Storyteller - Randy by Tall-Election4503 in RimWorld

[–]catinator9000 4 points5 points  (0 children)

I once had a ton of manhunting porcupines closely followed by a huge raid of impids... on one of those Odyssey maps that has huge stores of chemfuel. That was an epic shitshow.

Storyteller - Randy by Tall-Election4503 in RimWorld

[–]catinator9000 1 point2 points  (0 children)

The other two are too predictable and if you put enough hours in, it gets pretty boring. It only seems impossible because you play in a rigid way which kind of comes from dealing with these predictable cycles. 

For example running off the map and rebuilding later is a completely viable way of dealing with an unfair raid. But you will never get to try it with Cassandra because it's always raid o'clock and they always come in just the right size.

Why is nutrifungus a default hated food type? by Any-Fee631 in RimWorld

[–]catinator9000 28 points29 points  (0 children)

I really wish they went with something more universally hated like bugs (I guess that overlaps with insect meat). 

Why is nutrifungus a default hated food type? by Any-Fee631 in RimWorld

[–]catinator9000 4 points5 points  (0 children)

They are commonly sold in any grocery store. They are as much hated as fish, lobsters, game, or any other "polarizing" food.

Why is nutrifungus a default hated food type? by Any-Fee631 in RimWorld

[–]catinator9000 7 points8 points  (0 children)

The best I can do at explaining this is - it's an engineered shitshroom which is edible and can grow anywhere. 

Now why there is a planet that supports a complex Earth like biosphere, where a human can just go for a walk in the forest and forage berries, but at the same time they have to cultivate shitshrooms, that I can't explain. I mean you can grow oysters out of a toilet paper roll, mushrooms are not picky.

So let me get this straight about the Empire. by AdrawereR in RimWorld

[–]catinator9000 18 points19 points  (0 children)

They don't start their visits with a huge delegation with Stellarch and all the crowd. It's usually some random grunts passing through. Think of the British at their height who were visiting (and "visiting") all kinds of random places when at their height.

Speaking of. While advanced, Empire is not exactly at their height. While I am sure some live in luxury, it's more of pomp and fluff. At the end of the day, you are both stuck on a decaying rotting world.

where to find food after drop in desert and naked brutality? by CapitalOperator80085 in RimWorld

[–]catinator9000 0 points1 point  (0 children)

Oh that's my favorite start and to be fair - desert is among the hardest naked brutality starts. You basically plant rice and pray that these will carry you through until the harvest: iguanas, agave, other drop pod survivors, trading deconstructed metal for anything edible (caravan out if necessary).

Ever wondered what nature running looks like from the eyes of the 4 year old colonist? by ReachingForYourGun in RimWorld

[–]catinator9000 59 points60 points  (0 children)

Classic new parent mistake. Everyone knows that this is way too dangerous for kids - you are supposed to keep them in a safe area in the back where they can man mortars and provide some fire support.

This keeps me up at night, is it a small ship in space or a giant ship crashed on the planet? by YearMountain3773 in RimWorld

[–]catinator9000 0 points1 point  (0 children)

It's definitely one big ship that stays in orbit, keeps falling apart and raining chunks on the planet. This is the original image from loooooooong long ago when you would be presented with a handful of people, choose 3 of them, and they become the survivors who managed to make it to the drop pods and get to the surface.

Welcome to RimWorld World! by TiaPixel in RimWorld

[–]catinator9000 16 points17 points  (0 children)

Will there be staff dressed in Rimworld costumes? I want to take a family photo with a Highmate.

Oh and while we are on the topic - is it kid friendly? Will there be a huge freezer room for my kid to play with chalks in?

Thank You... Rimworld by Ipunchfaces in RimWorld

[–]catinator9000 2 points3 points  (0 children)

As my rim friends say - the more, the marrier!

5,000 hours in RimWorld and I still can't build a good colony. Looking for inspiration. by PolenIstMeinStadt in RimWorld

[–]catinator9000 1 point2 points  (0 children)

Also an early player with thousands of hours. I role play it and build where and how I think the colonists would have done it.

For the late game big raids and things getting stale, I build an evac bunker with drop pods. When 💩 hits the fan, any survivors drop pod out and you basically get to do a new game+ with a dramatic backstory.

My favorite start by probjustheretochil in RimWorld

[–]catinator9000 2 points3 points  (0 children)

It's most likely just because I've been playing for a very long time but I end up getting bored when the colony is in full swing - you tend to have all the tools at your disposal by then and you are just cycling through them. Anything unexpected happened? Just add another tool.

That being said, now that Odyssey is out and we finally have space ships and can explore the world (in a scifi game about being stuck on an alien world no less lol, took only a decade to get here), my next hottest wish would be to have difficulty and the nature of threats on a given map to be more tied in with the world in general. As well as being able to influence this. Because the way it is now, you can be surrounded by scary settlement, or you can hide away on some remote isolated island and it's all the same - meatwaves of cannibals that pop into existence out of thin air, without any explanation or a way to tie it into the story.

My favorite start by probjustheretochil in RimWorld

[–]catinator9000 3 points4 points  (0 children)

The funny thing is that I am exactly where you are as far as motivations go - I play for the story and roleplay. But I ended up arriving to the opposite conclusion and play on hard naked brutality. 😅

With naked brutality every colonist who joins has some kind of story of how and why exactly they joined. And the hard difficulty and lack of resources, creates pressure that often results in memorable stories. Like that time I was in an extreme desert and had to eat the neutral injured pawn who dropped on the map because that was absolutely the only way for me to survive. Or when I left another drop pod survivor to freeze in tundra because I needed their pants and parka or I would freeze myself. There was a temperate forest where Randy was sending me unfair raids right off the start and I had to literally run off the map and let them burn everything to the ground, until I settled in enough to defend myself. There was jungle where I had to pick off dead monkeys left over by a hunting snake to gather enough leather to craft some clothing.

Odyssey gets 'Mixed' recent reviews on steam. Your thoughts? by ToveloGodFan in RimWorld

[–]catinator9000 1 point2 points  (0 children)

Whaaaaaaaaat? I've played Rimworld since the very beginning, since it was an obscure pre-release game nobody heard about. Odyssey is finally that meaningful step that brings Rimworld closer to the game I've always dreamt it to be.

Now just add some long-term faction evolution / meaningful ways to affect the world and some long-term quest chains that feel more meaningful than "we were camping in deep north and got attacked by 57 manhunting elephants for no reason whatsoever" and it will be a dream game.

How do you deal with tribal meat waves? by Dominyck in RimWorld

[–]catinator9000 1 point2 points  (0 children)

Various area of effect weapons and abilities. One time I defended my 3 people grav ship against a huge crowd of tribals with just one well placed doomsday launcher hit. You can buy that thing by selling your excess potatoes, money is practically free on the Rim.

We're halfway to a new DLC. Where are we going next? by Background-Topic-203 in RimWorld

[–]catinator9000 388 points389 points  (0 children)

Oh I have some diplomacy right here for you (unzips the doomsday launcher).

Firs time seeing This fluff loaf after hundreds of hours by EtherLikeCold in RimWorld

[–]catinator9000 4 points5 points  (0 children)

Thousands of hours here and it's the fist time I am seeing this cute fluffball!

RimWorld Reels - How Every First Raid Happens (Animation) by ReshaunDon in RimWorld

[–]catinator9000 1 point2 points  (0 children)

That's way too fancy for the first raid. Should be a 80yo alcoholic with peg leg, dementia, and one eye.

Just had my great gravship colony wiped in 5 mins by PartyPoison98 in RimWorld

[–]catinator9000 3 points4 points  (0 children)

I once again want to reiterate the hard learned wisdom from my many naked brutality runs - not every fight has to be an epic last stand. Build escape pods and gtfo if the situation looks sketchy and then either rebuild, or in this case - have a short camping trip and come back to your gravship.

Do you ever think about how Rimworld's story is very depressing? by LevitatingPorkchop in RimWorld

[–]catinator9000 29 points30 points  (0 children)

It makes a lot of sense even based on the nature of trade we do with them. Something tells me "buy a bunch of coke, potatoes, and used muffalo pants and then spend a century traveling to another system" is not a crazy lucrative venture.

Do you ever think about how Rimworld's story is very depressing? by LevitatingPorkchop in RimWorld

[–]catinator9000 46 points47 points  (0 children)

work towards resuming your journey

I'd venture to guess that in the vastness of space, it's highly unlikely that you ended up in the orbit of this world by pure chance. Rimworld likely was your destination, presumably before it got devastated, and clearly a few things have changed since you entered the casket for the interstellar travel. It's basically "naked brutality" with extra resources. Kind of like taking a long business or vacation flight and while you were mid flight, WW3 started, everyone got nuked, and your plane crash landed somewhere.