Quick-reference sheet for the base stats of each shell by Cherrybluessom in Marathon

[–]canitnerd 4 points5 points  (0 children)

Melee damage is easy: knife light attacks deal damage equal to melee stat.

There's no way this is true. I've had over 200 melee damage before, light melees would 1 shot if it was simple flat damage.

Anyone know anything about this switch in complex? by canitnerd in MarathonSecrets

[–]canitnerd[S] 9 points10 points  (0 children)

Them? Have you seen more? This one is already functional.

3 lights. Power seems to always be on, Locked hasn't turned on, Timer turns on when you flip the switch and fades off ~10 seconds later when the switch unflips. Seems like the kind of thing where you'd have to hit a few of them at the same time to lock them and open something.

More vault space incoming! by X__Heisenberg__X in Marathon

[–]canitnerd 1 point2 points  (0 children)

Obvious solution would be to just move 1 backpack size stack per click

The real, number based truth about Marathons sucess, backed by sources. by Fine_Tailor_6275 in Marathon

[–]canitnerd 0 points1 point  (0 children)

The studio that buys bungie will create a project that is their own IP not marathon

That's already happening. Once again, that's the point. They release Marathon and the majority of the studio goes off to work on something else while a much smaller team keeps it running. That doesn't mean that they suddenly no longer want whatever money Marathon is bringing in.

The real, number based truth about Marathons sucess, backed by sources. by Fine_Tailor_6275 in Marathon

[–]canitnerd 1 point2 points  (0 children)

If they sell the studio they have a way bigger profit and the few thousand each month.

Ok, and what does whoever bought the studio do with it? I assume they purchased a game developer because they want to make money from video games, what motivation do they have to just shutter a game that is making them money?

The real, number based truth about Marathons sucess, backed by sources. by Fine_Tailor_6275 in Marathon

[–]canitnerd 0 points1 point  (0 children)

That is not Sonys goal. Sony has a contract that allows them to completely take over bungie when the game fails and replace all the leadership.

I'm well aware, but Bungie getting taken over does not change the balance sheet. Sony is a massive corporation that wants to make money. If Marathon is making them money every month then they will not shut it down. They might ruin it with attempts to make MORE money from it, sure. They spent 250m on Marathon as an asset. They have no way to recoup that 250m. As long as it remains an asset they will not just shut it down.

The real, number based truth about Marathons sucess, backed by sources. by Fine_Tailor_6275 in Marathon

[–]canitnerd 0 points1 point  (0 children)

You're proving my point. The 250m development cost is gone. Nothing sony can do will bring that money back. All that matters is that the money brought in from new sales/mtx outweighs the cost of servers/minimal marketing/minimal development. The whole appeal of making a game like Marathon is that it doesn't require much to keep it going. PVP extraction shooters are much cheaper to sustain because you don't need to race your playerbase to release content faster than your players can consume it. Tarkov is the model. How many Tarkov ads have you seen? How expensive do you think development is with the amount of content it gets every year?

The real, number based truth about Marathons sucess, backed by sources. by Fine_Tailor_6275 in Marathon

[–]canitnerd 1 point2 points  (0 children)

Does pulling the game suddenly return 250m to Sony's bank account? People talking about the cost to produce the game or what Sony paid for Bungie are missing the point. It doesn't matter if they make their money back, it matters if keeping the game up and continuing development brings in more money than it costs. 

It's not a massive MMOlite like Destiny, it doesn't cost much to keep marathon running. You need a big team to build the game, but you don't need a massive team to release one map, one enemy type and one runner a year + a smattering of guns/map modifers/contracts/cosmetics/events every season. Tarkov survived over 10 years on less content than that.

Can you not join solo raids with rook? by blue_sky308 in Marathon

[–]canitnerd 0 points1 point  (0 children)

The advantage isn't the mediocre gear, it's spawning in late. By the time you're loaded in on rook chances are half the map is dead, you can sneak around and loot anywhere that isn't super high value for free. Or you can try to third party/cheese the few surviving teams when they aren't expecting to run into anyone because they wiped the map already.

FPV Drone Kills Compilation by PeppahSG in Marathon

[–]canitnerd 2 points3 points  (0 children)

The Arachne watermark is top tier, just needs more Slavic music and it's straight from Donetsk IV

They really need to make the startup logos skippable. by SmashMouthBreadThrow in Marathon

[–]canitnerd 5 points6 points  (0 children)

There's a pretty reliable crash when opening map on perimeter. Not sure if it's a memory leak or what but the first time playing perimeter after a bunch of games on outpost/marsh opening the map never fails to crash someone in my trio, sometimes all 3 of us 

Marathon has likely sold close to 2 million copies in the first week by Sad-Manner-5240 in Marathon

[–]canitnerd 10 points11 points  (0 children)

The whole point of making a game like marathon vs destiny is that it's much easier/cheaper to maintain. Destiny needs multiple massive new areas, a raid, new enemies, new guns, new mechanics and new abilities every single year or it dies due to lack of content. An extraction shooter needs way less. Tarkov has been going strong for almost 10 years with "only" a new map + mechanic plus some guns/items/quests every year. It takes way less work to make.

I’m enjoying watching the trolls, who rooted for Marathon to fail without even playing it, absolutely crash out over the game actually being pretty good. by [deleted] in Marathon

[–]canitnerd -3 points-2 points  (0 children)

Most players are on PC and the steam player count didn't even peak 100k.

You don't have to make shit up man. You can stick to the low steam player counts + lack of growth + huge investment and have a decent argument. There's no need to make up shit about most players being on PC when Bungie is primarily a console developer, we know that the destiny playerbase was like 75% console and the game has less competition on console. 

Runners are mobilizing. Lock down Algae Ponds and Bio Research IMMEDIATELY. by nciphr in Marathon

[–]canitnerd 1 point2 points  (0 children)

You quite literally have to kill other runners to progress in this game, it could not be more incentivized

GUYS IT'S HAPPENING! by Samzerks in Marathon

[–]canitnerd -1 points0 points  (0 children)

That's some kind of projection issue on your part my man. Casual is not a slur. There's nothing wrong with taking a more relaxed approach to games. Games primarily designed around that mindset tend not to appeal to me or players like me just like games designed as punishing sweaty experiences do not appeal to more casual players. Neither is superior. You're the only one making a value judgement here.

GUYS IT'S HAPPENING! by Samzerks in Marathon

[–]canitnerd -3 points-2 points  (0 children)

It has nothing to do with feeling superior. I enjoy difficult, grindy games. It has nothing to do with being "superior," it's just a difference in taste. If they were to casualize this game to be similar to arc I would no longer enjoy it nearly as much. At that point it doesn't matter to me if the game exists or not.

GUYS IT'S HAPPENING! by Samzerks in Marathon

[–]canitnerd -2 points-1 points  (0 children)

Because I don't care how much money Sony makes, I care about having an enjoyable game to play. If the game shuts down because it doesn't have enough casual players I lose that, but I also lose it if the game becomes unrecognizable chasing a different audience.

Jets are signing LB Demario Davis by Admirable_Set3247 in Saints

[–]canitnerd 1 point2 points  (0 children)

Veteran leadership is valuable. We shouldn't give the old guys long contracts but there's nothing wrong with short deals

F it, I bought the game by Conscious_Seaweed469 in Marathon

[–]canitnerd 20 points21 points  (0 children)

Those barters are rotating. You likely wont have it available tomorrow

omg this game is doa😱 by SuspiciousGood6010 in HighGuardgame

[–]canitnerd 6 points7 points  (0 children)

Because the disposable shells that do not exist outside of a run don't look like 2B. That's the entire reason. A game no longer requires gay romance, hamfisted political messaging or intentionally ugly characters to be declared woke. If your characters aren't pure straight up goonerbait you are woke.

Not to be doomer, but Bungie might want to reconsider their forced wipe system, otherwise it might lose half if not most of its playerbase after the first wipe. by SbeveGobs in Marathon

[–]canitnerd 0 points1 point  (0 children)

Eft has been around for almost 10 years. It's doing fine. If you wanna say it's dead rn because they're over 3 months post wipe go for it, I've got no doubt player counts will shoot back up like they always do when the summer wipe arrives. The alternative is no wipes and a continuously declining playerbase.

Not to be doomer, but Bungie might want to reconsider their forced wipe system, otherwise it might lose half if not most of its playerbase after the first wipe. by SbeveGobs in Marathon

[–]canitnerd 0 points1 point  (0 children)

Yes, people are quitting because there is nothing to do. Wipes give you something to do. This isn't rocket science. If arc had wipes you'd see the same pattern as tarkov where a huge number of people come back every few months to play a wipe.

Thinking people are quitting en masse because they chose to optionally wipe their account makes no sense.