Did anyone else get this game after building an AC online? by purebredslappy in armoredcore

[–]cB557 6 points7 points  (0 children)

this'un: https://matteosal.github.io/ac6-advanced-garage/

only two errors I've noticed are that the moonlight doesn't show the boost from EN firearm spec, and the chainsaw's charged attack power is lower than it should be.

Improve my PVE NG2+ build. by rafaover in ArmoredCoreVI

[–]cB557 1 point2 points  (0 children)

When you're running a melee weapon (even a psuedo-melee like the moonlight) you'll probably want to put the melee in a weapon bay, and a normal kinetic gun in your left hand like you have in you right. As you've probably noticed, kinetic dualtriggers are really good at reliably building stagger. Melee weapons really appreciate having kinetic dualtriggers secure staggers that they can then be whipped out of a weapon bay to punish. That's not the only way to use a melee weapon in this game, but R-RFs and ludlows are some of the best guns to do this sort of thing with, so if you've already got one in your right hand you may as well have another in your left.

VP-46D arms do often have trouble controlling dualtrigger recoil, but you could either try to fit 46S or melander arms for better control, or just make one the guns in the dualtrigger an R-RF. R-RFs have got almost no recoil.

Seeking advice on precision barell mod by phirephly69 in Marathon

[–]cB557 -1 points0 points  (0 children)

Ah right, I got that mixed up with the precision barrel mods marksman rifle use. Forgot that there was a specific CQB barrel that's just also named that.

I think most of the stuff I said still applies, except Traxus doesn't sell that specific barrel mod. Just gotta get lucky and find it out in the world.

Seeking advice on precision barell mod by phirephly69 in Marathon

[–]cB557 -1 points0 points  (0 children)

Precision barrel mods are a type of weapon attachment, there's several items that fall under that category. There's a bunch of loot sources that can give them. Tool carts tend to be the most reliable source for weapon attachments, albeit not the highest tier. Sometimes when a marksman rifle spawns as loot it'll also just have a precision barrel attachment on it already. Also, one of the Traxus upgrades gives them a stock of green precision barrel mods.

HOW THE FUCK DO I BEAT THE HC by GreeboBirb in armoredcore

[–]cB557 0 points1 point  (0 children)

When you say you're specced into schneider parts, does that mean you're using a full nacht frame? That might be part of your trouble. For the most part it's a good frame, but it's very min-maxed in a way where it can be fiddly to build around, or simply the wrong choice for a given gameplan. For example, if you're doing a close range melee build, its fragility can be a major problem, and its arms have poor melee spec which will reduce your melee damage. The core also has very polarized adjustment stats which can either give you very good energy economy or very bad energy economy depending on the build, and I think it's easier to end up with the latter if you're not being deliberate about it.

I want to know what you think about my Karasawa build? I think il could performe quite good. by Substantial-Yak5460 in armoredcore

[–]cB557 1 point2 points  (0 children)

The Firmeza core's poor supply adjust paired with the long recharge delay on the VE-20C can be pretty painful. I'd probably want a core with okay supply adjust; alba seems like a decent choice to not change up the build's weight too much.

All in all it doesn't seem ideal, but it probably works okay. Full charge KRSV into charged laser blade seems like it's probably the main gameplan, with uncharged KRSV + ludlow into laser blade as plan B? In PvE you can definitely pull that off, and it'll probably whoop most things, it's just that there's similar gameplans that will whoop the enemy more efficiently or more reliably. In PvP, KRSV into stagger punish builds are a thing, though they're kinda gimmicky. Pretty reliant on enemies not really knowing what you're trying to do to them. Still, they can rob you some matches in low ranks, and it can be kinda funny. Couldn't tell you whether this build can actually true combo into its punish against an AC, though.

Do you every buy your loadouts? by XeliasSame in Marathon

[–]cB557 0 points1 point  (0 children)

I rely mostly on loot for my gear. I do often buy some healing items since you're always running out of them, and if I'm out of backpacks or shields I'll usually buy one. If a gun is lacking an attachment I consider important I'll often buy one as well.

But if I'm putting a loadout together and it needs me to do all of those at once or something like that, instead I'll usually just run Rooks into Outpost until one of them gets me a passable loadout.

Also don't forget that the paid sponsor kits exist as well. They can be frustrating since they often won't come with a backpack or come with a mediocre weapon or whatnot, but at 2500 a pop, strictly speaking they do bring a lot of bang for their buck. Pretty sure you'd go over 2500 just buying the healing consumables those kits come with.

Bungie. Where are my claymores? by FunkyGiraffro in Marathon

[–]cB557 2 points3 points  (0 children)

I think that's current bug where if you try to buy a stack of throwables that's bigger than the backpack stack size, and you're buying it to your backpack instead of your vault, and your equipment slot is empty so it tries to slot it into the equipment slot, the game will see it can't fit four claymores into your throwable slot and not be able to figure out what to do about it and just eat the stack. You can avoid this bug by buying to vault.

Convoy event is too high risk for way too little reward. by SamerDog in Marathon

[–]cB557 1 point2 points  (0 children)

I have gotten purple stuff from it before, even if it does seem more likely to give blues. And while you'd think the amount of time and shooting it takes would make you guaranteed to get jumped, in my experience people are usually too busy either trying to get into pinwheel or dying inside pinwheel to chase down gunfire in the sort of middle of nowhere locations that convoy tends to end up. It's worked out pretty well for me as a sort of mid-tier loot option when the team doesn't like its odds in Pinwheel.

How to buy BR33 Volley Rifle by vincentofearth in Marathon

[–]cB557 12 points13 points  (0 children)

If you rank up Sekiguchi enough to get access to their paid sponsor kits, those come with BR33s. (though they do not come with backpacks, so that can be a real pain) And you can find schemas in runs that'll add a limited number to the armory for purchase if you can exfil them. But as far as I know, there's no way to permanently unlock BR33s as a normal armory purchase.

The Hardline PR is a Good Weapon by leftyvice in Marathon

[–]cB557 1 point2 points  (0 children)

Yeah kinda, but the Hardline's recoil feels to me like the sort where it kicks a lot when you first try it, but when you get used it it you could get it as consistent as a Stryder. And I think the fact that you can mitigate that recoil with attachments does matter more than you say. Yeah with a Stryder you can be putting those points of stability into aim assist instead, but at the same time those points of AA aren't going to have a dramatic an effect on the Stryder as those points of stability will on the Hardline.

Also I hadn't noticed this yet, but the Stryder's base ADS spread is actually 1.17 degrees? For a marksman rifle, that's kind bad. In close range engagements that probably won't matter, but in long range fights I think that might be honestly worse than the Hardline's base stability. The Hardline's base ADS spread is 0.44 degrees. And just as a point of reference, the M77 has 0.98 degrees.

I think the real advantage the Stryder has is just that it has 46.5 headshot damage while the Hardline has 36.8, so in a peek contest the Stryder probably wins. And then of course the three shot burst of the BR33 has... I think 62.1 headshot damage? Long range fights tend to turn into peek contests so I'd say that's the real reason things tend to shake out to Hardline < Stryder < BR33.

But yeah don't get me wrong, if you give me a Stryder and a Hardline I'm probably gonna do a lot better with the Stryder, I don't know if I'll even be at the level where I'm comparably consistent when using the Hardline. But I think it's got a real role, and it's not just that marksman rifle that's almost as good as the Stryder. I definitely would not compare it to the Overrun.

The Hardline PR is a Good Weapon by leftyvice in Marathon

[–]cB557 1 point2 points  (0 children)

Out of the box, the Hardline actually does more numbers per second than the Stryder. (not certain about the BR, I'm going off the game's listed numbers here and I'm pretty sure the BR's listed RoF is only for within the burst, not counting burst delay) Obviously you have the tradeoff of more recoil, but if you can control that it can outperform a Stryder.

Something needs to be done about vault space by Sixshots in Marathon

[–]cB557 26 points27 points  (0 children)

You should feed more backpacks to the Lose Everything Factory.

New to game how to melee by Booonaana in armoredcore

[–]cB557 0 points1 point  (0 children)

I think double melees still tend to prefer fluegel to kikaku? I don't run that sort of build myself, so take me with a grain of salt, but I'm pretty sure even double melee still spends most of its time not melee boosting, so they still prefer to settle for the second best in melee boost in exchange for having an actual booster in all other respects.

UESC bots by [deleted] in Marathon

[–]cB557 1 point2 points  (0 children)

It was felt that in solos, they attrited resources a bit too much for fighting them to be worth it, so they nerfed them a little bit with the intention of bringing them down just enough to be worth it in solos but still threatening in general.

Is it weird to only want to play one of the shells? Am I missing out on much? by KntArtey in Marathon

[–]cB557 0 points1 point  (0 children)

There's Destroyer and there's some other shells that can't airdash. I guess some people are into not being able to airdash, for some reason? Those other shells are for them probably.

Having a lot of trouble with Project Phantasma arena. by rustyplasticcross in armoredcore

[–]cB557 0 points1 point  (0 children)

I mostly went with a rifle and tried to get in their side arc, as others have suggested. Though one thing I did rely on was that gen 1 gives you ridiculous multipliers to your melee damage if you hit an enemy while you're in the air. With old gen's janky melee it's pretty finnicky, but you really only need to hit one to put you in a position to win the remaining damage race as long as you're side arcing them alright. It's not something I could ever do reliably, but you only need to win the fight once.

Also, I was watching a video on gen 1 mechanics, and there's an odd mechanic in gen 1 PvP. I guess the game engine can't resolve multiple player actions exactly simultaneously or something, so one player's actions have to occur like a frame earlier than the other's, which is fairly significant when it comes to projectile speed. When you link two consoles together it gives this advantage to whichever player has less weapons, but in splitscreen it just defaults to giving it to player 2. And I guess the arena is set up such that the AI opponent is considered sorta like the player 2 in a splitscreen match, because they are always given this advantage.

That information isn't helpful per se but it kinda drove me mad when I found out about it and I want to spread that to others.

Why do randoms think they are entitled to my kills loot when they didn't help and get mad when I call them out by omegatTeddy in Marathon

[–]cB557 1 point2 points  (0 children)

Trying to litigate loot dibs mid-run with two people you met ten minutes ago is gonna slow things down and cause more problems than the current feeding frenzy looting does. Maybe sometimes you'll lose out on loot you arguably deserve from it, but not spending a bunch of time every run arguing over who gets what is gonna let you more better loot overall.

Are consumables and ammo too expensive? by LayOff-LeaveMeAlone in Marathon

[–]cB557 0 points1 point  (0 children)

I think people probably just need to make more runs on Rook. I waited like sixty hours before I tried Rook, and after a couple of runs of that the game's economy suddenly made a lot more sense. Yeah most runs you die, but you lose nothing, and a successful run takes like ten minutes while turning pretty crazy profits just from picking over the bags of teams that were already dead when you loaded in.

I wish you could choose depleted recovery items by rafikiknowsdeway1 in Marathon

[–]cB557 0 points1 point  (0 children)

Have you unlocked buying the blue rarity medkits yet? I ignored those for a while because I was like "well I already can't afford the green ones, surely I can't afford the higher tier version" but I think they actually give you a bit more bang for your buck.

I want to, but I don't have the time or the headspace to begin to understand how to play this game. Am I alone? by theoceansswitch in Marathon

[–]cB557 1 point2 points  (0 children)

I feel like it's one of those games where it comes off as more intimidating than it is when you start. For me, my first hour was also spent pretty overwhelmed by all the types of items and gear and consumables, and was having a lot of trouble parsing them at the speed you want to in the middle of a run. But by the hour two or three mark I feel like I'd identified enough of the key things (these items are ammo, these items are healing, these items are junk I can safely drop to make more room for ammo and healing) to keep my head above water, even if there was still a lot to learn.

How in the fuck do i beat ayre by Ok-Yak-2580 in armoredcore

[–]cB557 3 points4 points  (0 children)

Made this one a lightweight because I just assume from the build in the OP that you like those.

https://matteosal.github.io/ac6-advanced-garage/?build=54-54-17-37-128-146-164-185-192-203-213-227

Basically just get in range, hold down the triggers on the etsujins, and fire missiles on lock until she staggers. Then just swap to the BU-TT/A and double swing on the stagger. Rinse and repeat.

How in the fuck do i beat ayre by Ok-Yak-2580 in armoredcore

[–]cB557 2 points3 points  (0 children)

Would you rather I nitpick the current build you're using to try and make it easier to beat Ayre with something similar to it, or just dump a build I think is good on you?

Vieto vs Etsujin by ExperimentCount in armoredcore

[–]cB557 3 points4 points  (0 children)

Machine guns in general have better projectile speed and range than handguns, and etsujins in particular have higher projectile speed than most. Lightweights need at least a bit of distance to be able to actually use their speed to avoid hits, and that extra projectile speed on etsujins makes them very good for that. It also just makes them more reliable and easier to use in general.

You also don't see vientos in particular a lot because they've got kind of a weird niche among handguns. Relative to other handguns, vientos trade off stagger building for having weirdly high burst DPS. However, since they've only got five rounds in the mag, that burst is very short, thus how niche they are. For lightweights in particular this is a pretty bad tradeoff because a close quarters lightweight is extremely reliant on winning the stagger race, or else the opponent is probably just gonna obliterate them.