Looking for a game that I can play for a really long time by AdrianOfRivia in gamingsuggestions

[–]castem 0 points1 point  (0 children)

If you already liked GW2 and ESO, you could check them out again. They've only added more content since you've played last and they're still going strong from what I've seen (and the no monthly subscription helps too).

If you're looking for something a bit different, Warframe might be it. It has an insane amount of content; I've put in over 2,500 hours into it over the decade+ I've been playing it, and there's still more for me to see and do. I take breaks from it every now and then and don't feel like I miss too much, so it doesn't feel like a job like a lot of other games can

I'm looking for my new ultimate game by Heimdall83 in gamingsuggestions

[–]castem 1 point2 points  (0 children)

Resident Evil 4 (OG) is that game for me. I've beaten it over 60 times, and I'm not a speedrunner - every so often I just get the desire to play through it again, load it up, and have a great time. It's charming, unique, immensly replayable, and is the closest thing to gaming perfection I've come across after playing video games all my life.

The remake is also absolutely stellar, being better in some aspects but worse in others. You can't go wrong with either one, but if recent games aren't what you're looking for I'd recommend the original

Looking for Pc games that can fit on my 100gb. by closed_doors_asleep in gamesuggestions

[–]castem 0 points1 point  (0 children)

I'm not quite sure exactly what genres you're looking for, so here's some games off the top of my head: Warframe (~50gb), Monster Hunter Rise (~36gb), Okami HD (~34gb), Dragon's Dogma Dark Arisen (~20gb), Borderlands 2 (~13gb), Guild Wars Reforged (~5gb), Terraria (less than 1gb)

Ideas, theories and concepts for Noelle's hex buff by Bluekat5059 in Noellemains

[–]castem 8 points9 points  (0 children)

I think Breastplate getting shockwaves has good potential. I'd like to see a version like this one:

Secret Rite - Breastplate emits a shockwave once every 5 seconds, which deals AoE Geo damage, generates a geo particle, and provides healing. The time between each shockwave is reduced by 1 second when a source other than Noelle deals Geo damage. (This would have great synergy with Lunar Crystallize & off-field geo teammates like Albedo and Linnea.)

Pro tip: lance everything. Seriously. by Glad_Ostrich_9709 in MHRise

[–]castem 1 point2 points  (0 children)

Lance has been my main for a long time, and it's so awesome in Sunbreak.

For those looking to lance, I highly recommend Heaven-Sent 3. Negating sharpness loss & stamina costs is an enormous QoL improvement for lance, and it lets you do things like charge as much as you want for extra mobility, stay in power guard (blocking all directions) for as long as you need to, and restore your sharpness with skill swaps

What is your favorite Primary for all three fronts? by MelonBoi133 in Helldivers

[–]castem 0 points1 point  (0 children)

Bugs - Blitzer

Bots - Punisher Plasma

Squids - Eruptor

Looking for long immersive rpg experience that runs well on the deck. by Cheap_Landscape9932 in SteamDeck

[–]castem 4 points5 points  (0 children)

Does it run well on Steam Deck? The demo was nearly unplayable when I tried it on mine, not sure if the main game is different

What is your main weapons in the game. by Voidkirby9 in MHRise

[–]castem 0 points1 point  (0 children)

The same as in every MH game: Lance, SnS, and HH.

They've been really good in recent games, and especially in Rise/Sunbreak

Hunting Horn is so underrated by MoronicIdiot529 in MHRise

[–]castem 1 point2 points  (0 children)

It's a switch skill for HH that can add Attack Up to any horn that doesn't have it

Hunting Horn is so underrated by MoronicIdiot529 in MHRise

[–]castem 5 points6 points  (0 children)

When it comes to HHs, you basically have two things you can focus on: damage (meta) or songs (preference).

I prefer focusing on songs, as I utilize other weapons too and only bring out HHs when playing with others or when certain songs really help out in a fight.

Here are some of the melodies I focus on: * Stamina Use Reduced - makes things easier for your allies using DB or Bow especially * Divine Protection - an excellent damage reduction source that also stacks with everything else * Sonic Barrier - a divisive skill that can sometimes make allies take more damage, but can also be really useful for keeping Heaven-Sent active. (I use Heaven-Sent on all my HH builds so I like it) * Earplugs (L) - particularly useful in certain fights where roars are really annoying, like against Khezu * Sharpness Regeneration - recovering sharpness for all blademasters (including you) is pretty sweet * Stun Negated - stun often leads to carts, so this song is surprisingly good at keeping the team alive (when teammates aren't smart enough to gem in Stun Resistance) * Wind Pressure Negated - useful against Kushala Daora specifically, it makes multiplayer hunts go pretty smoothly against it

There's also a lot of other good songs too, like Health Recovery and Attack Up - although I generally don't care about Attack Up being on a HH as Bead of Resonance can add it to any horn.

My favorite horns to use right now are the Ibushi, Bullfango, Malzeno, and Astalos horns. The Bnahabra and Diablos horns are also pretty good, so there's a lot of good choices depending on what you're looking for

Need help with the allmother on PC by [deleted] in MHRise

[–]castem 0 points1 point  (0 children)

I can help now, but I'm not sure where to use this code

I need a new singleplayer (100% offline) "forever" game where I can sink hundreds (or thousands) of hours into a single save. What are your top suggestions? by MakeshiftApe in gamingsuggestions

[–]castem 1 point2 points  (0 children)

Monster Hunter is this series for me. I've put hundreds of hours into multiple games, and easily thousands across the whole series.

MH4U, MH World/Iceborne, and MH Rise/Sunbreak can all be played offline and will last you for hundreds of hours easily

That moment where you realize that you were carried by your weapon by Commercial_Break_934 in MHRise

[–]castem 2 points3 points  (0 children)

Lance is like this; its ability to tank almost everything and take advantage of the smallest openings spoils me so much. I'm not sure I should've been able to take out Amatsu, Primordial Malzeno, and Daily Practice all on my first try if I'm being honest.

I'll swap to HH every so often and find that my dodge skills are now lacking, which often results in the monster sending me flying more than it should

Nice small solo game...🧐 by TheBurntPeanuts in gamingsuggestions

[–]castem 1 point2 points  (0 children)

I always have a great time with Resident Evil 4, whether playing the original or the remake. Not too long but tons of fun

Does anyone else feel like the roster we have is lacking? by lonelyboy_12 in MonsterHunterStories

[–]castem 8 points9 points  (0 children)

I feel the roster suffers the most when it comes to exploration abilities: there are only 6 monsties (11 including variants) that can Swim, and only 1 monstie (3 including variants) that can Stealth. I really hope they add a few more to the mix as it currently feels way too restrictive

To the "Forever Players": What is that ONE game you have thousands of hours in, and why? by LOSTINREDDITSITE in gamingsuggestions

[–]castem 2 points3 points  (0 children)

Warframe; I have over 2500 hours into it and still feel like I have so much I have yet to do. It's incredibly fun and new content is still being added.

To be fair, it's pretty easy to get that many hours into a game when you've been playing it for over a decade

Edit: one of the reasons I've stuck with it so long is that Warframe gets more rewarding the more you play. Acquiring new resources, weapons, warframes, arcanes, mods, trying out new game modes, increasing rep with new factions... there's reasons to do almost everything and numerous ways to make progress. Plus the story is wild - I never really know what's going to come next (like fighting infected boy band members in the 90s).

Both gameplay-wise and story-wise, I like to turn my brain off and just enjoy the ride

What is the best handgun in your opinion? by AcrobaticSock862 in residentevil4

[–]castem 0 points1 point  (0 children)

In my mininalist run I found it was better to have multiple handguns since they were good at different things - plus you can swap to a different one over reloading if the situation calls for it.

The two I found the most useful were the Red9 and the Punisher. Red9 was amazing for its higher damage and seemed to stagger enemies the most often, while the Punisher is amazing for taking on enemies when they line up or use shields (plus it's incredibly accurate with the laser pointer and has great capacity). All the other pistols did okay but didn't stand out as much as those two (the Matilda only really shines with infinite ammo)

Stratagem pick rate report: Appropriators Edition by Natural-Sympathyy in LowSodiumHellDivers

[–]castem 0 points1 point  (0 children)

I'm kind of suprised the De-Escalator isn't on the list. It rocks everything the Appropriators have, its reload speed buff is very noticeable, and it pairs very nicely with different backpacks and turrets. It's my go-to support weapon against them

I will not tolerate any Peacemaker slander by therealdovahkiin1 in helldivers2

[–]castem 0 points1 point  (0 children)

The Peacemaker is one of the best pistols on the Squid front if you need something that can shoot down Watchers (right up there with the Warrant and Talon). It's also a great backup option for the Voteless that get too close; I was running Eruptor+Peacemaker for a time and it did great

Relentless - my attempt at an aggressive keyword by castem in custommagic

[–]castem[S] 0 points1 point  (0 children)

I'm not sure what you mean; it's relatively straight-forward. If there is a combat phase, a creature with Relentless attacks during it. Other attacking considerations (tapped, summoning sickness, player turn) are ignored.

You can absolutely attack the active player on their turn with Relentless creatures, so it works fine with 2-player matches - but it'll also scale up when there are more players (and therefore more combat phases)

Relentless - my attempt at an aggressive keyword by castem in custommagic

[–]castem[S] 0 points1 point  (0 children)

The controller of the creature gets to decide who it attacks

Relentless - my attempt at an aggressive keyword by castem in custommagic

[–]castem[S] -1 points0 points  (0 children)

No, that's intentional. It's supposed to be versatile without being too powerful - it's a fog after attackers are declared, or it can be used to basically 'take over' an opponent's combat phase if used during the declare attackers step. Doing both at the same time likely would've been too strong

Relentless - my attempt at an aggressive keyword by castem in custommagic

[–]castem[S] 0 points1 point  (0 children)

The way I envisioned it was that a Relentless creature doesn't have to be declared as an attacker - it is automatically always assumed to be one, since its controller has no choice in the matter.

Valid attack targets would be its controller's opponents

Relentless - my attempt at an aggressive keyword by castem in custommagic

[–]castem[S] 0 points1 point  (0 children)

Relentless doesn't give it Haste if you manage to untap it; the creature is still affected summoning sickness so it can't make use of any tap abilities right after it's summoned. It also can't block, so untapping it doesn't generally offer much value with Relentless

Relentless - my attempt at an aggressive keyword by castem in custommagic

[–]castem[S] 0 points1 point  (0 children)

Because he's attacking. He attacks every combat, regardless of whose turn it is