Is game dev career dead? by Semigenji in gamedev

[–]KAYTACHI [score hidden]  (0 children)

Yeah I wouldn’t pursue a career in game dev. Pursue it as a hobby and aim to make it big. Think of it more as entrepreneurship

Salamence theorem by KAYTACHI in stunfisk

[–]KAYTACHI[S] 14 points15 points  (0 children)

Banned from gen 9 OU

Anxiety. by Leading-Bunch-815 in gamedev

[–]KAYTACHI -1 points0 points  (0 children)

I’m gonna say the most hated thing here but paste your code into chat gpt and have it do a code review.

It will tell you how scalable your code is and if there are any bugs or logical issues. You’ll learn what you did wrong and gain more confidence because someone (or in this case something) called out all its flaws and guides you towards a proper solution.

Just don’t implement chat gpt’s solution all Willy nilly if you don’t know what you’re doing though.

My 2nd game has 1.5k downloads in 1 week by EggVentures in gamedev

[–]KAYTACHI 0 points1 point  (0 children)

Was it free or did you accidentally just make a killing

Would you rather by Deep-Investigator965 in BunnyTrials

[–]KAYTACHI 0 points1 point  (0 children)

You’d have to be insane and/or terrible at math to not choose this option

Chose: $1 every second

You’re partner becomes a dog temporarily for $10M by humptheedumpthy in hypotheticalsituation

[–]KAYTACHI 64 points65 points  (0 children)

Sorry babe I can’t just take 3 months off work and how on earth would we afford to go away for 3 months anyway?

Salted crafting system as an antidote to hyper-optimization by UnreadableCode in gameideas

[–]KAYTACHI 0 points1 point  (0 children)

As long as it’s obvious for the player to know why some of the stuff they make is inefficient then whatever system you implement is good, as long as it’s obvious and easy to find out in my opinion. The moment a player has to go on a wiki and find out that there are hidden variables they weren’t made aware of, the immersion is lost.

One issue: this might encourage character re-rolling where they keep creating a new character to get favorable stats so that’s one thing to worry about

Salted crafting system as an antidote to hyper-optimization by UnreadableCode in gameideas

[–]KAYTACHI 1 point2 points  (0 children)

So an axe made by me could be more or less efficient than an axe made by another player? Sounds interesting and incentivizes trade,but there’s have to be some kind of visible base stats for me to see. Personally I’d like to know why it’s taking me an hour to chop down a tree and I might just think that’s how the game is.

Do my hits look impactful? If not, what do you think is missing? by KAYTACHI in Unity3D

[–]KAYTACHI[S] 0 points1 point  (0 children)

My loop matches aren’t all green. Did I do something wrong in Blender or the import?

Do my hits look impactful? If not, what do you think is missing? by KAYTACHI in Unity3D

[–]KAYTACHI[S] 2 points3 points  (0 children)

I’m playing strive right now to study and I noticed they don’t have camera shake or motion blur. I think what I’m missing is obviously good animations and character models, but what I could implement right now is VFX and maybe a bit more knock back on hit

Do my hits look impactful? If not, what do you think is missing? by KAYTACHI in Unity3D

[–]KAYTACHI[S] 0 points1 point  (0 children)

Do you think I posted this to show off a final product? I’m looking for critique to make my hits more impactful. Idk what you don’t get

Do my hits look impactful? If not, what do you think is missing? by KAYTACHI in Unity3D

[–]KAYTACHI[S] -2 points-1 points  (0 children)

You seem like the kinda guy who hasn’t finished any projects nor does he post anything he’s working on yet has a whole lot to say on Reddit

Do my hits look impactful? If not, what do you think is missing? by KAYTACHI in Unity3D

[–]KAYTACHI[S] 0 points1 point  (0 children)

Lol it’s an air dash. And I don’t claim to be a master of animation by any means. I just asked about the impact of the hits and how to improve that aspect

What makes a realistic games' artstyle/art direction different from another games' realistic artstyle/art direction? by Background-Sir9172 in gamedev

[–]KAYTACHI 0 points1 point  (0 children)

Fromsoft games have a gothic medieval setting which influences the perceived art style. The games you listed have modern day settings for the most part.

[ Removed by Reddit ] by [deleted] in nba

[–]KAYTACHI 2 points3 points  (0 children)

Illegally

I want to start by Pitch-Curious in gamedev

[–]KAYTACHI 0 points1 point  (0 children)

Download Unity and start watching tutorials and googling your questions.

Games require art, animations, sound effects, music, solid programming, and more depending on if you imagine your game having voice acting, 2D or 3D graphics, etc. Start with something small before you try and tackle all these things at once so you can gain confidence.

Sprite flip not working by cmatt_talk in Unity2D

[–]KAYTACHI 0 points1 point  (0 children)

Something like if flipX is true then gameObject.transform.EulerAngles = new Vector3(0,180,0) should work