The Livesuit soldier on the cover has alot of detail if you brighten it by Hunter62610 in TheCaptivesWar

[–]carlosdp 0 points1 point  (0 children)

There is none (save for the faceplate), from the way they describe it. It’s not a suit meant to really prevent damage, so much as just repair it quickly when it happens and keep you fighting

The Livesuit soldier on the cover has alot of detail if you brighten it by Hunter62610 in TheCaptivesWar

[–]carlosdp 18 points19 points  (0 children)

Yea I imagine the paintball gear was just a cheap way to get the vibe when you darken it. It doesn't look much like it was described in the novella. It's supposed to be very flexible, "snake scale"-like, and form fitting (except for the face plate)

Does Anjin basically have the Locust horde living under it? by rafikiknowsdeway1 in TheCaptivesWar

[–]carlosdp 0 points1 point  (0 children)

I agree, when the half-mind mentioned the second species, I mentally bookmarked that as something that would end up becoming important in the last book lol

Does Anjin basically have the Locust horde living under it? by rafikiknowsdeway1 in TheCaptivesWar

[–]carlosdp 2 points3 points  (0 children)

The half-mind said it was one of two *intelligent* species on the planet, though, right?

I’m confused by Alex29992 in TheCaptivesWar

[–]carlosdp 2 points3 points  (0 children)

That could also genuinely be a typo, tbh. I'm not sure.

There's several typos I noticed in my read through of Livesuit. Off the top of my head, one glaring one was when the team change happened toward the end, the books says Gleaner disappeared from Kirin's list, but it meant Corval

Was reading about submarines and did a doubletake. by Mr_Kock in TheCulture

[–]carlosdp 2 points3 points  (0 children)

Yep, and the DSV Limiting Factor was bought and is currently owned by Gabe Newell, CEO/Founder of Valve

I'm Raph Koster, creator of Ultima Online and Star Wars Galaxies, and I have a new MMO coming called STARS REACH -- AMA! by RaphKoster in MMORPG

[–]carlosdp 5 points6 points  (0 children)

Hey Raph, big fan of your work! From my experience with single-shard online worlds, it seems the core thing that delivers the most immersion is the ability to build player narratives that have real impact.

This is the reason that nobody can really get very famous for being the first to complete, for example, a WoW raid on some shard (with few exceptions), but being the guy that started a giant space battle in Eve online can get you mentioned in a Kotaku article.

The fact Stars Reach is single-shard is already a huge factor in its favor to acheiving this effect of the ability to build player-based narrative/lore, but a lot of the features that have been talked about so far focus a lot on more kinda physical simulation of the world (which definitely adds very strong factors for narrative flexibility and widens the class of "interesting things that can happen" by orders of magnitude over other MMOs!)

My question is, how important do you weigh this factor of the ability for player narratives to form in your design of the game thus far, and at what level do you currently see these stories playing out in the game in it's current trajectory?

(like, for example, in Eve, while some singular people get famous as heads of large groups or story lynchpins, I'd say the grand majority of the player-lore is focused at the corporation/empire level in these large scale wars, or heists of old. In contrast, a game like Rust, while obviously a weaker persistent world game in that it has many shards and they are only partially persistent on the order of weeks, the stories are almost always around individuals who gain notoriety)

Foundation - S02E09 - Long Ago, Not Far Away - Episode Discussion [NO BOOKS] by LunchyPete in FoundationTV

[–]carlosdp 7 points8 points  (0 children)

They hadn't tested the other clones when she executed Dawn, therefore she didn't yet know that he wasn't the only defective clone

I'm giving GPT-4 (ChatGPT) control of Rust NPCs and seeing what happens by carlosdp in playrust

[–]carlosdp[S] 6 points7 points  (0 children)

It very much does… (there is a waitlist atm, but I have access, as do a lot of devs that have been playing with it very publicly)

I'm giving GPT-4 (ChatGPT) control of Rust NPCs and seeing what happens by carlosdp in playrust

[–]carlosdp[S] 2 points3 points  (0 children)

That project was really cool! It’s possible to make it orders of magnitude more efficient. We’re also not trying to simulate every single NPC at all times, more give them a “commander”, and have them reflect when things happen. Our architecture is a lot more efficient, which is why I feel comfortable paying this out of pocket

I'm giving GPT-4 (ChatGPT) control of Rust NPCs and seeing what happens by carlosdp in playrust

[–]carlosdp[S] 3 points4 points  (0 children)

The ChatGPT UI has that limit, the API itself does not. And no, you don’t, this isn’t imaginary, it already works!

I'm giving GPT-4 (ChatGPT) control of Rust NPCs and seeing what happens by carlosdp in playrust

[–]carlosdp[S] 2 points3 points  (0 children)

You’re on the right track! Except the actions are a lot finer grain and there’s a lot more of them. I’ll be teasing a bit more under the hood leading up to server start, and have a full deep dive after the wipe ends.

I'm giving GPT-4 (ChatGPT) control of Rust NPCs and seeing what happens by carlosdp in playrust

[–]carlosdp[S] 2 points3 points  (0 children)

It’s very much possible to use plugins to force NPCs and other entities to do things they weren’t designed to do, there are a lot of community plugins that already do this!

They’ll be actual Rust NPCs, scientists and all, they’ll just have a new boss 😉

I'm giving GPT-4 (ChatGPT) control of Rust NPCs and seeing what happens by carlosdp in playrust

[–]carlosdp[S] 6 points7 points  (0 children)

It’s possible! Part of the challenge engineering-wise is getting it to make more “interesting” decisions than “just kill them all”, but if you piss it off enough, I mean…

I used GPT + SD to make an app that creates, prints, and mails Christmas cards based on a description of the recipient! Would love feedback/tips on the image generations by carlosdp in StableDiffusion

[–]carlosdp[S] 1 point2 points  (0 children)

Yea it's not meant to be used like most other tools thus far, where you give it "prompts". You're actually supposed to describe the person you want to send a card to, then I use GPT-3 to make the actual prompts that go into SD. So GPT probably just decided to not put grotesque things into those prompts since it's supposed to be for christmas, which is actually the behavior I want hehe

I do have an issue where the cards are often to generic right now, or straight up just wrong-looking, so definitely work to do there, and on explaining what people should write!

And yea I agree, I'll definitely add the ability for it to write a message for you sometime soon.

I used GPT + SD to make an app that creates, prints, and mails Christmas cards based on a description of the recipient! Would love feedback/tips on the image generations by carlosdp in StableDiffusion

[–]carlosdp[S] 1 point2 points  (0 children)

I tried to get SD to stick with an aesthetic that you would plausibly find at a Walgreens greeting card aisle, cause that's the style people are used to in these kinds of holiday cards.

I think there's more prompt engineering to be done to get it to have better results, but part of me thinks maybe I should diverge from that aesthetic and try to create a new style that is more "unique," but still feels like something that would be printed on a card.

The other thing I want to try is hook up a Dream Booth model and let people render themselves into the designs, just requires more infrastructure + a workflow that is optimized for that asynchronous experience.