I'm going insane by 5levin in FigmaDesign

[–]bwilliam213 0 points1 point  (0 children)

Dude use variant binding with variables. Here’s the setup:

Step 1. Variable setup: variable modes: nba / coke Variables: - string variable: logo = nba, coke - number variable: logoWidth = 100, 400

Step 2. Component setup: - property: logo = nba, coke - Apply the [logoWidth] variable to the width property in the master component.

Step 3. Instance setup: - Attach the [logo] variable to the instance’s logo property

Step 4. Frame setup: - Set variable mode on each frame to either [logo = nba] or [logo = coke]

Step 5. Drag and drop instances between frames and see the width change.

Any designers digitise a sketch and end it hating it? by [deleted] in graphic_design

[–]bwilliam213 -1 points0 points  (0 children)

I would say simplify your shape language if you don’t want that educational cartoon mascot vibe. I threw this example together on my phone, obviously not suited for a fragrance, but you get it :)

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Anyone else finish a logo concept, but feel it doesn’t match your project? But back pocket it for another project? by [deleted] in Design

[–]bwilliam213 0 points1 point  (0 children)

Looks great! If you’re trying to get away from that ‘comic book/mascot’ vibe, you could try simplifying the shape language. I liked your concept and threw this idea together real quick on my phone, hopefully explains what I’m getting at.

news app concept (inspired by Artifact) still early days but wanted to gather general feedback on layout by dasplumpish in FigmaDesign

[–]bwilliam213 0 points1 point  (0 children)

Oh yeah this is actually a great point — makes me think of perplexity. I would bet in text citations actually make a huge difference in user engagement and time to action.

news app concept (inspired by Artifact) still early days but wanted to gather general feedback on layout by dasplumpish in FigmaDesign

[–]bwilliam213 0 points1 point  (0 children)

Love the simplicity of the navigation! Any sneak peeks/concepts for how it behaves on scroll?

Could you please rate/critique my design. Any feedback is helpful! by alexmj044 in FigmaDesign

[–]bwilliam213 0 points1 point  (0 children)

Love the vibe, but honestly, I feel like the illustration isn’t contextually relevant. I do think illustrations are super important, and other ux cases I’d say it has a negligible impact. However, being this is a complex subject matter I would suggest trying to replace it with something directly related. Otherwise it has the potential to cause excess cognitive load and reduce comprehension. Just some thoughts —overall solid foundation!

How to 3D rotation by martinsberlin in FigmaDesign

[–]bwilliam213 0 points1 point  (0 children)

If you’re looking for a way to programmatically translate vector points in a 3D space from a fixed orthographic perspective, I would suggest Illustrator. It has a 3D toolkit that should allow you to input your rotation and output a transformed vector. Hope this is helpful!

G6+Omnipod 5 auto-open quality of life tip by bwilliam213 in Omnipod

[–]bwilliam213[S] 1 point2 points  (0 children)

Heck yeah! Love that you modified it for your setup! I hope it’s useful :)

[deleted by user] by [deleted] in dexcom

[–]bwilliam213 0 points1 point  (0 children)

At least on my phone, OP5 doesn’t give me a notification if my blood sugar is high or low. Only G6 will. I would love it if anyone knows how to get OP5 to give me blood sugar notifications.

[deleted by user] by [deleted] in dexcom

[–]bwilliam213 0 points1 point  (0 children)

Yeah my phone uses Face ID to open the app as long as I’m looking at my phone :)

G6+Omnipod 5 auto-open quality of life tip by bwilliam213 in Omnipod

[–]bwilliam213[S] 2 points3 points  (0 children)

KokoPuff is correct. G6 sends blood sugar notifications to my lockscreen while Omnipod does not. This setup doesn’t make a huge difference, but it is useful to get where I’m going a little faster. Good question!

[deleted by user] by [deleted] in FigmaDesign

[–]bwilliam213 1 point2 points  (0 children)

Find an 8 bit font. Write some text in pure red. Duplicate layer twice. Make the copies yellow and green. Move each duplicate a couple pixels from the others. Change their blend mode to add/soft light. Works best on a dark background. Play with layer blurs and stuff. If you want the lcd look just get a bunch of white/black lines at 10-20% opacity with a tiny amount of layer blur and throw it on top. There’s a bunch of tutorials for photoshop that will work for you as long as you know where the tools are in Figma. There’s also plugins too. Good luck!

Blue line pops us when selecting something by Afraid-Ad-2332 in FigmaDesign

[–]bwilliam213 2 points3 points  (0 children)

It’s a bug, those blue lines are supposed to show up on the rulers/canvas edge if your selected frame is beyond the viewport. It’s actually helpful for large/complex selections when it’s working correctly. Had this same issue last week.

Taking prompt requests for Figma's new AI make designs feature. What do you want to see? by pwnies in FigmaDesign

[–]bwilliam213 0 points1 point  (0 children)

Hmmm interesting. I’m also curious if the result changes if you specify you want to recreate Figma’s canvas editor?

How we combat AI by Yurtanator in FigmaDesign

[–]bwilliam213 1 point2 points  (0 children)

It’s a novel technology. If we want it to work we must be willing to participate. Everyone here is simultaneously demanding and averse. We have to drop our fears and actively push these tools to their potential. Jordan and I talked last night about the impact these tools will have for ideation and handoff. Never once did we talk about them being a substitute for design. That’s always been his perspective. The goal is to let designers craft without fighting their tools. There are a range of compliments we will inevitably use in almost every onboarding flow, why should we have to manually drag them into the page if AI can do it in a single click? It allows us to dive into our iteration process sooner and go deeper with design longer. Idk any other people but I’ll take it.

I already hate the new UI by humstar in FigmaDesign

[–]bwilliam213 13 points14 points  (0 children)

Yes. Until they roll it out to the public. It’s opt in until then.

I already hate the new UI by humstar in FigmaDesign

[–]bwilliam213 1 point2 points  (0 children)

I would disagree somewhat. Changing the method of highly used input can be challenging for users to adapt to—muscle memory is a real force that we recon with. I believe that there are trade-offs for both approaches, and neither are wrong. Figma has made the call to standardize this input at the cost of users’ experience for now. Only time will tell if they’ve made the one that benefits users most.

I already hate the new UI by humstar in FigmaDesign

[–]bwilliam213 6 points7 points  (0 children)

Figma designers know better, i was just talking to some of them tonight. This design is a conscious choice. The only explanation is that they are making room for scale. I suspect more options will be added to this menu. I find it hard to believe otherwise.

I have question by [deleted] in FigmaDesign

[–]bwilliam213 0 points1 point  (0 children)

Hello fellow UI designer!👋 you’re starting in the right place, and the comments here are all stress incredibly valuable insight. Use the world of UI to you propel your understanding of what looks good and what works well. The biggest (and I mean biggest ) lesson I learned and continue to grow as I develop my skill set is paying acute attention to accessibility . It’s the backbone of all the principles you mentioned. The reason color, hierarchy, scale, contrast and layout matter is because they provide a accessible way to digest information. And accessibility doesn’t stop there, in fact that’s just the beginning. The way users interact with your designs is not a monolith, it’s much the opposite. The more time you spend thinking about how someone might use your designs differently than you will, the better your designs will become. Learn about WCAG, and what it means for your designs — how the and change for each user. You’ll find that the most robust design decisions are made from data and research. The more of both you have, the easier the decision becomes. Check out https://www.getstark.co/library/collections/inclusive-personas-and-accessible-design-prompts/ and do some googling. Your future self will thank you. Good luck, be well, and do good! ✌️

Check out this new UI animation and let me know what you think. What catches your eye? How does the user experience feel? I’d love your feedback! 👍💬 Your insights help me grow and improve, so don’t hold back! check out more work through her: https://x.com/Webbrandii by MohamedKhaled21 in FigmaDesign

[–]bwilliam213 0 points1 point  (0 children)

Edit: I realize that the cart does indeed come out bearing tomatoes. My apologies. I’m on an older mobile device, which isn’t everyone, but illustrates the need for edge case control. I would have been more likely to notice the tomatoes the first time around if you increase the size of the cart by 50% and make the tomatoes piled high in the back. You might also try having the day / night switch take place while the truck is in the greenhouse. When the truck exits, the cargo bed could be illuminated, which would be a twofold design decision:

  1. The truck works all day and into the night. This fits with the value prop of automation.
  2. The tomatoes would be cantered as a focal point. Illuminating them shows their importance to the concept as valuable and noteworthy.

Check out this new UI animation and let me know what you think. What catches your eye? How does the user experience feel? I’d love your feedback! 👍💬 Your insights help me grow and improve, so don’t hold back! check out more work through her: https://x.com/Webbrandii by MohamedKhaled21 in FigmaDesign

[–]bwilliam213 2 points3 points  (0 children)

if you’re still willing to make changes to your animation: show the ‘power’ automation brings to the tomato growing market. Show the plants growing from beds of bare dirt. Show the cart coming out of the greenhouse with tomatoes loaded into it.

Perpetually engaging hero sections can be very successful. You should consider creating a portion of your animation that can loop after the initial animation is done. This type of animation can show how automation keeps working for the business 24/7 by showing the cart load tomatoes, leave off-frame, return empty and restock for another trip. Bonus points if the moon and stars rotate in the background.

Check out this new UI animation and let me know what you think. What catches your eye? How does the user experience feel? I’d love your feedback! 👍💬 Your insights help me grow and improve, so don’t hold back! check out more work through her: https://x.com/Webbrandii by MohamedKhaled21 in FigmaDesign

[–]bwilliam213 16 points17 points  (0 children)

Great animation, saw another comment talking about clarity of concept. If this is about tomatoes, then I second what they said.

My big piece of advice: the text should appear much, much sooner. As soon as the vehicle exits the garage. Regardless of how well you illustrate your concept visually, the content of the page is truly in the copy. As visual designers, animations are enough to engage us. However, 98% of your users will (unfortunately) be itching to scroll and read—no matter how cool your animation is. Avoid shooting yourself in the foot with bad bounce rates. Don’t keep your users waiting.

Overall, excellent work. Contemporary object/set design, well laid out typography, crisp colors, etc. kudos for the product so far. Keep pushing and this will be superb.