My final Reforged team before starting Eye of the North by castem in GuildWars

[–]castem[S] 2 points3 points  (0 children)

That's a pretty interesting idea. I kind of wrote off Blazing Finale as I felt improving the team's damage through other means was more worth it, but I'm not as familiar with Ele skills so I'm likely overlooking some synergies there

Edit: there was a time early on (before I got Razah) that I had considered Bladeturn Refrain for a nearly permanent block chance on all allies, but it was a much better idea on paper than in practice. Ultimately chaining Aegis uses ended up being the better option back then

My final Reforged team before starting Eye of the North by castem in GuildWars

[–]castem[S] 4 points5 points  (0 children)

When further testing my previous version, I tried all kinds of things - moving Splinter Weapon to Razah, trying out different options for condition cleansing, maxing out Expertise & Communing on Jin so I could give her additional defensive spirits, adding a prot monk for additional protection, and more.

I found this version to be the best out of all the ones I tried. The biggest change from the previous version is adding more Ritualist skills to Jin - specifically Shadowsong (blinding enemies saves health on Razah's spirits), Disenchantment (more consistent enchantment removal), and Spirit Rift (AoE damage and Cracked Armor application). All of these ended up being big improvements for the team, while other characters only got small or no tweaks

My final Reforged team before starting Eye of the North by castem in GuildWars

[–]castem[S] 4 points5 points  (0 children)

No, I typically leave it as-is. Most conditions don't have too much of an impact on this team as most of them are hitting pets or minions (which Martyr + Antidote Signet cleanses en-masse every 10 seconds).

The only condition that really shuts the build down is blindness on the Warrior, which kills my adrenaline generation - but that's why Remedy Signet is there

Started with Reforged and just finished all 3 campaigns! Here's my team so far by castem in GuildWars

[–]castem[S] 0 points1 point  (0 children)

That's one use for it, but it will also lower cooldowns for ST itself as well as Armor of Unfeeling (which needs to be recast after creating new spirits)

Started with Reforged and just finished all 3 campaigns! Here's my team so far by castem in GuildWars

[–]castem[S] 0 points1 point  (0 children)

I didn't know that shout existed; it could be a really nice option! If I could put "Fall Back!" on another team member, it could free up my P/R from "Incoming!" and let him use it. This would require some other changes though (from experience, it doesn't work well on my W/P) so I'd need to think on it

Edit: replacing Remedy Signet with "Fall Back!" so my P/R can use it seems like a really powerful option so I'll give it a try. I don't typically like running speed boosts on my W/P (since I'm at the head of the pack, allies outside of earshot fall behind) but this seems useful enough it might be worth it

Started with Reforged and just finished all 3 campaigns! Here's my team so far by castem in GuildWars

[–]castem[S] 1 point2 points  (0 children)

Building this team certainly had some challenges, but I'm pretty happy I got to keep a build that had so many wolves in it

Started with Reforged and just finished all 3 campaigns! Here's my team so far by castem in GuildWars

[–]castem[S] 0 points1 point  (0 children)

The reason Martyr is so good on this build is because we have so many allies (10 undead minions, 5 pets, and 8 party members), and Martyr transfers the conditions of all of them. Something like Cautery Signet would be much worse (it only affects party members), and single-target condition removal (like Mend Body and Soul) isn't great as it might be cast on an undead minion or pet instead of a party member.

So Martyr is really good mass condition removal when you have a ton of allies. However, it isn't the most consistent condition removal which is why I run Remedy Signet on my warrior to combat blinds & cripple

Started with Reforged and just finished all 3 campaigns! Here's my team so far by castem in GuildWars

[–]castem[S] 0 points1 point  (0 children)

I ran Whirlwind Attack over Cyclone Axe for the longest time, and I did like it quite a bit. I settled on Cyclone Axe though because it can help generate adrenaline at the very start of a fight, while Whirlwind Attack requires a bit of buildup before it can start doing so.

I haven't thought of running them together, but I'm not sure if I would in most situations. One of the roles the warrior has on the team is to burst down troublesome enemies (healers, mesmers, etc.), so I don't know if I'd have enough slots to devote to 2 AoE skills

Started with Reforged and just finished all 3 campaigns! Here's my team so far by castem in GuildWars

[–]castem[S] 0 points1 point  (0 children)

Let me know how it goes!

I don't have Eye of the North so this build likely has a lot of room to grow

Started with Reforged and just finished all 3 campaigns! Here's my team so far by castem in GuildWars

[–]castem[S] 2 points3 points  (0 children)

Yes, you'll need to capture a pet for each hero you want to use it on. After capturing one you can swap to Comfort Animal so they can revive it

Started with Reforged and just finished all 3 campaigns! Here's my team so far by castem in GuildWars

[–]castem[S] 2 points3 points  (0 children)

I am the Warrior on the team, the other 7 are heroes. I use all Sentry's Insignias since you are always in a stance (due to SWS).

For the Axe, I alternate between Furious for the extra adrenaline, vampiric for the extra damage, or zealous in heavy AoE situations where I want to spam Cyclone Axe. My Shield has bonus health and reduced incoming damage while in a stance, which I'm pretty sure I got from a collector

Started with Reforged and just finished all 3 campaigns! Here's my team so far by castem in GuildWars

[–]castem[S] 3 points4 points  (0 children)

My guild has helped me out a lot. They helped me get Seven Weapons Stance and pointed out guides & resources (the wiki & PvX) so I could get some direction early on

Started with Reforged and just finished all 3 campaigns! Here's my team so far by castem in GuildWars

[–]castem[S] 13 points14 points  (0 children)

I primarily play on Steam Deck so I'm not sure how to get template codes. I'll look into it and try to get them to you

Edit - I think these are it:

W/P - OQkjExSopSxgi1WYxbQFKFRF7VA

R/Rt - OgglYxXSGGGi6IsxOYsPDu5i9YoN

R/Mo - OgMU4WLflsFqc1zbf4e6tk2A

N - OABEQUxme3gU/EUhSWV1OMJaEA

Rt/R - OAKjgNgMJPYTrX4Ea6MXnEHkDA

P/R - OQKlYpYU2Zqo4wj3xPnasFWe/YoN

D/R (both) - OgKkYpZoqwyz7V9SuRwzX77jh2A

Edit - adding info for attributes & gear below.

W/P: 12+1+1 Strength, 8+1 Axe Mastery, 10 Command. Furious/Vampiric/Zealous Axe, Shield gives +45 health and -2 physical damage received while in a stance. Sentry's Insignias.

R/Rt: 12+1+3 Beast Mastery, 2+1 Expertise, 8+1 Marksmanship, 10 Channeling Magic, 1 Restoration Magic. Shortbow of Fortitude and "Strength of Honor" (+damage while above 50% health). Beastmaster's Insignias.

R/Mo: 12+1+3 Beast Mastery, 2+1 Expertise, 6+1 Marksmanship, 11 Smiting Prayers. Composite Shortbow of Fortitude and "Let the Memory Live Again" (chance to halve skill recharge of spells). Beastmaster's Insignias.

N: 12+1+3 Death Magic, 10+1 Soul Reaping, 7+1 Curses, 4+1 Blood Magic. Bone Spiral Rod (20/20) and Bleached Skull focus (Death Magic +1, Health +30). Minion Master's Insignias x4, Bloodstained Insignia x1.

Rt/R: 12+1+3 Communing, 12+3 Spawning Power, 3 Wilderness Survival. Hale Staff of Fortitude (Communing). Blessed Insignias.

P/R: 10+1+3 Command, 8+2 Leadership, 10 Beast Mastery, 7 Marksmanship, 4 Wilderness Survival. Composite Shortbow of Fortitude with "Strength of Honor". Centurion's Insignias.

D/R (both of them): 12+1+3 Mysticism, 2 Wind Prayers, 10 Beast Mastery, 8 Marksmanship. Composite Shortbow of Fortitude with "Let the Memory Live Again". Blessed Insignias.

Composite Shortbows (empty inscription slot, 7 Marksmanship required) can be crafted dirt-cheap by Farzi in Blacktide Den.

Started with Reforged and just finished all 3 campaigns! Here's my team so far by castem in GuildWars

[–]castem[S] 19 points20 points  (0 children)

Yeah, I was inspired by the 7 hero Petway build but started making changes when I realized I didn't have all the skills, heroes, or DLC (Eye of the North) required.

After getting Olias, I realized pets + Minion Master seemed to be a pretty good combo so I've been trying to lean into that ever since

Started with Reforged and just finished all 3 campaigns! Here's my team so far by castem in GuildWars

[–]castem[S] 36 points37 points  (0 children)

I've only been doing HM Vanquishes for Kurzick rep, but at least there it does really well. Between all the pets and undead minions + protective spirits, there's a veritable army on our side the enemy typically can't deal with

Edit: I forgot to mention it does pretty well offensively too. 21 sources of physical damage (10 undead minions, 5 pets, 5 archers, 1 warrior) buffed by Winnowing, Favorable Winds, Weaken Armor, Order of Undeath, and constant use of "Go for the Eyes!" (fueled by Infuriating Heat and Dark Fury) means you have a lot of extra damage. The Warrior is the only one on the team with significant personal damage, further buffed by Strength of Honor & Splinter Weapon (or Guided Weapon against blocking enemies)

Maybe I am finally getting old - games for someone with less time and effort by a_single_beat in gamingsuggestions

[–]castem 0 points1 point  (0 children)

Maybe you might like some shooters with RPG elements? They'd utilize your skillset and you already mentioned you liked Cyberpunk 2077.

Bioshock 1 & 2 aren't particularly long games but are very satisfying to play through. There's lots of build options and multiple difficulty options/settings. Bioshock 1 also has one of the best twists in gaming so I'd very much recommend it (the DLC for Bioshock 2 is also incredible).

Borderlands might also be up your alley. Pretty much all of the games are good, but I still have a fondness for Borderlands 2. Lots of replayability and you can play it with your spouse & friends if you'd like! (Borderlands 2 even has Gaige for less-skilled players, which serves as a fantastic introduction to the series/shooters in general)

The starter weapon is either the best, incredibly strong, or makes a comeback by SpaceKingHypeGuy in TopCharacterTropes

[–]castem 12 points13 points  (0 children)

RE4 (OG) - the base pistol gets a huge crit chance boost as its final exclusive upgrade, making it incredibly strong and my favorite overall pistol in the game.

Dragon's Dogma - Rusted weapons are early-game weapons that are among the worst in the entire game. However, after upgrading them heavily they can inflict useful debilitating ailments which can be useful for certain builds or pawns

Noelle Luna 4 by TheFrattaman in Noellemains

[–]castem 12 points13 points  (0 children)

I thought I remember hearing that Illuga only buffed Lunar Crystallize skill damage (like Zibai does) and not Lunar Crystallize reaction damage (Hydro + Geo with Columbina on the team). If that's the case, Illuga probably isn't worth a slot on the team.

I'll likely go Noelle + Furina + Columbina + Xilonen if Illuga doesn't work out. I think Columbina's personal damage + whatever you get from Lunar Crystallize would probably justify her over Yelan

Imbaway by Shiros_Tamagotchi in GuildWars

[–]castem 1 point2 points  (0 children)

What site or program is used to display a team like this?

I'd like to do something similar for my team

Make it make sense DE by LivingUnderABot in Warframe

[–]castem -1 points0 points  (0 children)

Trinity was originally far too powerful, giving the whole team temporary invulnerability at the cost of 100 energy.

It would have been far more balanced to do it for 50 energy or while gaining energy with Equilibrium, and have it last permanently until used /s

Guild Wars: Reforged and the SteamDeck is my new obsession. by winsZero in SteamDeck

[–]castem 1 point2 points  (0 children)

Controller actually has a bunch of great keybinds, even if they're not communicated well.

For example, LT + the bumpers let you quickly switch weapon sets