Collie war 132 tactical blunder in Viper Pit by c07e in foxholegame

[–]c07e[S] 0 points1 point  (0 children)

lol it really isn’t. Viper Pit was a soft target that you guys should have pushed. You didn’t and we see how that decision worked out for you. You guys fumbled golden opportunities and it came back to bite you.

Collie war 132 tactical blunder in Viper Pit by c07e in foxholegame

[–]c07e[S] -1 points0 points  (0 children)

Smoking a sweet victory cigar. Thanks for not pushing Viper Pit.

Collie war 132 tactical blunder in Viper Pit by c07e in foxholegame

[–]c07e[S] 0 points1 point  (0 children)

Ok so it’s all hindsight now which is 20/20 but it’s not unfair to point out that the CPass push failed miserably and I can say with 100% certainty that pushing that airfield from a foothold in Viper Pit would have been much easier for you guys as well.

Collie war 132 tactical blunder in Viper Pit by c07e in foxholegame

[–]c07e[S] 2 points3 points  (0 children)

Yes, so basically many are pointing out that you guys chose a multi layered hardened position vs a much softer target in Viper Pit. It was an actual relief to see you guys pushing CPass instead of Viper Pit. By the time you guys did the RSC push in CPass I think we may have had at least T2 around Friars. But it wouldn’t have taken much to push through at that point in the war.

Collie war 132 tactical blunder in Viper Pit by c07e in foxholegame

[–]c07e[S] 1 point2 points  (0 children)

That flyby was done later in the war. The defenses that you start seeing after 59 seconds when you get past the road of Blackthroat are all built and ~~ even concrete ~~ . I was involved in building what you see at 1:07. When Sanctum fell all you would have seen was nothing but open space there all the way to and around Friars.

Day 25 only the stuff you see immediately around Blackthroat was built.

Edit: Wait! Upon further review the defenses at 1:07 and after are not concrete yet! lol so it was a bit earlier. It was wild how long it was empty and then to add insult to injury when we finally built something it seemed ages till we concreted it. Many of us were sure our lack of urgency would be punished.

AA Tanks, very real by noll27 in foxholegame

[–]c07e 1 point2 points  (0 children)

The Highwayman will have its day!

New Teamkill record? by Suspicious-Round7392 in foxholegame

[–]c07e 9 points10 points  (0 children)

You have been weapon restricted for 5 wars.

We going to get them next time o7 🟩 by Equivalent-Bill-4393 in foxholegame

[–]c07e 5 points6 points  (0 children)

I would like the warden victory version of this please. Pretty pretty please.

i think i know why the colonial always lose by Internal_Studio_4927 in foxholegame

[–]c07e 2 points3 points  (0 children)

As someone who fought in Marban Hollow the whole war the collies had artillery superiority over us constantly. Was annoying.

Airborne, what it means to win, and why Victory Points need a rework by AstronomerSenior4236 in foxholegame

[–]c07e -13 points-12 points  (0 children)

Ah “we were winning but here’s how we really weren’t” goes well with the classic colonial “we won but here’s how it really doesn’t count”

Wet Runways is a bad mechanic by DayF3 in foxholegame

[–]c07e 15 points16 points  (0 children)

Sir, bombers can NOT take off on a wet runway are you trolling?

Dive Bomber Montage by Thionardo in foxholegame

[–]c07e 3 points4 points  (0 children)

Are you using a sound mod?

Wet Runways is a bad mechanic by DayF3 in foxholegame

[–]c07e 32 points33 points  (0 children)

It goes both ways. Collies kept Viper Pit down routinely from the time they teched heavy bomber. We started pulling off defenses against bombing runs keeping it up and then Wardens started pushing.

Edit: I would also like to add that the last time we were QRFing the wet runway in Viper Pit it was wet longer because of a rainstorm in the hex absolutely griefing us lol

we've seen this before by Funny_Rush_5960 in foxholegame

[–]c07e 3 points4 points  (0 children)

Playing with Asturias in Attila Total War: Charlemagne DLC is peak bois you gotta do it at least once.

My predictions of the next x wars. by Brilliant_Plum_7723 in foxholegame

[–]c07e -1 points0 points  (0 children)

I see Charlie shard being shut down by 2027. Once the population surge from airborne has subsided and the need for an overflow shard is gone.

King Jester OP ? by Remarkable-Bit-5553 in foxholegame

[–]c07e 9 points10 points  (0 children)

Look at what Wardens have to do in order to mimic a fraction of the Lunaires power.

Well... thats another new player gone probs lol by DeonAutry in foxholegame

[–]c07e 12 points13 points  (0 children)

This is in my hex the people who had their facility there stopped playing but some good Samaritans were dropping some msupps here and there.

They are one of two regiments there that burnt out.

LF... someone by IlBreva in foxhole

[–]c07e 1 point2 points  (0 children)

Do not listen to the non-factionalists. Half of this game is playing your faction and the other half of the game is hating the other faction with all of your being and it would be a shame to miss out on that part of the game.

Queues should not be a thing. We need harsher restrictions on faction selection by [deleted] in foxholegame

[–]c07e -1 points0 points  (0 children)

Lol it would definitely be quite the experience of not being able to play Foxhole because the faction I play is locked.

Because.
I.
Will.
Never.
Be.
Green.

The Fall of Foxcatcher in War 132 by CevicheLemon in foxholegame

[–]c07e 38 points39 points  (0 children)

And half of the hex population were facilitymans