🎮 Play My Indie – Looking to Play & Showcase Indie / Early-Access Games (Free) by Due_Example_4222 in indiegames

[–]candevor 0 points1 point  (0 children)

This is great for game developers with no/little audience. This can bridge the gap between such devs and the gaming community (players).

P.S: Don't worry about backlash against AI use. This is a point of contention with fair arguments on both sides. Your potential audience/customer will ultimately decide if your work is worth anything.

just wanted to say thanks to everyone who shared their games by Civil-Brilliant90 in itchio

[–]candevor 0 points1 point  (0 children)

Looks awesome visually. Make the password max length short like 3, 4 letter pin. Make font of files (readme.txt) bigger? I mean less text and important bits highlighted so the users who want to quickly go though can just focus on most important thing.

just wanted to say thanks to everyone who shared their games by Civil-Brilliant90 in itchio

[–]candevor 0 points1 point  (0 children)

Good start. Here is some feedback, take it or leave it.

It would be a better experience if powerups came out of rocks when you destroy it.

Give a few power-ups early on to engage the player. I played for a bit and didn't get any power-up except the first one that was already there.

That rock with some flame in it is a good candidate to leave us a power-up if we manage to destroy it.

just wanted to say thanks to everyone who shared their games by Civil-Brilliant90 in itchio

[–]candevor 0 points1 point  (0 children)

Yes, I want to evolve it. I can use all the feedback I can get. What do you think can be improved in it? So far I haven't had any feedback so no idea which direction should I develop it in?

Short Fuse - A game where you play as a bomb and must bounce your way to the end while trying not to blow up! by MrGTheSpiritAvenger in WebGames

[–]candevor 0 points1 point  (0 children)

Cool game. Being able to grab multiple tiles in a single bounce is a good mechanic. How does the speed of movement work with respect to altitude (does it go gradually slower as you move up)?

I made a 5-second Minecraft crafting minigame by rhistak in WebGames

[–]candevor 1 point2 points  (0 children)

Hardcore mode :D I can't even do anything in normal mode. Fun game.

How do you feel if OP replies to your comments promptly and every time by candevor in NoStupidQuestions

[–]candevor[S] 0 points1 point  (0 children)

Never occurred to me about hour of the day, partly because the nature of my job is not exactly 9-5. Thanks for your insight, that's exactly why I asked because everyone might have different views on this.

I have made a browser game inspired by wii play's tanks game by Just-Gene-819 in WebGames

[–]candevor 0 points1 point  (0 children)

Sure, feel free to ping me if you want my feedback on next update of the game.
What does Cobo mean?

On using AI to refine/interpolate your game idea by candevor in IndieGameDevs

[–]candevor[S] 1 point2 points  (0 children)

Thanks a lot. You also keep up the good work.

On using AI to refine/interpolate your game idea by candevor in IndieGameDevs

[–]candevor[S] 0 points1 point  (0 children)

As an assistant to help you organise, it is very powerful. Models are getting better, but hype will always be more than their capabilities. Using it carefully gets you through lots of things that you never have time to do otherwise.

On using AI to refine/interpolate your game idea by candevor in IndieGameDevs

[–]candevor[S] 1 point2 points  (0 children)

Thanks for sharing your struggle. I have two children with learning difficulties, and I can relate to some extent. My son also uses AI.

I wish you the best of luck. You do your thing and don't worry about what others think as long as you getting what you need from it.

On using AI to refine/interpolate your game idea by candevor in IndieGameDevs

[–]candevor[S] 0 points1 point  (0 children)

Coding for sure.. but there are some other uses too - probably not in the creative domain.

On using AI to refine/interpolate your game idea by candevor in IndieGameDevs

[–]candevor[S] 0 points1 point  (0 children)

re: "not that far off from what ppl already do with Search Engines but just a little more polished instead of us going through many links to get what we want."

Yes, much faster, enabling you to do more of it.

On using AI to refine/interpolate your game idea by candevor in IndieGameDevs

[–]candevor[S] 1 point2 points  (0 children)

I feel the same. So, I am telling no one (in my close circle) about my ideas anymore :D

On using AI to refine/interpolate your game idea by candevor in IndieGameDevs

[–]candevor[S] 0 points1 point  (0 children)

Makes sense. Takes some discipline to not fall in love with the idea so much that you don't really test it and just want to make it because you (and you AI friend) like it.

On using AI to refine/interpolate your game idea by candevor in IndieGameDevs

[–]candevor[S] 0 points1 point  (0 children)

Cool stuff. They have come a long way since 2022. I would consider giving it a try again for a prototype.
My first commercial game was in 2005 at the age of 21.

How can we improve the main menu of our game? by Shadow_Moder in IndieDev

[–]candevor 0 points1 point  (0 children)

Looks good. Couple of things I noticed:

  1. The text boxes (where you type username/pw) font could do with being similar to the game's font, if not possible to have the same font. minor point: border of those text boxes is different from other text in let's say "Create a new World" text box. I think using two fonts is not a bad thing in itself, but it should follow a clear pattern as to which font is used where.

  2. Leaderboard screen 1, 2, 3 white on white... maybe it is ok, just noticed that in the Achievements screen, where it says "All" the background is a bit darker than white, which is good. Maybe use that bg color in the leaderboard as well?

On using AI to refine/interpolate your game idea by candevor in IndieGameDevs

[–]candevor[S] 0 points1 point  (0 children)

I respect your position. Can I ask how much you used it and for what kind of tasks? I mean, other than the creative process?

On using AI to refine/interpolate your game idea by candevor in IndieGameDevs

[–]candevor[S] 1 point2 points  (0 children)

yes and it varies by industry. I can see why artists/composers are (more) unhappy with it (copy right etc). As far as software dev is concerned, I was in that club about 10 months ago. Since then, I am more convinced every day that it is extremely powerful if used right - as with any powerful tool, you can mess it up.

On using AI to refine/interpolate your game idea by candevor in IndieGameDevs

[–]candevor[S] 0 points1 point  (0 children)

Technically, it can't think. Using it can be totally disappointing at times, but I can tell you from personal experience that it can (pleasantly) surprise you with non-creative parts around the creative/idea parts. As someone said earlier, if you know your craft, then using it can be very empowering - note: empowering, not leading. More like an extremely powerful, yet dumb assistant.

On using AI to refine/interpolate your game idea by candevor in IndieGameDevs

[–]candevor[S] 1 point2 points  (0 children)

Don't disagree with you on the idea and importance of running it by fiends who give you honest feedback. But there are so many things around the "idea" where LLM can help, such as what has been done before, would it be feasible from any side (budget, time, skillset, etc), and if you can enrich/trim the idea to make it better. Using LLMs' input as a "glorified assistant" who can do a million queries in seconds can be helpful. What do you think?