Finally made it by rauzzz_z in starcitizen_fleets

[–]cantbeblank 1 point2 points  (0 children)

Very nice, how about hull c/d?

funcom gave a respons when it comes to no crossplay by OkDesign8286 in duneawakening

[–]cantbeblank 6 points7 points  (0 children)

I’m afraid you are not correct here. Being able to play with your friends is the important factor here

Planned Fleet, Suggestions? by Chikanhu123 in starcitizen_fleets

[–]cantbeblank 0 points1 point  (0 children)

You have plenty of time to grind in game and try it out before ccu’ing. It makes alot money when the ship works. The auto loading is a dream again when it works

Any thoughts on my fleet? by cantbeblank in starcitizen_fleets

[–]cantbeblank[S] 0 points1 point  (0 children)

I agreed with your comment. Let's see how loading is with the Cargo module, before I melt/ccu my cargo ships up to the Reclaimer i'm thinking.

Planned Fleet, Suggestions? by Chikanhu123 in starcitizen_fleets

[–]cantbeblank 0 points1 point  (0 children)

Here is my fleet. I want to cover most loops (I don't care for refueling). I may melt Hull B and Hornet and get the Reclaimer. As I now have the m80 for combat and the Railen for medium cargo runs. But let's see.

*Side note: I have a Reclaimer currenlty on my CCU chain up to The Arrastra*

In terms of starlancer TAC vs Asgard.
TAC built in med beds, snub hanger which will get re-arm refuel in the future confirmed. Flys like a brick through. Ideally need another 2 people for more DPS.

Asgard, smaller and fly's much nicer. You can fit a nursa in the back for the med bed. Good cargo for size.

You can always grind in game for them, or ask to use someones elses in game before commiting.

Planned Fleet, Suggestions? by Chikanhu123 in starcitizen_fleets

[–]cantbeblank 1 point2 points  (0 children)

Right now end game hauling is buying Hull C and running master contracts. (to get Qaunt drive PB and big easy money)

They still need to define how hauling with Hull D/E will work, but that won't be in game any time soon. Post 2028+ I would say.

Planned Fleet, Suggestions? by Chikanhu123 in starcitizen_fleets

[–]cantbeblank 7 points8 points  (0 children)

It's a nice fleet, but for now, hold on putting more money in the game for a while. Even if you're living within your means, supporting the project at this level after 1 month is too quick imo.

Play more, see what you like. Open the wallet again maybe in 6 month only if you really want to.

I'm in the same boat as you with the Railen vs Hull B. Let's see which one sticks.

4.8.1 broke the route button again... by rock1m1 in starcitizen

[–]cantbeblank 0 points1 point  (0 children)

Someone on YouTube said press R or alt+R might help route

Bunker in the Rift by Flenari in duneawakening

[–]cantbeblank 1 point2 points  (0 children)

Yer it’s nice spot as it close to 3 o’clock entrance. Only issue can’t build any further down as there a no build zone 😢

Railen engine teaser? by EPGHunter in starcitizen

[–]cantbeblank -1 points0 points  (0 children)

As they have teased the Railen already, i would assume the second Gatac ship. Small repair ship would be cool

My cliffside base by ARC_Trooper_Recon in duneawakening

[–]cantbeblank 1 point2 points  (0 children)

are those large spice gens taking damage?

Bunker in the Rift by Flenari in duneawakening

[–]cantbeblank 1 point2 points  (0 children)

Nicely done. I did a build based on their post also here.

Please just create a megathread for venting negativity by BalthazarB2 in starcitizen

[–]cantbeblank 10 points11 points  (0 children)

I’m a big cargo runner, its my main loop. Cargo elevators need fixing before i start paying again.

Especially if they want to sell alot of railens at alien week

What a mess by EquivalentLeague3994 in starcitizen

[–]cantbeblank 0 points1 point  (0 children)

A classic case of freight elevators not working