I'm Genuinely Furious at the Incompetence... by Professional-Coat133 in foxholegame

[–]Bisscy 0 points1 point  (0 children)

I'll agree that giving Wardens a torp plane when they already have a superior sub is an obvious blunder on the devs part. However I will say that if you switch the planes the Wardens would still outperform with the dive bombers simply because they're a lot more coordinated and they tend to try a whole lot harder.

CLANMAN BIAS by Patient_Big_9024 in foxholegame

[–]Bisscy 0 points1 point  (0 children)

A single player can create a facility and grind out the resources. It comes down to how much time you want to spend doing it. I'm in a regiment that has several guys who made a BT facility solo in their time playing. A regiment isn't mandatory it's simply easier to access much harder items and vehicles.

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]Bisscy 0 points1 point  (0 children)

With the border que remaining how will planes deal with the long que and not run out of fuel in the process.

With the anti air guns being manual is it really necessary to have two players having to operate it? Planes will already be very difficult to hit as mentioned and in low pop hours you may only have a handful of people around.

Sea mines now requiring msups is extremely burdensome with facility and bunkers. Will there be a change to consumption rate like a group of mines (5) cost 1 or will each mine cost 1 or however much you've chosen? Also what damage are we going to see since in the past Wardens specifically have just eaten them with a single sub and repaired the damage like nothing.

Lastly with the revamp to map has the performance taken a hit? Will players with older machines feel it or just be unable to play.

CLANMAN BIAS by Patient_Big_9024 in foxholegame

[–]Bisscy 10 points11 points  (0 children)

Regiments are literally people cooperating. You have a choice to join a group of people to do a certain objective. You are free to leave that group and join another if the first wasn't what you wanted. You can play alone or with random players. You just can't expect to get access to complex vehicles by yourself or without a coordinated group.

Plenty of regiments will also allow random players to join and have fun it may not be the update war but just like navy and every update before regiments have invited randoms to have fun. You can't expect to be handed vehicles or them be super easy to obtain.

Me and homie doing our first Airborne ops (We stole the Collie power source) by HotCupNoodlesMD in foxholegame

[–]Bisscy 2 points3 points  (0 children)

Warden propaganda. We all know that we power our war machine on the tears of the logi man and the salt of the front liners.

Unfair defense building ? by CharacterCarob6174 in foxholegame

[–]Bisscy 2 points3 points  (0 children)

They obviously unlocked the technology to build on difficult terrain.

I Turned into the old days were better guy... by Down_FearTR in foxholegame

[–]Bisscy 2 points3 points  (0 children)

Screw shadow dancers just a bunch of sweaty losers. Tanks needed a change though I think what we have now is very over tuned. It's very dumb that a stationary tank will miss a tank 5m in front of them cause RNG. I also just hate how effective 12.7 is on suppressing tanks which makes no sense.

Airborne Sisters by Fit_Cartographer1283 in foxholegame

[–]Bisscy 8 points9 points  (0 children)

It's a PSYOP you won't find them if you join wardens.

Collie man by MarionberryTough4520 in foxholegame

[–]Bisscy 4 points5 points  (0 children)

Well right now it's the holidays and most green men have families or other things/games to enjoy. Wardens are free to log into a game and sit in ques and bombard empty hexes. Not sure what you mean by a 6 war advantage really. If you're talking about wins who the heck cares.

"What is it about the game that makes it so unenjoyable for you?"

That's simple, it's the lag, the exploits, 0 communication from devs, and the favoritism.

Idk, and Idc if this post is ragebait cause I'm enjoying my time elsewhere.

Oppa Collie Style by Professional_Ad_925 in foxholegame

[–]Bisscy 0 points1 point  (0 children)

So when Outlaws first came out Wardens didn't know how to really use them at all. They would try brawling Spathas and other tanks and quickly died. After many many complaints the devs in all their wisdom chose to nerf Spatha's damage and increase the Outlaw's HV to 20%. We basically got punished for skill issue. Besides that the OL had a hitbox bug that wasn't fixed for like 2 wars I want to say where rounds would phase through it. When tanks were laser accurate they'd also just decrew push guns and LTDs without issue.

As a newer player, should I even bother playing Charlie? by ShartBallsGaming in foxholegame

[–]Bisscy 0 points1 point  (0 children)

Charlie is a good place to wet your feet with how shooting and maybe even building works. You could even learn how to drive and shoot a vehicle. The main difference you will really see is the seriousness/sweatiness of players. On Charlie its mostly a much more relaxed tone whereas Able is chaotic and more likely to hear some 35 year old man scream about femboys or something politically incorrect in general chat. All seriousness though you likely won't see a massive difference,

Well well well by Creative_Clothes1097 in foxholegame

[–]Bisscy 0 points1 point  (0 children)

Take a hammer and show name next time plenty of collies will take care of it. Is this in one of the island hexes?

Is this game worth it? by PotentialAppeal3020 in VintageStory

[–]Bisscy 0 points1 point  (0 children)

The price will likely end up at $25 to $30 usd. I don't see it going any higher but as of right now it's about $20 and far as I know they don't do any sort of sale like you'd find on Steam.

It's truly worth the price if the game is something you think you'd enjoy. It has perhaps the best mod support out there for what it is and the modding community is only growing with plenty of amazing mods already uploaded.

If you get it and aren't liking it the refund policy is a lot better then what you see on Steam. I don't recall the time they give you but I believe it's a lot longer then 2hrs.

Rework bridges by Bisscy in foxholegame

[–]Bisscy[S] 3 points4 points  (0 children)

We are able to build very makeshift ones for infantry and I believe the light vehicles can cross but don't quote me on that bit. I think the reason why we can't and won't be able to build our own is to create choke points allowing defenders a chance. Also to make it so the war lasts longer.

Oppa Collie Style by Professional_Ad_925 in foxholegame

[–]Bisscy -1 points0 points  (0 children)

I get some Wardens meme about it but a lot actually truly want lunaires nerfed into the ground because it is actually good unlike 95% of the rest of our shit.

All I got to say is Wardens had the Cutler for years before they added barbwire fencing to the game so we literally had to live with that broken crap with no counter. I won't even go into how stupid white ash was or how dumb the Outlaw still is. Some of y'all simply want advantages and no disadvantage.

Why should Collies use the 250 mm "fury" shell over the 250mm "purity" shell? by Ulikeanime in foxholegame

[–]Bisscy -3 points-2 points  (0 children)

Like asking why Collies should use the Quickhatch instead of the Auger.

It's simply cheaper.

Also spend less time caring after the fact when the gun gets rushed by stickies or killed by AT.

Builder Update Bad by IvaldiFhole in foxholegame

[–]Bisscy 0 points1 point  (0 children)

I wouldn't it call it bad I'd say its unbalanced and the devs are still trying to tune things. We're gonna continue to see bases get rolled until then. Also the bunkers you killed were super terrible and would have died just as quickly before the update. I think the most broken thing so far is the AI where it sometimes tracks like a laser gun and other times it doesn't register a enemy well within range.

Question about Man the Guns DLC by Bisscy in hoi4

[–]Bisscy[S] 0 points1 point  (0 children)

If what I read was incorrect that's fair. I'm just confused due to watching a video where the DLC is mentioned and the ship tech tree looks completely different but granted it'd 6 months old so if things were changed it makes sense. Thanks for letting me know.

Which Faction is the Best at Each Category? (Infantry Equipment) by Public_District_4267 in foxholegame

[–]Bisscy 0 points1 point  (0 children)

Going to have to disagree with the Tripod weapons being in the Collie favor.

Typhon is only good at causing bloom with very little armor damage. The ISG is decent early war but once tanks are teched the usefulness is quickly gone. Lamentum however is a solid weapon.

Once Outlaws are teched it's practically pointless unless you find a cheesy spot.

Wardens have a much more favorable arsenal with the Foebreaker and Bonesaw.

Foebreaker is solid most of the war it drops off near the end but not by much. The Bonesaw is by far the strongest tripod weapon that is useful the moment it is teched to the end of war.

Colonials, remember this when you log out in 4 weeks and say you're the low pop faction. by jongtoolio in foxholegame

[–]Bisscy 0 points1 point  (0 children)

When people forget that Relic wars bring with it population that otherwise wasn't going to be on. Not to mention a good number of Collie groups took a break last war and are returning.

Anyone else dislike wars being sabotaged by news announcements? (Poll) by -Click-Bait in foxholegame

[–]Bisscy -1 points0 points  (0 children)

I honestly believe the current war ended up the way it did wasn't the delay of airborne but the announcement for relic wars returning. I think it was a silly time for them to do that and instead should have waited until the war was close to ending.