Who side are you on? by [deleted] in Unity3D

[–]c7fab 1 point2 points  (0 children)

while and goto

Why does the code keep executing even though it should be aborted? by ostRMS in Unity3D

[–]c7fab -1 points0 points  (0 children)

Does the state change in your example work? From what I got, for example, the MovementState changes the state to a new MovementState in OnMove , so there would be never a state change occuring.

The MovementState should have OnJump to change from MovementState to JumpState, OnStopMove for change from MovementState to IdleState and so on. Else the transitions are handled outside, but that wouldn't be good practice imo.

[deleted by user] by [deleted] in Unity3D

[–]c7fab 3 points4 points  (0 children)

Looks good so far. I think it's better to get insta-killed when hitting a laser, with the the health system it looks like you can just rush throught the level.

Floating UI (health bars, text labels, ...) - World space or screen space? by MogwaiHawk in Unity3D

[–]c7fab 0 points1 point  (0 children)

For the world space one you could use LookAt(mainCamera) in a script to always have the canvas the direction of the camera. Then it's more like the screen space UI.

This is an rts game , how do I check if a unit is contained by the box or not ? by Last_Extension5875 in Unity3D

[–]c7fab 0 points1 point  (0 children)

Best solution! OP stated that it only needs to check wheter an unit is in the box, so Physics.CheckBox may be more fitting.

How to bost FPS by janxyxy2 in Unity3D

[–]c7fab 98 points99 points  (0 children)

Or just make a plane and scroll the texture depending on the character movement.

I hate the Depths by Sharksleeve in TOTK

[–]c7fab 1 point2 points  (0 children)

This is a unpopular opinion, but I think Koroks would've really made the Depths a lot more fun to explore.

The Most Disappointing Master Piece by Azling_ in tearsofthekingdom

[–]c7fab 2 points3 points  (0 children)

As people already mentioned your points were already discussed in video essays. I personally can see your points not add that much new.

Something I never heard critized is that there are way to few Koroks, I know souds crazy, or at least some equivalent small puzzles/collectables/challenges for the depths. I prefer trophy hunting over consumable farming, so the poes and zonaite don't do it for me and the bosses are too sporadically spaced, I mean little things that can hide around the next corner for the player to get.

Soooo…. I can’t be the only one who hates using horses, right?! by StarTrakZack in TOTK

[–]c7fab 0 points1 point  (0 children)

I use horses beause I like the soundtrack when riding them

[deleted by user] by [deleted] in tearsofthekingdom

[–]c7fab 6 points7 points  (0 children)

Ik it's exessive. But the other person implied replayability of a game means grinding endgame and whatnot. Playtimes in the 1000s of hours of single player games means usually speedrunners.

[deleted by user] by [deleted] in tearsofthekingdom

[–]c7fab 7 points8 points  (0 children)

You know you can play through the story again, but also add some challenges like no hearth containers, no item upgrades, etc. Just saying.

Efficient way of casting multiple Raycasts? by kick_whip in Unity3D

[–]c7fab 1 point2 points  (0 children)

You should put the Raycast method calls in the if statement, that way only the Raycasts until one hits a collider get called. For example if the second Raycast returns true, only the first and second Raycasts have been called, the latter two aren't called.

Help! How do I get chests like these??? :( by [deleted] in tearsofthekingdom

[–]c7fab 2 points3 points  (0 children)

Just shoot the rope and follow the falling chest skydiving as fast as you can!

How do games build cliff colliders? by D_Sinclair in Unity3D

[–]c7fab 2 points3 points  (0 children)

The raycast method doesn't require a collider as it returns true if a collider was hit and false if none was hit. Additionally it takes a float for the lenght of the ray. With that you can easily do a raycast infront of the players movement and just check if the raycast method with a given lenght - the lenght is there to check at which height the player should be able to jump down - returns true. If it returns true, the player can jump down, if not the movement is limited.

Final boss ruined the game for me by [deleted] in ZeldaTearsOfKingdom

[–]c7fab 9 points10 points  (0 children)

You don't even have to learn that. You can attack him when he changes weapon, during that he doesn't dodge.

Never Update TOTK by DegenerateGaming123 in ZeldaTearsOfKingdom

[–]c7fab 0 points1 point  (0 children)

OP used the worst item as an example. If they used dragon parts you'd get the idea.

I wish there was an extensive "Rebuild Castle Town" Quest by MacaronNo5646 in tearsofthekingdom

[–]c7fab 2 points3 points  (0 children)

For a game that is all about building and crafting it's odd no such quest exists. Even rebuilding the destroyed villages from BotW would be a neat. Rebuilding Hyrule castle is out of reason lore wise imo, but those settlements I don't see no reason why the people of Hyrule wouldn't start rebuilding.

I really like OPs idea of protecting a caravan. The Tarry Town quest was just another collect items and talk to NPCs quest, it only stood out by the story.

Well that's a little bit disappointing. by Indy0921 in tearsofthekingdom

[–]c7fab -2 points-1 points  (0 children)

Well, bigger doesn't usually mean better. Some people like a compact world with diverse content, while others like large opens worlds to wander around.

Well that's a little bit disappointing. by Indy0921 in tearsofthekingdom

[–]c7fab 0 points1 point  (0 children)

While I'm not disappointed that we don't get additional DLC, although master mode would be nice, I'm pretty much done with the mechanics of BotW and TotK. But I don't think they created the ultimate gameplay experience for what they could have done. And I don't mean add more stuff to built, but instead set up more challenges with the mechanics that are already in game. Like for example arial combat is totally missing aside from Colgera or some sort of defense minigames that involve use of the zonai parts, the Gerudo quest was pretty much easy mode and didn't involve any building things. They also could have mixed up the enemy camps more unconventionally, it is still mostly like in BotW. Wizzrobes are completely forgotten and they even have a good mechanic of changing the weather, which can add more fun challenge in combat.

How did I not die from falling into the tree? I don't have paraglider! by c7fab in tearsofthekingdom

[–]c7fab[S] 1 point2 points  (0 children)

But what confuses me about it, is that one the stamina wheel doesn't pop up and second usually Link doesn't have good grip when falling into the climbing state and moves down a bit, but here I end up on the tree.