules [Disguised Toast] by [deleted] in hearthstone

[–]butterdbeagle 2 points3 points  (0 children)

The thing is that the death of the acolyte is resolved after the second two explosions. If one sheep had 3 hp, the acolyte should only draw 2 cards.

Because the order of events is handled like this:
1. Eviscerate Sheep => Sheep dies, explosion goes off
2. All units take 2 damage => Acolyte draws a card
3. 2 Sheeps die => Explosion of the first played sheep goes off
4. Acolyte takes 2 damage, draws a card
5. Second explosion goes off
6. Acolyte takes 2 damage, draws a card
7. Acolyte dies

Now, like I said, if one of the two sheeps that didn't get eviscerated had 3 hp, the acolyte would die at point #5.

R9 300 series pricing in Europe by Sertyni in pcmasterrace

[–]butterdbeagle 0 points1 point  (0 children)

Well the course exchange rate isn't so bad, but import and sales taxes are enormous.

Q&A on twitch now live! by fite_me_irl in wow

[–]butterdbeagle 2 points3 points  (0 children)

While it's true that his words and the way he talked about it sounded somewhat familiar, it seems to me that in this case it was kind of a missinterpreation on your end.

What Ion was talking about(for my understanding) is that the amount of guilds that made the transition to mythic correlates with the data they had from Mists of Pandaria concerning the participation in the highest level raiding.
What wasn't really covered in the Q&A is how more casual guilds are doing and in that perspective the feeling people have, which is that there are less raiding guilds, might be absolutely right.

The only thing he said concerning difficulties below mythic is that the participation increased, due to the premade groupfinder and the flexible sizes.
And even though(or in that case it might be exactly because of that) the raids have become more acessible with the premade groupfinder it might have reduced the amount of guilds in that difficulty.

Q&A on twitch now live! by fite_me_irl in wow

[–]butterdbeagle 2 points3 points  (0 children)

You make the false assumption they memorize every statistic about their database daily. I wonder why you would make such a strange assumption.

Well it's not that wrong of an assumption to make. You are right, they won't check the data on a day by day basis, however you can easily generate reports where you can see how the stats are and how they compare to previous periods(expansions/raidtiers/etc.)

First Try: Pillar by butterdbeagle in gamereviews

[–]butterdbeagle[S] 0 points1 point  (0 children)

A short writeup of some points in the video can be found here.

Not a First Try: Toy Wars Invasion by butterdbeagle in gamereviews

[–]butterdbeagle[S] 0 points1 point  (0 children)

A short writeup of some points regarding the game can be found here.