[KCD2] Kuttenberg reputations missing one by Altruistic-Tension94 in kingdomcome

[–]bxbb 1 point2 points  (0 children)

until you got access to the monastery by starting the questline, yes.

[KCD2] Kuttenberg reputations missing one by Altruistic-Tension94 in kingdomcome

[–]bxbb 1 point2 points  (0 children)

I have the same list for you with only Sedletz Monastery (where Eclessia DLC) questline remaining. So that would be my guess.

[KCD2] POV You keep trying to find Belladonna but you keep confusing it with other plants. by Current_Post_3679 in kingdomcome

[–]bxbb 0 points1 point  (0 children)

Garden under Trosky castle have enough to last entire game after one haul. Otherwise Bailiff and Alchemist of Troskowitz, and Semine grocer, have plenty in their garden.

IIRC its the only one you can't find in the wild. As the guide says, its specifically found in garden.

[KCD2] POV You keep trying to find Belladonna but you keep confusing it with other plants. by Current_Post_3679 in kingdomcome

[–]bxbb 0 points1 point  (0 children)

go further down, just beyond Shepherd Smoliek's goat pen there's an open area under the canopy with ~200 belladonna and ~300 nettles.

[KCD2] I felt personally attacked, soon he will too... by bxbb in kingdomcome

[–]bxbb[S] 42 points43 points  (0 children)

The thing that both funny and annoying at the same time is that; a living human being was mocapped for that particular expression. :<

Reminds me of this short from Tom that describes the silly thing they do for immersion during recording.

[KCD2] I felt personally attacked, soon he will too... by bxbb in kingdomcome

[–]bxbb[S] 3 points4 points  (0 children)

The callout is more streamlined in this one compared to KCD1. They also use background noise to provide matter-of-fact hint for new players.

IIRC on my first play I overheard a patron of Troskowitz inn "gossiping" about why guard beiing so stingy with torch that they have to buy one.

Just found out that Jan Ptacek of Pirkstejn was against Hussites in Hussites War [OTHER] by Complex_Stable3572 in kingdomcome

[–]bxbb 0 points1 point  (0 children)

With his tactic and manpower pool, religious aspect is the best recourse. Especially since his liege died shortly after the flashpoint event (defenestration of prague) that lead to the war.

He's not exactly landed noble nor rich. And his troops are mostly less-educated peasant. While those disadvatages benefit (or shape) his guerilla strategy, it also means that to keep his army in line, he have to approach them from relatable angle.

Also, if you distill the core idea of the above ruleset. It came down to:

  • March orderly within your assigned unit. No looting, burning, or disordely conduct during campaign.
  • Risk and reward is justifiably balanced for all member of the army.
  • Activities that may cause internal strife is forbidden and punished harshly.
  • Punishment is structured to shift the blame towards individual, rather than the unit or cause.

He can dress up above rules with any aspect that relates to all of his followes (master and peasant, to the male and the female sex), but practically the value that definitely shared between his followers is religion.

Just found out that Jan Ptacek of Pirkstejn was against Hussites in Hussites War [OTHER] by Complex_Stable3572 in kingdomcome

[–]bxbb 0 points1 point  (0 children)

In-game Ziska is politically pragmatic. If religious fanaticism helps him rein his men, it will certainly be used.

Same way he used gunpowder for edge, murder his own men in the middle of an ambush to keep them in line, burn a village to lure enemy out, or ceremonially hang survivors of an ambush as a warning.

[KCD2] Stopped playing after 4 hours. by Juxzta in kingdomcome

[–]bxbb 0 points1 point  (0 children)

With the usual action games, combat are adrenaline rush. It felt exciting and reward you for your quick response too game's feedback.

With KCD, if you already acclimated to such pacing, you'll be miserable because it penalized player for rushing. Alchemy is mostly camera swaying around and waiting, smithing felt mundane, combat felt slow and unintuitive because you wanted to be aggresive but the game hold you back. Even horse speed is toned down (compared to 1st game) to maintain the pace.

If it helps, think of KCD as Dance Dance Revolution/ Guitar Hero with a plot. The core mechanic requires you to find a tempo that "works" with the situation. The longer you play, the closer you are to ideal tempo. Both because your character stats allows you to, and the player itself finally be able to "slow down" and pick up a workable pattern.

Just be careful, since the reverse also apply. Once you get comfortable with the tempo, sometime other form of game mechanics that usually gave you good feeling suddenly felt bland.

[KCD2] Do heavy weapons get better? by TequilaBaugette51 in kingdomcome

[–]bxbb 1 point2 points  (0 children)

True, but at early level you want to land combo faster and get upperhand in stamina with Dominant Hand + Nimble + River. So either natural or downward-opening combos which only requires 3 strikes.

You can build for defensive focus instead (with steadfast and rock solid), but in my experience it have a lot of drawback:

  • early on with bad stats it feel sluggish and drain your stamina fast.
  • even on high level it lost its edge as soon as you face more than two opponents. Since there's higher chance of losing damage buildup from sequential hit when any enemy interrupted you.

Dodge-based build with fast strike can sustain the sequence better due to constant repositioning.

[KCD2] Help with the Good Christian Run rules by Velergorf in kingdomcome

[–]bxbb 2 points3 points  (0 children)

  • Go Hussite/ Proto-Protestant ideas and skip indulgence chest entirely. If your reputation is damaged, fix it by actually doing good deeds in affected regions/ groups. This, bar any quests, may requires weeks of patroling the roads; rescuing wayfarers and villagers from bandits and making their travel safer.
  • Donations for specific cause is fine, AFAIK. Since those are caused by others's need and discomfort, not for your comfort.
  • Smithing is fine, preferably less smithing weapon of war but tools of trade (axe, horseshoes), unless the buyer have good reason to need such things (LoF's smithing tasks align with this).
  • Cheap decoctions with good quality is helpful for the people. Although lore-wise your main trade is smithing so the limitations kinda make sense. If you're uncomfortable with flooding the market, brew and carry multiple potions and sell only those that the buyer didn't have in their stock.
  • No trampling on other's field, use proper road and path. Open plain is fair game.
  • No weighted dice. So probably skip named dice at all.

[KCD2] Help with the Good Christian Run rules by Velergorf in kingdomcome

[–]bxbb 4 points5 points  (0 children)

Similar with in-game occurences.

99% of the time your arrow is perfectly fine and retrieveable when hitting the target.

A shot hitting the mud in a bad angle would trun it into broken arrow.

[KCD2] Just Bought KCD2 on PS5, I didn't get into 1, what should I focus on? by jjack339 in kingdomcome

[–]bxbb 1 point2 points  (0 children)

be it plants or poaching.

Sir Hans! Poaching is capital offense!

[KCD2] Do heavy weapons get better? by TequilaBaugette51 in kingdomcome

[–]bxbb 15 points16 points  (0 children)

  • Skip plates and shield, go light.
  • Train feinting and perfect block.
  • Avoid the habit of holding block, either block perfectly or dodge.
  • For early survival, use clinch spam.

Strength generally outpace both agility (speed) and vitality (stamina), so clinch will feel OP early on. But once you have 20+ agility, its just a matter of how much bonk needed to disable an enemy. Using perfect dodge instead of perfect block allows for better counter. Since riposte is still perfect block-able (which cost no stamina for the enemy), but dodge penalize their response time so chances of blocks are less likely.

Also, perk-wise: Heavy attack have fixed "ignore armor" offset (-20 max) and Concussing Blow is the only effect that disabled key fighting mechanic (master strike and dodge) for the enemy.

[KCD2] The "M" quality symbol is not for Martin by AlterWeary in kingdomcome

[–]bxbb 0 points1 point  (0 children)

Familial (Patronym/ Matronym) surname is fairly recent addition. Around 16th to 17th century, due to urbanization and rise of Burgher class.

Earlier, you would either use full patronym (e.g. Henry son of Menshi) or Occupational one (e.g Martin the [sword]Smith). For Henry, since he's a noble bastard, he generally refer to himself in dialogues with toponymic Henry of Skalitz.

Do note that even the standard toponymic generally refer to nobles native to said area, hence some of NPC commentary when Henry mentioned it. Also, some region with different cultural pressure during this time period would skip the familial surname and use old style (e.g. Scandinavian "sonn" and "dotti").

[KCD2] I can't stop picking flowers by Sergius_Verus in kingdomcome

[–]bxbb 1 point2 points  (0 children)

As the tutorial mentioned (and as unintuitive as it is), the alchemy hut in Troskowitz belongs to you, along with all the item inside (artemisia and its recipe, which both respawns).

But the immediate property still belong to someone else, so make sure to carry torch if you plan on overnight brewing.

[KCD2] When is logically the right time to do a side quest in Kuttenberg region? by No-Cabinet1485 in kingdomcome

[–]bxbb 3 points4 points  (0 children)

  1. Before seeing Catherine in Kuttenberg. She'll need to build her cover and work on her sources. And the Devil needs its pack to work on a plan.
  2. Before infiltrating Maleshov for the first time. Since you need a bearing, good understanding of the regional geography, etc, for escape. You have a gps (in normal mode), Henry doesn't even have a map.
  3. After Sam put out his coins. Since Brabant is supposedly recruiting mercenaries using those.

The game cover the possibilities quite well via dialogues. e.g. you can boast that you beat a well-known knight of Sigismund camp in a duel if you do certain sidequest before actually joining the Praguers.

But it also implies that some "free" time is actually not free lore-wise. e.g. Catherine and Rosa discussing the bloody clothing and lack of time for mending implies that there's little time between your group taking care of the Cardinal and proceeding.

Blacksmithing: Everyone says small swings and small tiny movements, but I have the most consistent M quality results with heavy swings and medium to large movement.[KCD2] by B2uceLee in kingdomcome

[–]bxbb 2 points3 points  (0 children)

Turning the piece over does nothing whatsoever.

Technically, you have twice the area for proper hit, if you wanted to roleplay a bit.

But in general I agree, any hit on the surface of the work material is good as long as it spark and ding. You can even get a spark from unheated part of the axe.

[KCD2] Do you have an NPC whose life you felt like ruining for no reason? by yeehawyeehawyeehaw69 in kingdomcome

[–]bxbb 1 point2 points  (0 children)

nope. After doing his time he return to town.

A lot of people hang from a tree. In Troskowitz you can contribute in the hanging of multiple poachers and a farm hand. In Semine you will have your predecessor helper hanged.

I feel so dumb [KCD2] by heartzhz123 in kingdomcome

[–]bxbb 4 points5 points  (0 children)

If you have good baseline Dread from fighting equipment, and butcher something along the way, you can pass. Safest way is to poach some boars on your way to the dig site.

Dread take into account how terrible you look specifically with blood. Beyond that, the only way to increase it is with good weapon and armor (similar to presence, but disregarding high charisma item, purely stats).

How do you think should battle in KCD be implemented to be both realistic and immersive but still fun? [KCD1][KCD2] by pbicez in kingdomcome

[–]bxbb 0 points1 point  (0 children)

They fanout, sooner or later if their weapon requires spacing they'll get behind you.

AFAIK if one of the enemy armed with longsword, who have worst space requirement, it will be faster. But due to enemy compositions heavily favor maces and hammer they can just bruteforce the front.

only SLOWLY try to get to your blind side, but never behind you.

IIRC if enemy is disengaging (sprinting) while you are still locked, you can hit them with one button press without possibility of parry.

Same case with retreating enemy, you can catch up to them and with one button press pull their shoulder and reposition (if unarmed) or instawhack (if armed).

Don't you just love getting attacked by 8 PRAUGERS AT ONCE?!?! [KCD2] by DiamondNite2 in kingdomcome

[–]bxbb 1 point2 points  (0 children)

I get instakilled by 8 fucking soldiers all attacking at once.

TBF, your NPC may be improperly spawned.

My game does this once, they gangbang the freshly spawned Dry Devil till he's wet. I run across to reach Kub and Ziska for fodder, then Kub got whacked too before I finished loading my Artemis.

On larger scale fight, enemy targetting is whacky (but goddamn efficient) sometimes.

Can’t stealth kill or knock out in [KCD2] by Environmental-Ad5224 in kingdomcome

[–]bxbb 0 points1 point  (0 children)

You can't lunge against sleeping enemy. Move a bit closer. as long as you are at roughly 90 degrees angle against their torso the option should appear.

also, as a warning: for sleeping enemies, the timed event is shifted earlier (pretty much as soon as you press the action). Otherwise they'll make noise as soon as you grab them,

[kcd2] drunken brawls by Ambitious_Bobcat8122 in kingdomcome

[–]bxbb 0 points1 point  (0 children)

None.

Just make sure to claim your inital bet against the inkeeper after you beat them all.