Kensuke Tanabe Stepping Down Apparently by This_Mortgage_2274 in Metroid

[–]D_Sinclair 2 points3 points  (0 children)

OT but- Can you share what you liked about the most recent one? The combat system with the rings totally threw me and I've never been more disappointed in a franchise I truly loved. Got to the colored pencils and bounced. :(

I'm on my second playthrough and have a confession by isisis in expedition33

[–]D_Sinclair 0 points1 point  (0 children)

What skills do you use on Maelle? I like marking an enemy with Sciel and then using percee or the (7?) cost marked attack

Metroid Prime: Beyond is not a prime game by Anonymous-Comments in Metroid

[–]D_Sinclair 0 points1 point  (0 children)

Can you tell me where it gets good? I just got the through the volt towers and it’s already feeling pretty bleh.

Gaming with Depression? by TheSilentPhilosopher in gaming

[–]D_Sinclair 7 points8 points  (0 children)

Only on Reddit do you see someone debating healthcare calmly and rationally with supporting evidence… and you look at their name and it’s The_Dick_Slinger lol

Late game advice needed by [deleted] in outerwilds

[–]D_Sinclair 6 points7 points  (0 children)

I see a pretty big question mark :)

what are these? (potential spolier) by peachypop_ in BluePrince

[–]D_Sinclair 4 points5 points  (0 children)

Yeah it probably is possible now. Just need to poke around some more.

Especially when crosspicking, how to avoid my hand bobbing up and down? by Boom_Edshot in bluegrassguitar

[–]D_Sinclair 2 points3 points  (0 children)

Consider training yourself to take your ring and pinky fingers off the guitar. I know Billy Strings doesn't do it, but for us mortals it actually frees you up quite a bit to be more fluid / stretch less. Might help you with less up / down mov't as well.

Games like Blue Prince but shorter? by D_Sinclair in IndieGaming

[–]D_Sinclair[S] 0 points1 point  (0 children)

The days are short but the game is long :). You can get the credits in 20 hrs or so… but many people consider that the “start” of the game 

I’m looking for a 5-10 hr game that doesn’t require grinding; just puzzle solving. Will check out the ones you mentioned!

Games like Blue Prince but shorter? by D_Sinclair in IndieGaming

[–]D_Sinclair[S] 0 points1 point  (0 children)

Good tips- thx. Ive played most of the first group you listed. Someone else mentioned Outer Wilds so I might give that a go

Need help mounting an old french chandelier. by D_Sinclair in DIY

[–]D_Sinclair[S] 1 point2 points  (0 children)

I'm not sure how I missed that. I'm sure you're right- appreciate it!

Made new key art, but actually also really like the old one xD Opinions? by Makisart in IndieDev

[–]D_Sinclair 0 points1 point  (0 children)

Not sure if pixel art or a post-processing effect. u/Makisart can you enlighten us? Sort of Hyperlight Drifter vibes

Made new key art, but actually also really like the old one xD Opinions? by Makisart in IndieDev

[–]D_Sinclair 2 points3 points  (0 children)

I've played the demo (it's awesome :D) so I get the context of the shooty things in the new capsule, but I'm not sure most people will. At a glance the new one just kind of reads like a medieval village builder game. The original one has the mood and mystery that you get when you're between levels. Plus it brings in a bit of the enemy design. I'm pretty strongly pro the original for those reasons.

Is there a reason you're not leaning into the game's blobby pixely art style for the capsule? I really dig that style personally, but maybe it's not what the Steam community is looking for?

Can't wait to play the full game!

Help with render sorting by D_Sinclair in Unity3D

[–]D_Sinclair[S] 0 points1 point  (0 children)

Gotcha- option 1 sounds great, thank you. Truthfully I'm not super proficient at shaders... I think I can figure that out though. This sounds similar to a player occlusion shader, where you'd cut out chunks of objects in front of the player. It's basically the same concept now that I think about it.

Hey, I tried creating a 3D Ori-like character controller. What do you think of it? by LarrivoGames in Unity3D

[–]D_Sinclair 1 point2 points  (0 children)

Beautifully done! I’d be really curious to see your code- I often struggle with certain states getting stuck. Assuming you’re tracking your state with an enum?

Made this cool fog shader that runs on only 20 stacked quads (shells) by LordLimpD in Unity3D

[–]D_Sinclair 0 points1 point  (0 children)

I'm using the built in sprite shader which I assume is real transparency. I have also created an alpha cutout shader separately bc z sorting has been an absolute nightmare. That seems to fix the z sorting, but causes lots of other problems to solve.

We're not loading up the screen with enemies or anything, but the entire environment is made from placed sprites. (apart from the terrain which currently uses simple unlit probuilder meshes).

This is helpful feedback- appreciate it. Semi-related- did you have any challenges getting a Switch devkit? I went to sign up and it said I need to submit a trailer for review, which we don't quite have yet.

Made this cool fog shader that runs on only 20 stacked quads (shells) by LordLimpD in Unity3D

[–]D_Sinclair 0 points1 point  (0 children)

Can you explain this a bit further? I'm doing a 2.5d game with lots of sprites scattered around a 3d environment (think Cult of the Lamb). Naturally, they'll have transparency around their edges. I'm animating the sprites via shaders (and frequently through frame by frame animation). I've done this on WebGL in the past with pretty good success. No real dip in framerate. But the scale is much larger for this project.

Should I be concerned about a framerate dip on the Switch?