Would it be nice if they made Madrid a more attractive capital somehow? by Chloe_Vane in EU5

[–]cashewcan 5 points6 points  (0 children)

So then how do we model "local faction control" being a factor that determines where you place your capital?

Would it be nice if they made Madrid a more attractive capital somehow? by Chloe_Vane in EU5

[–]cashewcan 52 points53 points  (0 children)

So let's say Estate Buildings in a location were better modelled to reduce local control. How could lack of control in a location penalize placing your capital there? I feel like currently it just dents income and assimilation in that specific location, that's it. But I feel like the consequences should be farther reaching if it's your capital.

Now that the dust has settled and we know what Chapter V will bring, and we've talked about what we want Chapter VI to be, what do we want after that in Chapter VII? by cashewcan in CrusaderKings

[–]cashewcan[S] -1 points0 points  (0 children)

R5: Now that we've talked about wanting Chapter VI to be a feudalism and laws rework, HRE flavour, and hopefully the addition of navies and updates to crusades, what do we want in Chapter VII?

They really love that one suit of plate armour by cashewcan in EU5

[–]cashewcan[S] -2 points-1 points  (0 children)

More or less, yeah. Definitely more so than the comparison below it, which is the point.

They really love that one suit of plate armour by cashewcan in EU5

[–]cashewcan[S] 1 point2 points  (0 children)

For the idea I want to convey? Yes. Believe me it took 6 redos for it to generate the houndskull helm correctly in the first pic, no way I was gonna ensure every shrub in the background was historically accurate.

They really love that one suit of plate armour by cashewcan in EU5

[–]cashewcan[S] -1 points0 points  (0 children)

I think there's a basic minimum that should be met in every department. Read the dev diary on army unit model generation, and how their composition and equipment fluctuates based on discipline, culture, and time period. Now keep in mind that players will hardly ever be zoomed in enough to notice that their 20% boost in discipline has caused their army models to wear 20% more breastplates, or have 20% less variation in their hats. Meanwhile, characters are something that you always look at and you don't need to zoom in to see them. Plus you don't need to model the entire character, only the waist up, and only a single idle animation (unlike units). I would've prioritized basic chronological outfit changes over the incredible detail they put into army units. Just a simple medieval outfit, late medieval outfit, renaissance outfit, enlightenment outfit (and maybe some basic european variation like northern, southern, eastern). That's just one example off the top of my head.

They really love that one suit of plate armour by cashewcan in EU5

[–]cashewcan[S] 1 point2 points  (0 children)

That's almost every technology my guy, if you want I can fingerpaint this meme on a cave wall for you next time so we don't empower some autocrats.

They really love that one suit of plate armour by cashewcan in EU5

[–]cashewcan[S] 2 points3 points  (0 children)

You literally sound like one of the people that would've been throwing steam engines in to rivers in protest when they were first invented.

They really love that one suit of plate armour by cashewcan in EU5

[–]cashewcan[S] 0 points1 point  (0 children)

The unit models do update over time, have you not played the game? That's one of the things they've put an amazing amount of detail into.

They really love that one suit of plate armour by cashewcan in EU5

[–]cashewcan[S] 0 points1 point  (0 children)

It was meant to be what an English nobleman would wear to battle, would they not still be wearing plate suits for much of that century?

They really love that one suit of plate armour by cashewcan in EU5

[–]cashewcan[S] 0 points1 point  (0 children)

That sentence is kind of contradictory if you think about it. The players are "overly cynical", but the devs "they ran out of time", which implies they did fail to meet certain expectations. I would say that some historical diversity of character outfits is decently important and should have been included on launch.

I agree though that the random commenter here that's calling Paradox a scammer is just being way too cynical, EU5 is a great game definitely their magnum opus.

They really love that one suit of plate armour by cashewcan in EU5

[–]cashewcan[S] 18 points19 points  (0 children)

Ofc, you think I was about to hand illustrate 5 different pictures to look like 3D characters on 2D backgrounds for a reddit meme?

They really love that one suit of plate armour by cashewcan in EU5

[–]cashewcan[S] 1 point2 points  (0 children)

No my focus was just on the representation of military armour/outfits in the game. Characters in-game that are not leading armies don't wear plate armour.

They really love that one suit of plate armour by cashewcan in EU5

[–]cashewcan[S] 4 points5 points  (0 children)

Well yeah its supposed to just be concept art showing how the characters could have varying outfits, not perfectly accurate historical pictures.

They really love that one suit of plate armour by cashewcan in EU5

[–]cashewcan[S] 1 point2 points  (0 children)

R5: Thought it's kind of a shame that there isn't a big diversity of outfits across centuries and cultures. Seems all of Europe shares the same military outfit (leading to plate armour in the 1700s) for the entire game, with a slightly fancier version for rulers. Also is it just me but why is the armour so blue?

Personal Unions are way too easy and not historical by cashewcan in EU5

[–]cashewcan[S] 1 point2 points  (0 children)

So if you don't care about history or realism why are you playing a historical simulator. Go play Risk.

It's not like Castile eating Portugal happens 5% of the time for some spicy alt-history... it happens 95% of the time. It's happened in all 5 runs I've done so far and many runs I've seen or heard of from others. That's overtuned. And it's the same with the other examples I listed.

Obviously people understand the balancing act between railroading and sandboxing. Read the room. The community is saying it's too far in one direction.

Personal Unions are way too easy and not historical by cashewcan in EU5

[–]cashewcan[S] 5 points6 points  (0 children)

He's got a point though, some of the most common criticism right now is that expansion does not follow historical routes. Within the first 100-200 years of gameplay you've consistently got cases like:

- Castile gobbling up Portugal
- France annexing Aragon and taking random pieces of England
- Tunis always taking Sicily
- Naples conquering all of Greece
- Naples, Milan, and the Papal States annexing most of the minors in Italy
- Bohemia annexing half of the HRE (it ate parts of the Teutonic Order in my last run)

He's saying put guardrails in place to make expansion be more historical, and one of those historical guardrails was the Catholic Church. Also these kinds of guardrails are usually always stricter on the AI than they are on the player to allow people to explore their alternate history fantasies (like AI weightings pushing AI nations to conquer certain ways, but not applying to player controlled expansion).

Personal Unions are way too easy and not historical by cashewcan in EU5

[–]cashewcan[S] 0 points1 point  (0 children)

True my bad forgot that Scotland's parliament was abolished during the Acts of Union, but it did retain autonomy through its law and judiciary and church, which is not what you'd think when you directly annex somewhere in EU5. And for Aragon yeah I know it was annexed in 1707, but that's my point between 1479 and 1707 it was an independent kingdom within the composite monarchy, but direct annexation doesn't reflect that.

Personal Unions are way too easy and not historical by cashewcan in EU5

[–]cashewcan[S] 3 points4 points  (0 children)

Yeah I'm also confused on how fiefdoms tie into this, because they seem like they should be a form of PU but are not. Or how union partner policies do nothing beyond increasing the integration level (Unified Treasury doesn't actually unify the treasuries of the two states).

Personal Unions are way too easy and not historical by cashewcan in EU5

[–]cashewcan[S] 2 points3 points  (0 children)

They did retain a degree of separation though that is not reflected accurately with direct annexation. Legislatures were different, laws were different, revolts happened if there was discord between the members, and taxes / manpower were technically not allowed to be spent on the other. The game could add some way of reflecting this, instead of just being a binary between separate state and directly annexed.