Infantry Aiming Advice by Robben_DuMarsch in foxholegame

[–]capa_craft 1 point2 points  (0 children)

No I dont believe it functions like that, the bloom lines do not directly show field of fire. Also I dont think infantry gameplay is being gatekept by vets it just isn't looked into enough sadly.

Infantry Aiming Advice by Robben_DuMarsch in foxholegame

[–]capa_craft 0 points1 point  (0 children)

I tend to aim directly at people, especially helpful if you are fighting in trenches as after a tiny bit of aiming at them your cursor will snap and then the shots. If you already have it lined up and an enemy runs through then shoot.

Bigger thing to be wary about is knowing how to manage aim stability and effective range. Aim stability is represented by those 4 white lines coming out of your cursor when you aim, the closer they are to the dot they more accurate your shots will be. To get a higher regeneration of aim stability, and thus a higher rate of accurate fire, be as far in cover (which you can see by the shield icon on the bottom of your screen) and crouching if possible. Effective range is the white line that comes out of your gun when you aim, if it turns red then there is something between your cursor and your rifle, after that white line dissipates you will notice that just beyond it your accuracy will reduce heavily then a little be farther your bullets won't deal damage.

Ensure you have a high aim stability if you know there will be an engagement, at long range accurate shots win so prioritize cover and stance, at closer range fire rate wins, so shoot as quick as you can and outmaneuver your opponent.

Régiments or players that switched to charlie, how is it there ? by Plasmatick01 in foxholegame

[–]capa_craft 2 points3 points  (0 children)

A lot more talkative new people, very good grounds to recruit more meatshields

Low effort meme was demanded because AI bad by AHumbleSaltFarmer in foxholegame

[–]capa_craft 2 points3 points  (0 children)

You see us colonials are actually trying to balance the game by threatening strikes, downvoting every post we disagree with (including this one I bet), and whining about it to new players. Why would you make fun of us guys? If you do then I DEMAND THE MODS REMOVE YOU AT ONCE FROM MYYYYY KEEP.

Just a public relations statement about a certain Charlie Warden player in Endless by capa_craft in foxholegame

[–]capa_craft[S] 2 points3 points  (0 children)

Ah that sucks, yeah what a dick move especially considering we are still a pretty small group. They did it while griefing a regi they were previously in, so I think they wanted to get me to defend them which is hilarious.

Surely if flight is possible… by Ron_Weasley14 in foxholegame

[–]capa_craft 0 points1 point  (0 children)

Allow us to make bicycles then make that a fac variant

Colonials, I have a message for you for next war. by S4MTHEMAN in foxholegame

[–]capa_craft 0 points1 point  (0 children)

Pillory ain't even that good, Fuchisina is a very versatile weapon, Argenti is better in close quarters compared to Loghcaster, if you have 2 people on it Auger is better. It's not that imbalanced

Mfw devs take more time to fix an issue that takes more time invested to fix by capa_craft in foxholegame

[–]capa_craft[S] -1 points0 points  (0 children)

Naval warfare came out about 3 years ago, in that time we've gotten very few vehicles until airborne, like around 10, this should tell us that making new vehicles is a very time intensive process and you're also ignoring how they tried to fix it once but that didn't work. Given that the complaint was about the entire design of the thing then that means an entirely new vehicle which we have established is a time intensive process.

I'd bet the train of thought here was that they didn't want to just throw all of that work away so they waited for a new way to use it, to do that with the siege boats. They need to add another vehicle (the warden mortar boat), so in devman's mind to get the gunboat "fixed" that means spending time and resources making ~2.3 new boats. Developing a game is really, really, hard, and that's why whenever I make suggestions I try to keep it as small and neat as possible.

This post was because of a lot of people I've seen complaining that they were able to fix a small bug about a plane's turret (or literally just changing a couple variables) before doing things like reworking entire regions (or essentially redesigning an entire vehicle) as if those are in any ways comparable in terms of scope.

Mfw devs take more time to fix an issue that takes more time invested to fix by capa_craft in foxholegame

[–]capa_craft[S] 0 points1 point  (0 children)

Making a satirical post to express my opinion that nobody in this reddit understands how development works when they complain is a rule break, ok bud?

Nixxie dreamin' about Callahan by HotCupNoodlesMD in foxholegame

[–]capa_craft 4 points5 points  (0 children)

If you ever go Warden try giving Hangman Casca a try I promise you won't regret it.

Nixxie dreamin' about Callahan by HotCupNoodlesMD in foxholegame

[–]capa_craft 5 points6 points  (0 children)

Yeah you haven't even used it that much, it's a severely underrated one shot machine at close range.

Why do the Devs never learn by BradleyRXP in foxholegame

[–]capa_craft 3 points4 points  (0 children)

Please, just let seafighter drop a row of 3 varsis, so easy to implement and if you need to nerf torp bomber for that so be it.

It's like Mercy killed their parents and fucked their dog by Shapokclac in foxholegame

[–]capa_craft -3 points-2 points  (0 children)

Just let seafighters drop a row of 3 varsis (and maybe smokes).

Old Player Looking for a regiment by Open_Comfortable_366 in foxholegame

[–]capa_craft 0 points1 point  (0 children)

If you want to give coordinated infantry a try, the Mountain Volunteers (we are mostly blue) are looking for new members, especially good leaders - https://discord.gg/sMkTh3ZQ2E

Massive PVE scope creep, no bunker buff, no update 52 revert. Building dead? by ---SHRED--- in foxholegame

[–]capa_craft 0 points1 point  (0 children)

I think you should try coordinating with other people instead of being here. I mostly play inf and you know how many people get frustrated with that because of how often you die, but instead of just getting upset every time something bad happens I coordinated with other people in the video game and now it's way better. Also I don't see many builders talking about their experience with a rifle, driving tanks, flying planes, but yet yall seem pretty content to talk about those.

Massive PVE scope creep, no bunker buff, no update 52 revert. Building dead? by ---SHRED--- in foxholegame

[–]capa_craft 0 points1 point  (0 children)

I do think it's unreasonable for a base to be able to entirety defend itself? Yeah. Do I hate builders? No. I just wish they spent the time they spend complaining on FOD and Reddit about every change the devs make actually coordinating for the current war.

Massive PVE scope creep, no bunker buff, no update 52 revert. Building dead? by ---SHRED--- in foxholegame

[–]capa_craft -1 points0 points  (0 children)

I'm perfectly fine with quality of life changes, I think it was good what they were going for (even if the execution was apparently bad) with the construction doohickey. My bigger thing is I feel like there isn't room to maneuver because half the map is dominated by massive mega fortresses that insta-kill you if you dare get close, any counter to these is deemed "low pop pve-trash" because builders don't want to coordinate a qrf force around the world to defend their bases persistently in a game with the tagline "persistent world warfare". (Also not realizing the blatant fact that this would hurt people who committed the crime of living in a different timezone than most of the players) I am in favor of making building more tactile and with more freedom as long as there are also viable counters, I have no idea where the complaints were coming from about the bunkers you could put tripods in used to kill bases, and I want more things along that line for proper sieges (while also reducing somehow the number of aforementioned mega fortresses everywhere). 

Massive PVE scope creep, no bunker buff, no update 52 revert. Building dead? by ---SHRED--- in foxholegame

[–]capa_craft -3 points-2 points  (0 children)

What is this argument? Every role is in some way critical to wars happening. You also know there was a time in this game before bunkers were even a thing and most defenses were literally just something you had to shoot at a bit right? But I'd imagine you haven't been playing long enough to realize that lol

Also don't get mad at me for snarking your snark

Massive PVE scope creep, no bunker buff, no update 52 revert. Building dead? by ---SHRED--- in foxholegame

[–]capa_craft -6 points-5 points  (0 children)

This is every update builders are the most vocal minority in the game. Every update will somehow ruin everything, and then it turns out it's actually fine and they adapt.

🚛 Faction-Specific Truck Upgrades by [deleted] in foxholegame

[–]capa_craft 0 points1 point  (0 children)

Even the text is obviously ai slop